As a child, I never had any sort of video gaming system. My parents never invested in the activity and I never felt the desire to have video games, until I was about 12. I received my first gaming system, which was a Nintendo GameCube. I had two games …show more content…
In these virtual realities, players can do nearly everything imaginable. The actions in video games are limitless, as well as the imagery. The graphic and gory details found in violent video games are nauseating, and the authenticity in these games are what makes them so effective in desensitizing gamers to violence (Grossman & DeGaetano, 1999). The reasoning for this effectiveness is that these games provide a first hand experience for the gamer. There is now an opportunity for individuals to palpate gruesome violence, without the consequences. You can single handedly inflict the damage by pulling the trigger, or launching the grenade (Grossman & DeGaetano, 1999). You can see, hear and feel what true violence is and simultaneously eliminate the danger, and penalties. Every aspect of these games slowly desensitizes the individuals to the aftermath of violence. These nearly tangible experiences elicit physiological responses that desensitize us