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30 Cards in this Set
- Front
- Back
Insight Learning |
A form of problem solving in which the organism developes a sudden insight ito or understanding of a problems solution. |
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Levels of processing: Deep, Shallow, Intermediate |
Continuum of memory processing from shallown to intermidate to deep, with deeper processing producing better memory. |
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Shallow intermediate Deep |
Physical and perceptual features are analyzed
Stimulus is recognized and labeled.
Semantic, meaningful,symbolic characteristics are used.
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Elaboration |
Formation of a number of different connections around a stimulus at any given level of memory encoding. |
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Mental imagery |
The thoughts, feelings and motives that each of us experiences privately but that cannot be observed directly. |
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Storage systems |
encompasses how info is retained over time and how it is represented in memory. |
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sensory |
Memory system involves holding info from the world in its original sensory form for only an instant, not much longer that the brief time it is exposed to the visual, auditory and other senses. |
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Chuncky |
Chunking involves grouping or "packing" info that exceeds the 7+-2 memory span into higher unit remembered into a single unit.
Rehersal unit of info (short term memory). |
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Priming |
activation of info that people already have in storage to help them remeber new info better and faster. |
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How memory is organized |
Through schemas and connectionist networks. |
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Self-refernces |
Relating material to your own experience. |
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Organization |
Review course notes routinely and catch potentail errors. |
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Overlearning |
learning to perform a task so well that it becomes automatic |
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Discimination |
The process of learning to respond to certain stimuli and not others |
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Aversive conditioning |
Form of treatment that consists of repeated pairing of a stimulus with a very unpleasant stimulus. |
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Counter conditioning. |
A classical conditioning procedure for changing the relationship between a conditioned stimulus and its conditioned response. |
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Schedules of reinforcement |
Specific patterns that determine when a behavior will be reinforced. |
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short term memory |
Limiter capacity memory system in which info is usually retained for only as long as 30 seconds unless the individual uses strategies to retain it longer |
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Working memory |
combination of components, including short term memory and attention that allow individuals to hold info temporarily as they perform cognitive tasks; a kind of mental work bench on which the brain manipulates and assembles info to guide understanding, descision making, and problem solving. |
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Long term memory |
Relatively permnent type of memory that stores huge amounts of info for a long time. |
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Banduras bobo doll experiment |
Test children on if they copy what they see. If a adult hits a doll and child hits a doll. |
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Latent Learning |
Occurs without any obvious reinforcement of the behavior or associations that are learned. |
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Health and Wellness |
Health: state of being free from illness or injury
Wellness: State or condition or being in good physical and mental health. |
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Components |
Part or element of a larger whole, espically a part of machine or vehicle. |
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Visual imaginary |
existing only in imagination or fantasy. |
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Massed Practice |
Mass practice; he amount of rest between trails is short relative in trail length. |
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Spaced (distributed) practice |
Learning stratgie where practice is broken up into a number of short session- over a long period of time. |
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Taste aversion |
After one associated between sickness and a certain food, the food may thereafter elicit the response. |
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Continuous reinforcement |
When reinforcement is delivered after every single target behavior where as an intermittent schedule of reinforcement. |
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Partial Reinforcement |
Variable ratio schedule produces both the highest rate of responding and the greatest resistance to extinction. |