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30 Cards in this Set

  • Front
  • Back

Insight Learning

A form of problem solving in which the organism developes a sudden insight ito or understanding of a problems solution.

Levels of processing: Deep, Shallow, Intermediate

Continuum of memory processing from shallown to intermidate to deep, with deeper processing producing better memory.

Shallow intermediate Deep

Physical and perceptual features are analyzed



Stimulus is recognized and labeled.



Semantic, meaningful,symbolic characteristics are used.



Elaboration

Formation of a number of different connections around a stimulus at any given level of memory encoding.

Mental imagery

The thoughts, feelings and motives that each of us experiences privately but that cannot be observed directly.

Storage systems

encompasses how info is retained over time and how it is represented in memory.

sensory

Memory system involves holding info from the world in its original sensory form for only an instant, not much longer that the brief time it is exposed to the visual, auditory and other senses.

Chuncky

Chunking involves grouping or "packing" info that exceeds the 7+-2 memory span into higher unit remembered into a single unit.



Rehersal unit of info (short term memory).

Priming

activation of info that people already have in storage to help them remeber new info better and faster.

How memory is organized

Through schemas and connectionist networks.

Self-refernces

Relating material to your own experience.

Organization

Review course notes routinely and catch potentail errors.

Overlearning

learning to perform a task so well that it becomes automatic

Discimination

The process of learning to respond to certain stimuli and not others

Aversive conditioning

Form of treatment that consists of repeated pairing of a stimulus with a very unpleasant stimulus.

Counter conditioning.

A classical conditioning procedure for changing the relationship between a conditioned stimulus and its conditioned response.

Schedules of reinforcement

Specific patterns that determine when a behavior will be reinforced.

short term memory

Limiter capacity memory system in which info is usually retained for only as long as 30 seconds unless the individual uses strategies to retain it longer

Working memory

combination of components, including short term memory and attention that allow individuals to hold info temporarily as they perform cognitive tasks; a kind of mental work bench on which the brain manipulates and assembles info to guide understanding, descision making, and problem solving.

Long term memory

Relatively permnent type of memory that stores huge amounts of info for a long time.

Banduras bobo doll experiment

Test children on if they copy what they see. If a adult hits a doll and child hits a doll.

Latent Learning

Occurs without any obvious reinforcement of the behavior or associations that are learned.

Health and Wellness

Health: state of being free from illness or injury



Wellness: State or condition or being in good physical and mental health.

Components

Part or element of a larger whole, espically a part of machine or vehicle.

Visual imaginary

existing only in imagination or fantasy.

Massed Practice

Mass practice; he amount of rest between trails is short relative in trail length.

Spaced (distributed) practice

Learning stratgie where practice is broken up into a number of short session- over a long period of time.

Taste aversion

After one associated between sickness and a certain food, the food may thereafter elicit the response.

Continuous reinforcement

When reinforcement is delivered after every single target behavior where as an intermittent schedule of reinforcement.

Partial Reinforcement

Variable ratio schedule produces both the highest rate of responding and the greatest resistance to extinction.