Summary Of Clash Rules Everything Around Me

Superior Essays
“Is the ability to be entertained constantly and no matter where you are really a good thing?” questions Craig Watkins, author of “Fast Entertainment and Multitasking In an Always-On World” (161). He introduces the argument that the advances in technology are revolutionizing today's society but hindering individuals. Tony Tulathimutte’s “Clash Rules Everything Around Me” demonstrates as mentioned in the title, an obsession with Clash of Clans; an online multiplayer strategy game that allows you to build a community( in the form of a clan). The effect the game places on its players supports Watkins’s argument that fast entertainment leads to a habit of multitasking and continuous partial attention with questions for mental health.
Tulathimutte’s
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He begins by asking a series of questions such as “Can you clash at work? Can you clash at school? Do you have breaks?” insinuating any free moment in a person's schedule should be used to upgrade their level in the game(19). Even if there is not a free moment on hand, this is where multitasking comes into play. Focusing on going to war in a virtual world while at school or work interferes with the efficiency and productivity within the more important task. It becomes a matter of understanding which task is more important. The habit of multitasking begins to develop because of the addiction of media and fast entertainment rather than wanting to get more done at once. George Yao, the former No. 1 ranked player would bring five plastic wrapped- Ipads into the shower with him to keep multiple clash accounts(19). Failing to complete daily tasks that don't require immense focus without playing the game can tie into the question of mental health. The addiction to constantly being attached can go as far as causing anxiety from any moment where contact to the game is …show more content…
Tulathimutte explains “Though you lose battles quite often, in Clash there is no concept of loss” (21). The game is used as an escape from reality and an escape from losses suffered in the real world. It becomes a habit to split focus between real tasks and media tasks, leading to CPA. As Tulathimutte expressed the top methods for succeeding in the game Clash of Clans, he further improved Watkins argument on continuous partial attention disorder. Since the strategy involves focusing attention on multiple tasks at once to keep up with the virtual world of war, lapses in attention span is inevitable. Tulathimutte tells a story about a time he was a getting blood drawn. He explains that he was reading a book while the nurse was operating a minor procedure. While his attention was focused on reading he was fine, once he lost his lapse in attention, the needle caused him to pass out (24). While Tulathimutte was not engaged in interactive media, his prior habits of paying partial attention continuously instigated his reaction.
All in all multitasking is a habit that has transformed into a way of life. As Watkins argues the repercussions of fast entertainment, Tulathimutte unintentionally supports it. Today's society's constant attachment to the media leads to CPA, continuous partial attention disorder and questions of mental health. Though the pros outweigh the cons it leaves a question on how much of an advantage the

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