Gunplay Research Paper

Improved Essays
The average Rainbow Six Siege multiplayer match contains a surprisingly small amount of shooting. Gunplay is, of course, still central to the Siege experience, but there's so much more to it. You'll spend just as much time strategizing with your teammates, carefully laying traps, reinforcing destructible walls, and feeling your heart race as the dull, distant rumble of your enemies' breach charges suddenly gives way to intense and immediate chaos. And that's just on defense.

Few modern shooters can match the heart-pounding exhilaration and immense strategic depth Siege achieves with its asymmetrical PvP. With no respawns, no regenerating health, and only five players per team, every life suddenly feels meaningful and precious (though you
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There are multiple match types, over a dozen maps, randomized objective locations within those maps, differing times of day for every stage, mixed mode servers that automatically scramble all these options together, and, most importantly, 20 distinct Operators, all of whom open new gameplay avenues. Even characters whose unique gadget seemed useless at first inevitably proved me wrong. I assumed Doc's remote revive dart would never come in handy given that allies are far more often killed than wounded; then I saw someone punch a tiny hole through a wall to revive a fallen teammate pinned by gunfire on the other …show more content…
Map rotation could be more consistent. Console players could use more in-game communication tools beyond the temporary marker icon. Matchmaking needs to be just as smooth on PC as it currently is on consoles. Purchasing and equipping new gear shouldn't require players to back out of matches. There needs to be an easier way to kick and report disruptive players.

Everything from the strength of your internet connection to the makeup of your team can impact your enjoyment of Siege, but importantly, Siege itself does everything it can to ensure you're able to enjoy the game in spite of these variables. Across all the hours I spent online, players were consistently cooperative and communicative, and to some degree, I have to credit Siege's tutorials and situations for adequately conveying how the game is meant to be played.

My experiences weren't always perfect, but when Siege works, there's nothing else like it. It's not designed to appeal to all players, and that's exactly what allows it to be something special. With so much strategic depth, those periods between firefights actually become some of the most rewarding, while firefights themselves are made all the more intense by the knowledge that you're fighting for your life, not just your kill/death

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