`` Faithful Adaptations Being An Novel `` By Hideaki Sena And The Game Of The Same Name

1511 Words Dec 12th, 2015 7 Pages
When it comes to game adaptions of books there are bound to be obvious differences caused by adapting from one medium to another. Are these differences significant enough to mean that a game can never be a faithful adaptation of a book? Faithful adaptations being an “attempt to recapture the original text as closely as possible” (Beach). Using the book Parasite Eve by Hideaki Sena and the game of the same name by Square (now known as Square-Enix), it becomes easy to see that games can never be a faithful adaptation of their parent text. The game is canonically a sequel to the novel and explores many of the exact same themes; however, the two could not be any more fundamentally different. It would stand to reason that a direct sequel should follow closely to the original so to seem like it actually fits in the timeline of events, but Parasite Eve fails to do so. The reason can be broken down into three main factors, distorted narrative, altered plot, and lack of character depth. First we should understand why the narrative is changed for the game and how it affects the adaptation. There are inherent sacrifices that have to be made when adapting a book into a video game. Game mechanics are extremely important for a game and are something books naturally lack; however, to derive mechanics from a book’s narrative can be nearly impossible. Therefore the narrative of the text must be altered in order for it to accommodate game mechanics, thus fundamentally changing the…

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