As students learn of the six basic principles that govern the United States Constitution, the following interactive activities will serve as reinforcement of the Constitution Day Presentation. The object or outcome for these activities will be as followed:
1. General Objective: The student will understand …show more content…
Some of the questions will deal with specific dates, questions of facts, and opinions along with true and false questions and students must be able to identify the definition for each principle and give an example of each principle.
Each team will be given 2 minutes to answer the question before the next team is able to answer. Should the opposing team be able to answer that question they will earn the point or points. However, should the team that attempted to answer the question not be able to answer, those specific points as it pertains to that question will be deducted from each team.
Certain questions will be considered a “Double Jeopardy” question, and the team will be able to make a specific wager, no more than 10 points, for that particular question. The student team must examine the question and give the best possible answer at all time. Each team will receive a certain amount of points, on a scale of 1-5, based on the difficulty of the questions. All points earned will serve as extra credit points towards their final test or the students may save them, and apply them to another assignment that correlates with the subject at hand.
6 Principles of Constitution “Soul Train” Scramble Board- Activity …show more content…
Students will use the same team from the previous interactive learning activity and compile a list of their top 5 favorite songs. Each song played will last no more than 1 minute and songs all songs must be edited, clean, and appropriate for school. If the song is not lyrically appropriate, they are permitted to use the instrumental version.
Each individual student will be allowed the opportunity to approach the board and unscrambled important key words from each principle to gain points for their team. The student must have the word or phrase spelled correctly at the time the song stops playing. Should the student run out of time, the opposing will be able unscramble to gain the full point value. We will use magnetic alphabets to spell out the words on the classroom board.
During the unscrambling, the student is allowed to gain help from their teammates. Each word or phrase scrambled correctly, the team will receive 5 points. However, if the word or phrase is unscrambled, but not spelled correctly, they will lose 2 points, given the opposing team the opportunity to gain those points and unscramble the word. Should the opposing team unscramble the word or phrase correctly, they will gain the difference of 3