Some aspects of addiction displayed by children with gaming problems are common in other type of addictions—salience, mood modification, tolerance, withdrawal symptoms, conflict, and relapse (Bass, 2015, p. 17). These characteristics are in par with other type of addictions like drug and alcohol abuse. In addition, children that are exposed to other behavioral problems in their environment have a higher risk of developing screen addiction. As a result of these commonalities, Bass (2015) adds that the American Psychiatric Association recognized the seriousness of the problem in recent years and included Internet Gaming Disorder in the Diagnostic and Statistical Manual of Mental Disorders, (p. 17). This action ensures that research is prioritized and considerations are taken before decisions like increasing the use of video games in the classroom become policy. Bass (2015) goes on to explain some aspects of gaming addiction as the belief that gaming is an essential activity in their life, the reports of a feeling of escape from reality, the need for more and more time gaming, mood swings when they cannot play, interpersonal conflicts, and impact on regularly scheduled activities due to gaming (p. 17). Simply stated, if any child or adolescent neglects personal responsibilities in favor of gaming, he or she might have a
Some aspects of addiction displayed by children with gaming problems are common in other type of addictions—salience, mood modification, tolerance, withdrawal symptoms, conflict, and relapse (Bass, 2015, p. 17). These characteristics are in par with other type of addictions like drug and alcohol abuse. In addition, children that are exposed to other behavioral problems in their environment have a higher risk of developing screen addiction. As a result of these commonalities, Bass (2015) adds that the American Psychiatric Association recognized the seriousness of the problem in recent years and included Internet Gaming Disorder in the Diagnostic and Statistical Manual of Mental Disorders, (p. 17). This action ensures that research is prioritized and considerations are taken before decisions like increasing the use of video games in the classroom become policy. Bass (2015) goes on to explain some aspects of gaming addiction as the belief that gaming is an essential activity in their life, the reports of a feeling of escape from reality, the need for more and more time gaming, mood swings when they cannot play, interpersonal conflicts, and impact on regularly scheduled activities due to gaming (p. 17). Simply stated, if any child or adolescent neglects personal responsibilities in favor of gaming, he or she might have a