Impulse Control Disorders: The Psychological Effects Of Video Game Addiction

Improved Essays
INTRODUCTION
Technology has helped humanity in many different ways, and as the days and years go by, surpasses any expectations we had for its boundaries. Computers have become much more than just a mere tool for sending email and generic business meetings. As it stands now, computers and other internet-dependent devices have expanded out of their comfort zones and into the social, economic, and entertainment domains. However, technology has also proved to us it can, in an alarmingly rising number of cases, do a great deal more harm than good. Such a situation would be in the form of addiction. As we find more and more methods to entertain and enjoy ourselves, our fascination with these machines increases, and we find ourselves lost in a black
…show more content…
Video game addiction has also been referred to as video game overuse, pathological or compulsive/excessive use of computer games and/or video games. Those suffering from video game addiction may use the Internet to access massively multi-player online role-playing games (MMORPGs) and multi-user domain games (MUDs). Similar to other addictions, individuals suffering from video game addiction use the virtual fantasy world to connect with real people through the Internet, as a substitution for real-life human connection, which they are unable to achieve normally. Some suffering from video game addiction may develop an emotional attachment to on-line friends and activities they create on their computer screens. Those suffering from video game addiction may enjoy aspects of the on-line games that allow them to meet, socialize, and exchange ideas through games. Because some games requires a large number of players to log on simultaneously, for long durations of time, to accomplish a game’s task, players may feel an obligation and loyalty to other players. This may further the individual’s justification of his/her use and sense of relationship with other players, that are otherwise …show more content…
The age of technology has brought to the table various quandaries with it, and we are forced to deal with these obstacles that accompany it. It is important to keep in mind that when dealing with video game addicts, these individuals are no different from those suffering from alcoholism, in the sense that both share a infatuation with an object that, when used in a disproportionate way, can be deemed harmful. And although there lacks any true cure for video game addiction, and addiction in general, through sheer willpower and persistence can one break free from the grasp of

Related Documents

  • Decent Essays

    In light of his personal experience, Bob Hebert explains in his article the negative effects of overusing technology. In fact, the necessity of always doing more than one task at the same time - especially when it comes to electronic communication – let us forget the meaning we find in life. The solution proposed by the author to overcome and control this addiction, is to take a break and stop being distracted by material goods, to be able to discover our deepest needs by listening to our inner silence.…

    • 89 Words
    • 1 Pages
    Decent Essays
  • Improved Essays

    It is obvious that online games appear extremely addicted that they have ruined his life and deprived his time, health, and ability to return to the reality. However, these results do not happen accidentally. Game developers and companies design online games addictive intentionally in order to gain enormous profits from this emerging industry; they understand the weaknesses of the humanity and use them to debilitate the players’ consciousness to “control” the players. No wonder online game addiction becomes a severe social issue. A statistic even reveals that half of the MMO players admit that they are…

    • 587 Words
    • 3 Pages
    Improved Essays
  • Decent Essays

    Did you know that the new trend Fortnite is being obsessed by teenagers? To explain, Fortnite Teenagers are being wrapped around Fortnite day and night non stop. It’s becoming a problem in school and people’s households. In the essay, Fortnite Addiction or Amusement, by Kimberly crouch, the reader can infer that Fortnite is an addiction and not amusement. Fortnite can disturb and distract you in many different ways.…

    • 398 Words
    • 2 Pages
    Decent Essays
  • Improved Essays

    Marcus Jones Case Study

    • 1187 Words
    • 5 Pages

    Marcus Jones is a 15 year-old African American high school student who is showing all signs of addictive behavior to online gaming. His grandmother has brought him here in hopes to seek help in ending his addiction to online gaming, so Marcus can lead a normal life with social interaction with other individuals his age. After speaking with Marcus during a routine session to evaluate his addictive behavior, I have come to the conclusion that Marcus is addicted to online gaming, and if treatment is not provided can lead to more serious complications health wise. He seemed very irritable, fatigued, de-hydrated, and it was obvious this child rarely sleeps. Marcus and I will discuss further in detail how his addictive behavior started, and why…

    • 1187 Words
    • 5 Pages
    Improved Essays
  • Great Essays

    With the introduction of computers, video games have become a main part of todays childrens’ and teens culture. As video games are becoming more and more prominent a lot of the old generation questions whether they are actually harmful for their children to be playing video games. Millions of studies are conducted to prove that video games are harmful at the same time others trying to prove the benefits of gaming life. Video gaming is a double-edged sword there are a lot of benefits of gaming and at the same time there are problems caused by gaming. But the benefits outweigh the harms by a significant amount.…

    • 2312 Words
    • 10 Pages
    Great Essays
  • Improved Essays

    In the article Excessive Computer Gaming data revealed 11.9% of participants fulfilled diagnostic criteria of addiction concerning their gaming behaviour and were truly addicted. Also, it is important to note Griffiths partook in this article, which means he not only contradicts himself once, but on numerous occasions. He may have not given an exact number in his claim on adolescence being truly addicted to gaming; however, he persuades the reader to believe that gaming is harmless, and the numbers of participants who are truly addicted are close to…

