From obesity to violence, there seems to be stigma following addictions to screens and the fall of academic purposes to them in class (s4). Author of “Raising Generation Tech” Jim Taylor describes the use as “a load of crap..meant to make money”, this comes from the use of online games to educate and provide challenges for youth to overcome and learn from(s7). As research on the topic continues, this is in contrary to the actual facts, that students who played educational online games did twelve percent better on a logic test than those who didn’t (s7), proving Talyor's previews statements as wrong or outdated. Providing education in a different manner comes controversy on the effectiveness of it, but the statics completed eliminate the question-ability of it and reassures reader of any doubt and persuades to merge rather than separate (s7,8). This element by the writer gives the viewer a relief for children or students reading the article and eliminate the-the mistrust of technology being used in classrooms to ensure the right use can come benefits from …show more content…
Los Angeles investing over $30million on iPad alone, the county will equip over 600,000 students with the tech, this action can prove integrations to be worth the expense and highly sought after throughout the nation(s1). Research proves students having a focus of over 90% when in use of iPad or laptops and leads to becomes a higher brain-stimulating tool rather than the lower 20% of lectures or 50% being demonstrated (s8). Incorporating rather than replacing, these tools are being used to merge tech with education, in an effort to lead students to a higher education during the digital age where one can’t be left behind in a future of advanced technology. This said the writer gave the reader, whether a parent or student an inevitable scenario, leaving the decision to get on board or be left behind for a future that requires knowledge on