In his essay, “Wall of Sound: The iPod Has Changed the Way We Listen to Music,” Nikil Saval, claims that “mass media had changed the way we interact with society over the last century” (139). Saval introduces an urban sociologist Sudhir Venkatsh, with his idea that the iPod creates a “mob mentality” (139) and how it separates citizens from each other. More so now, people tend to follow the same trends that are popular within a society and the influences of their peers’ behavior. Saval argues, that “you can’t join someone in a movement if you can’t hear the participant” (140). This links back to “The IRL Fetish” by Nathan Jurgenson, a doctoral sociologist, and how he introduces Sherry Turkle, professor at Massachusetts Institute of Technology (MIT), with her idea of how, “in our rush to connect, we flee from solitude… we seem almost willing to dispense with people altogether” (192). For example, she uses her experience at Cape Cod to demonstrate how different our world has really become. Furthermore, she expresses that before technology, before iPods, iPhones, or any type of device; people would walk along Cape Cod and just intake the beautiful sensory. Now people walk along the beach and are heads down looking at their mobile device not even caring about what is around them. However, Turkle implies “without a device, we are heads up, eyes to the sky, left to ponder and appreciate” (192) just …show more content…
In his essay, “The Art of Immersion,” Frank Rose, claims “immersive entertainment can be addictive and cut us off from authenticity, reality, and real human connections” (409). For instance, people within society can become completely immersed in any type of entertainment- HDMI (high-definition video devices), using 3-D glasses, theme park rides, or even surgery simulation games found on iTunes app store. Furthermore, society believes immersive entertainment can create a sensation for people while they watch something on the internet. Rose introduces Steven Spielberg, Hollywood director, to introduce his movie Artificial Intelligence: AI, and how it “was meant to be a futuristic retelling of the Pinocchio legend, with an android in place of the wooden puppet” (412). Jordan Weisman, game designer and social interactionist, had doubts about this video game. But he figured that the “deconstructed narrative he wanted to create could be used to establish a context for the game, and or the movie as well” (412). As a result, Weisman decided to visit Universal Studios and the famous ride Jurassic Park−The Ride to have a better understanding of why this ride was so popular and famous to the public. He concluded, that the “theme park ride was designed to give the sensation of being hurled headlong into Jurassic Park, Weisman wanted to create an experience of being plunged into the world of