Violent video games has a potential to cause users to think a lot more aggressively than normal. One thing that can result from violent video games is that the child could be desensitized towards graphic material. Also, the child might become more argumentative and disrespectful. Playing violent video games can have the effect of seeing the world differently. As in, a more violent world that is not very safe. There is some research that shows that minors are slowly becoming desensitized by violent video games. Also, there some negative effects in adolescent brain development that happen with the violent games. Minors should not be able to purchase violent video games under the age of 18. Children should not be growing up with violence nor playing violent games. The freedom of speech does not apply to minors under 18 without having to go through the parents and gaining their consent first. This law that is supposed to be protecting children from very graphic materials. The decision made to allow children under 18 to purchase violent games put the children at risk of seeing this violence and possibly imitating
Violent video games has a potential to cause users to think a lot more aggressively than normal. One thing that can result from violent video games is that the child could be desensitized towards graphic material. Also, the child might become more argumentative and disrespectful. Playing violent video games can have the effect of seeing the world differently. As in, a more violent world that is not very safe. There is some research that shows that minors are slowly becoming desensitized by violent video games. Also, there some negative effects in adolescent brain development that happen with the violent games. Minors should not be able to purchase violent video games under the age of 18. Children should not be growing up with violence nor playing violent games. The freedom of speech does not apply to minors under 18 without having to go through the parents and gaining their consent first. This law that is supposed to be protecting children from very graphic materials. The decision made to allow children under 18 to purchase violent games put the children at risk of seeing this violence and possibly imitating