Emotions: The Competitive Nature Of Playing (UNO)

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Several emotions can be brought up during a game of UNO but people may hold back their extreme emotions because it is an inappropriate time to fully express those emotions. If one becomes angry because they keep losing they may display more frustration due to it being more socially acceptable in a game setting. If a player becomes overly angry it may influence others to want to end the game early and not want to play competitive games with that person ever again. This is why anger was rated at a 4, being that UNO provides a lesser opportunity to express these type of emotions. Anger is not required of UNO and it actually may be more detrimental to intervention then other emotions. Frustration may also make a game of UNO awkward between players …show more content…
“Activities, therefore, that have a high possibility of creating social interactions are likely to produce some emotional feeling like joy and contentment” (Stumbo & Peterson, 2004, p. 199). Joy and positive feelings are inherent with social games because even if one does not win they are still enjoying the company of friends or competitive nature of UNO. There is a great deal of opportunity to express the joy one may feel from playing UNO. We also enjoy how games take our attention away from pain such as using it as a mode of distraction from physical or mental pain. There is little opportunity to express pain or fear due to the nature of UNO being a positive social game for all ages. If fear or pain is expressed the player may be shunned by the other players the next time to maintain the positive nature of UNO. The only possibility of pain is getting a paper cut or emotional pain if you associate UNO with bad memories. Guilt was rated on the lower end of the spectrum due to one may feel guilty if they discard a skip or draw card, skipping the next player or making them draw four, respectively. These feelings should not be extreme and should be quickly forgotten so the other players do not start to feel the same way and thus may ruin the fun aspect of the game. The player should try to prevent feelings of guilt, anger, fear, and frustration for the sake of having a good time. If the participant expresses any fearful emotions this may influence others to feel the same or shy away from that player. The participant should be able to express joy as openly as possible. Joyful emotions will promote a more therapeutic environment for the

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