Education : Effects On Children 's Health Essay

1470 Words Dec 10th, 2016 6 Pages
Gamification of Education: Effects on Children’s Health Nowadays, technology facilitates everything we do. For example, think about navigating across the country a few decades ago. Could you picture that? Some of us remember those days struggling with paper maps in our vehicles, but nowadays a simple map application on a smartphone makes it a lot easier —what appeared like a cumbersome task years ago, now it is as easy as playing a game. Well, technology and gaming have moved into our classrooms too and they are there to stay. Gershenfeld (2014) describes gamification as “applying the principles of game design to solve real-world challenges” (p. 55). There is no doubt that applying technology and the principles of video gaming for educational purposes could have a positive impact in the classroom. For example, Hoffmann (2014) describes the “computer as a modern means of teaching, offers many educational opportunities and working with it far exceeds standards of assistance received by traditional methods” (p. 16). However, the short-term benefit of this educational strategy is outweighed by the adverse effects on children’s health, which could lead to a lifetime of personal problems. The use of gaming for educational purposes will increase our children’s screen time, which will lead to sleep problems, depression, obesity, and video game addiction. The amount of screen time that our youth is already exposed to is a grave concern. This exposure includes the time spent on…

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