Sigmund Freud's Effects Of Video Games

1904 Words 8 Pages
Gaming has become very popular in the last decade, and it’s very common for someone to own some sort of entertainment system. Video games have come a long way over the years, from arcade machines in the local arcade to personal game systems with astonishing realism. Video games are open to all ages, but attracts a great deal of the younger crowd. The stereotypes surrounding the gaming community have given video games a poor reputation, which in turn worries parents. People have come to believe that video games are a waste of time that lead to social sheltering, psychological damage, and an increase in violent behavior. The key is moderation, as anything in excess can be detrimental and it’s important to keep that in mind. However, gaming is …show more content…
When parents observe their child playing video games, it comes off as another mindless distraction similarly to television. Similarly to Eric and Joseph, video games are more than a hobby to many gamers like myself. Video games have the potential to relieve stress and allows gamers to channel their anger. Flemming and Rickwood (2001) connect Sigmund Freud’s theory of catharsis to gaming in their work, “According to catharsis theory, we need to purge or discharge our aggressive feelings and by performing or even witnessing aggression, we can be relieved . . . playing a violent video game could serve as a form of release and therefore would be expected to be followed by reduced aggression.” (p.) Everyone has a way to relieve stress. Some people do yoga, some clean around the house, and some use therapy. A study in 2010 was conducted by Dr. Christopher J. Ferguson that supports the use of violent video games as a stress relieving tool, he says “103 young adults were given a frustration task and then randomized to play no game, a non-violent, a violent game . . . The results suggest that violent games reduce depression and hostile feelings in players through mood management.” (Ferguson 2010) Parents judge video games based on what they see on the screen, not the joy on their child’s face. In fact parents might consider playing video games to bond with their child and relieve stress. However, parents …show more content…
Violent video games have the potential to influence and children, but video games cannot birth a trait. Researchers suggested that aggression is not something that can be picked up, and they go on saying, “The roots of (vio- lent) criminal and aggressive behavior are genetic . . . this means that individuals with an increased tendency for aggressive behavior may model violent acts they have seen in the media, whereas the actual inclination to (re-) act aggressively is not influenced or caused by violent media.” (Breuer et al., 2015) In addition to what the researchers have to say, playing video games can surface behaviors in children that may otherwise not be noticed, similarly to road rage. In general, driving a car is not anger inducing, but some people have little patience and experience road rage. It all comes down to the type of person they are. Some children are calm and some are aggressive; video games will influence their behavior accordingly. A study done by Dr. Patrick and Charlotte Markey elaborates on the personalities of children as the article states, “The three traits they identified were high neuroticism (prone to anger and depression, highly emotional, and easily upset), disagreeableness (cold, indifferent to other people), and low levels of conscientiousness (prone to acting without thinking, failing to deliver on promises, breaking rules).” (Violent Video Games and Young

Related Documents