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40 Cards in this Set

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Types of Mistakes

1.Mistaken Similarity


2. Misjudged Probability


3.Rationalizing small events



Mistaken Similarity

similarity to a previous situation makes people think a new situation is the same



Misjudged Probability

1. Estimate rare events are more likely than they are


2. People estimate common events are less likely than they are

Rationalizing Small Events

Explain away small events as normal or insignificant

Three Classification of Error

1.Taxonomy


2.Action/Inaction Dichotomy


3.Intention

Sequence of a taxonomy for human malfunction

Causes of human malfunction--Mechanisms of human malfunction (performance shaping factor&situation factors)--Internal human malfunction(personal task)---External mode of malfunction(personal task)




CMIE

Errors of commission



Acting incorrectly


(performing a step not in a procedure)

Errors of omission

Not acting when you should


(Missing a step in a procedure)



Slips

Skill based error


Unintentional commission


Automatic and subconscious

Lapses

Skill based error


unintentional omission

What kinds of skill based errors does it have (2)?

Lapses and slips

What kind of knowledge and rule based errors does it have

Mistakes and violation

Skill based (unintentional or intentional)

unintentional

knowledge and rule based (unintentional or intentional)

intentional

Mistakes

Intentional


inappropriate goals or intentions put into action



Ways to counteracting human error

1.Minimize use of modes


2. Make errors obvious


3. Make sure different objects look different

Design using forcing functions

ex. not starting engine unless seat belt is fastened

Interlock

forces actions to occur in a desired sequence



Lock-in

Keeps operation active, prevents accidental termination (文件处于保存状态以防突然崩溃

Lock-out

Prevents an unsafe event from occurring

Why is automation a human factor issue?

Because humans have to manage it in it's operating state\when it has failed..

Reasons to automate

Dangerous and impossible tasks


Challenging tasks and poor performance


Unpleasant task


lower cost



Yerkes-Dodson Law

relationship between arousal and performance


(performance vs. arousal)


要会画图请看lecture10第17-18页



Workload of automation

doesn't reduce workload, it changes workload



Problems with automation

1.Automation reliability


2.calibration of trust and self-confidence


3. Overtrust and complacency


4. Workload and situation awareness


5. Training and certification

Hick-Hyman Law

A graph of reaction time(RT) vs. Number of alternatives (N)


RT = a + b(log2(n))


b = additional processing time


a = sum of processing latencies




When RT vs. Log2(N), the function is linear

Colocation principle

putting the control and display in the same location

Congruence principle

spatial array of controls is congruent with the spatial array of objects being controlled

Movement compatibility

movement of the control should correspond to the movement in the display (show an increase if moving the control up)

Speed-accuracy trade-off

rapid actions are more likely to induce errors

Fitts's Law

Movement time = a + blog2(2A/W)


A = movement amplitude


W = target width


index of difficulty: ID = log2(2A/W)




Big and close targets are acquired faster than small and distant




Design applications:


big icons, infinite width



traits of low fidelity prototypes

-Fewer details


-fast and cheap


-supports iterations

traits of high fidelity prototypes

-lots of detail


-more expensive


-look and act like the product



Horizontal prototyping

-wide range of features


Breadth

Vertical prototyping

-Small subset of features


(Depth)

Prototyping methods

-Sketches


-Storyboards


-Paper prototypes

Shannon-Fano Principle

the most efficient code will be generated when the length o the physical msg is proportional to the information content


-low information msg is usually short


-high information msg is usualy long



Zipf's Law

Words that occur frequently are short and ones that occur rarely are long

Data collection methods

-Direct observations


-Think aloud protocol and questions

Number of users for usability testing

best 6 users (5-8 desirable)