Relationship Between ADHD And Videogame Usage Among Youth

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There is a strong correlation between increasing incidence of ADHD symptoms and videogame usage among youth. The introduction of telegraph in the nineteen century mark the golden era of communication and social development (Chan & Rabinowitz, 2006). Further advancement in technology led to the creation of telephone, videogames, radio, and television. In recent years, videogames have become one of the main leisure activities among children and adolescents (Bioulac, Arfi, & Bouvard, 2008). Research have found that 10% of children between the age of 10 and 18 years old spends one hour or more playing videogames per day. 90% of children spends one hour or more playing videogames at the age of nine years old while 75% of children spends one hour …show more content…
Attention deficit hyperactivity disorder (ADHD) is the medical diagnostic term for one of the most common form of neurobiological developmental disorder of childhood. It is identify as having difficulties with sustained attention, impulse control, being constantly active and displaying disruptive behaviour (Houghton, et al., 2004).Children with ASD and ADHD are at risk of addiction and obession toward videogames when compare with TD (Engelhardt & Mazurek, August, 2013). Attention deficit hyperactivity disorder (ADHD) is a risk factor for later substance use disorder (Bioulac, Arfi, & Bouvard, 2008). This essay will review evidence from cognitive literature, developmental psychology literature, neuroscientific literature, to indicate the impact videogames have on the brain, attention focusing, problem solving skill, school performance of young children and why it is to be blame for the increasing incidence of ADHD symptoms among …show more content…
A research done by Maryam Haghbin, Fatemeh Shaterian, Davood Hosseinnzadeh and Mark D. Griffiths came to a concluded that ADHD student’s academic performances and achievements are lower than normal/typical develop students (Haghbin, Shaterian, Hosseinzadeh, & Griffiths, 2013). The research population consists of first grade high school students of Khomeini-Shahr (school in Iran) and a sample group of 399 students participated in the study. The participants were give survey containing Game addiction scale, self-control scale and ADHD diagnostic checklist. The student grade point average (GPA) were also collected for two terms and was used for measuring their academic achievement. The hypothesis was examined using regression analysis. The study has shown that the relationship between video game addiction, self-control, and academic achievement differrnt between male and female students. However, the relationship between self-control, videogame addiction and academic achievement/performance is significantly non-identical between typical development and ADHD students. The result of the study also shows that relationship between self-control, videogame addiction and academic achievement/performance and the type of student was not statistically significant (Haghbin,

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