As per usual, Battlefront's release has been set-up with a multiplayer Beta. Boasting two multiplayer maps, and a single player/co-op map, there's a fair amount to play through. It's clear that much like past Battlefront titles, each map has a unique feel. AT-AT assault is staged on the snow ridden planet of Hoth, which is an expensive map filled with trenches, turrets and heartbreak. Hoth's overall tone becomes instantly apparent as soon as player's eyes upon the sheer chaos playing out before them. Firefights galore, dog fights in the sky, struggles over certain points across the map, it's sheer madness.
If AT-AT Assault provides the large scale warfare DICE is infamous for, Drop Zone on Sullust is a much smaller affair more akin to other shooters in the market. It's objective isn't as grand as halting advancing a couple of AT-AT, instead it's a variation on King of the Hill with Escape Pod …show more content…
Accessibility will bring in the masses initial, but depth keeps players around for the long term. The Beta suggests that Dice may have crafted a beautiful and enjoyable experience, but not a truly engaging game. Controlling Both Vader and Luke was a fun novelty feature, but this doesn't change the overall feeling towards my time with the Beta being a little underwhelming. Fun, fast but lacking a real identity or focus. Battlefront could quite easily end up becoming another flash in the pan shooter, much like Titanfall before