    • 871 Words
    • 4 Pages
    Improved Essays
  • Improved Essays

    Each and every day, we spend hours on various forms of technology, instead of spending that time with family and friends. Our lives are so ingrained with technology, that one of our most natural reactions is to look at or phone after finishing with a task, or grab the TV remote when we get home. Even when we are away from home, some people are even thinking about the next time they are going to be using technology. It has become such a large part of our lives it can only get larger. In Fahrenheit 451, Ray Bradbury really illustrates how technology can become a vice in our lives that we can’t escape.…

    • 1086 Words
    • 5 Pages
    Improved Essays
  • Decent Essays

    Odalys Davila INRW 0302-116 Oct. 7, 2015 Brainwashing: Misconception or Fact? In a society where technology is always used to our best advantage, it contains a dark side, because of how people choose to use it. Addiction is the most widely used descriptor of the one-day moratorium on technology, also known as a common “disease” for people who overuse the internet, or simply depend too much of it (Taylor 362).…

    • 435 Words
    • 2 Pages
    Decent Essays
  • Improved Essays

    In today’s world there is a lot of controversy regarding video games and the people who play them. The argument has been investigated in depth by Social Scientists, Psychologist, Psychiatrists, and Neurobiologist for over a decade. This paper is my thoughts on the research that the last decade has imparted. Video games are everywhere in today’s modern age. Everywhere from on computers and certain type of game console all the way to our phones and music playing devices - but is it really possible that these games can lead to the real world violence we witness all around us every single day?…

    • 633 Words
    • 3 Pages
    Improved Essays
  • Improved Essays

    Video Games Negatives

    • 1985 Words
    • 8 Pages

    Video Games: The Positive Outlook Everywhere you look today, you see a child or teenager playing a video game. They can play games on their cell phone, their hand-held video gaming system, a tablet/laptop, home computer, or home video game device such as Xbox or PlayStation. An astounding 91% of all children play video games (Granic, Lobel, & Engels, 2014, p. 66). Video games have become a huge part of children’s lives with 97% playing for at least an hour a day.…

    • 1985 Words
    • 8 Pages
    Improved Essays
  • Improved Essays

    In the 21st century video games are a huge part of teenagers life that it becomes difficult for Parents to educate their children about this topic because it seems totally normal to play video games 10 hours a day. The problem with this is that the Visual and Movement part of the brain become more developed than any other part of the brain this can lead to underdeveloped parts of the brain. Scientists say that being addicted to a game is like an addiction to drug such as methylphenidate…

    • 781 Words
    • 4 Pages
    Improved Essays
  • Improved Essays

    Adolescents who have higher level of anxiety, aggressive behavior and neuroticism are at higher risk for video gaming addiction. Adolescents who are addicted to video games have lower academic grades than their non-addicted peers. Males are more prone to a video game addiction than females because boys tend to enjoy more violent or aggressive games than girls. Adolescent who have parents who display an authoritarian parenting style are more likely to be addicted to video games because they view video gaming as an escape from the strict and demanding parenting style. Lastly, the DSM-5(Diagnostic and Statistical Manual of Mental Disorders-5 edition), listed gaming addiction as a “Condition for Further Study” in 2013.…

    • 1192 Words
    • 5 Pages
    Improved Essays
  • Improved Essays

    Internet and Intelligence As it seems in our society, technology continues to become an ever increasing part of one 's daily life. Whether one is being glued to a cell phone screen, scanning articles on a computer, or sitting on the couch becoming immersed in a television show, it is hard to deny the affects of technology on humans. With this seemingly endless expansion, it is evident that some have formed different opinions on just how this can affect a human brain. While some believe it broadens the variety of human thought as ideas are shared and collaborated on across the worldwide web, others fear it can have devastating effects. Everyone seems to agree, however, that it is changing our minds in some way.…

    • 1552 Words
    • 7 Pages
    Improved Essays
  • Improved Essays

    The study will benefit video game addicts by serving as a reference or guide to teach them how to deal with video game addiction. It will help future gamers by helping them to identify characteristics of video game addiction and steps to take to avoid becoming a video game addict. The study will help families who have video game addicts in their households by identifying signs/symptoms and learning how to treat addiction. The proposed study will help people overall develop a deeper understanding of video game addiction and the meaningful impact it could have on a person’s life. The proposed study will help future researchers and serve as a learning…

    • 1966 Words
    • 8 Pages
    Improved Essays
  • Superior Essays

    I) Introduction It is hard to believe that, over the last decade, video game has earned its place in many fields of our society, such as economy, media, entertain,.... Despite all the bad reputation, which say videogame is bad for young children, it quickly become a money –drenched industry, even surpasses the movie when put the sales scales annually. Nevertheless, video game’s development also causes many problems, which usually come from its addictive effects. What is more, according to recent survey, more and more children, mostly from 10-17 years old, sooner or later get involved in crime, or be accused of murder, just because of playing video games.…

    • 1265 Words
    • 6 Pages
    Superior Essays