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37 Cards in this Set

  • Front
  • Back
Learning
A relatively permanent change in behavior that results from experience
Classical Conditioning
a type of learning that occurs when a neutral stimulus becomes paired with a stimulus that causes a reflexive behavior and, in time, is sufficient to produce that behavior
unconditioned stimulus
a stimulus that elicits an automatic response without requiring prior learning

food
unconditioned response
the reflexive response elicited by a particular stimulus

salivation
conditioned stimulus
an originally neutral stimulus that acquires significance through pairings with an unconditioned stimulus

tone
conditioned response
a response that depends on pairings of the conditioned stimulus with an unconditioned stimulus



once learned, the conditioned response occurs when the conditioned stimulus is presented alone
acquisition
the initial learning of the conditioned response
Extinction Classical Conditioning
A conditioned response comes to be eliminated through repeated presentations of the conditioned stimulus without the presence of the unconditioned stimulus
spontaneous recovery Classical Conditioning
the event that occurs when the classical stimulus again elicits the classical response after extinction has occurred
stimulus generalization classical conditioning
a tendency for the classical response to be elicited by neutral stimuli that are like, but not identical to, the conditioned response

the response generalizes to similar stimuli
stimulus discrimination classical conditioning
the ability to distinguish among stimuli similar to the conditional stimulus and to respond only to the actual conditional stimulus
food/taste aversion
a classically conditioned avoidance of a certain food or taste

can occur after once instance
operant conditioning
the process by which a behavior becomes associated with its consequences

also called instrumental conditioning
law of effect
actions that subsequently lead to a "satisfying state of affairs" are more likely to be repeated

cat, box, fish
reinforcement
the process by which consequences lead to an increase in the likelihood that the response will occur again
rreinforcer
an object or event that comes after a response and that changes the likelihood of its recurrence
positive reinforcement
occurs when a desired reinforcer is presented after a behavior, thereby increasing the likelihood of a recurrence of that behavior

food
negative reinforcement
occurs when an unpleasant event or circumstance that follows a behavior is removed, thereby increasing the likelihood of a recurrence of the behavior

removing chores
positive punishment
occurs when a behavior leads to an undesired consequence, thereby decreasing the likelihood of a recurrence of that behavior

beating
negative punishment
occurs when a behavior leads to the removal of a pleasant event or circumstance, thereby decreasing the likelihood of a recurrence of the behavior

taking away car
primary reinforcers
an event or object, such as food, water, or relief from pain, that is inherently reinforcing
secondary reinforcers
an event or object, such as attention, praise, money, a good grade, or promotion, that is reinforcing but that does no inherently satisfy a physical need
generalization operant conditioning
the ability to emit a learned behavior in response to a similar stimulus

wipe nose with tissue
wipe nose with soft things--- sleeve, pillow
discrimination operant conditioning
the ability to engage in a learned behavior in response to a particular stimulus but not in response to a similar one
discriminative stimulus operant conditioning
the cue that tells the organism whether a specific response will lead to the expected reinforcement

red light -- car
dont stomp foot while walking
extinction operant conditioning
in operant conditioning, the fading out of a response following an initial burst of that behavior after the withdrawal of reinforcement

losing money in vending machine
spontaneous recovery operant conditioning
in OC, the process by which an old response reappears if there is a period of time after extinction

try vending machine after a month
shaping
the gradual process of reinforcing an organism for behavior that gets closer to the desired behavior

training someone to jump high, dont normally jump high -- so you cant reward it
continuous reinforcement
reinforcement given for each desired response
partial reinforcement
reinforcement given only intermittently
interval schedule
partial reinforcement schedule based on time
ratio schedule
partial reinforcement schedule based on a specified number of emitted responses
fixed interval schedule
reinforcement schedule in which reinforcement is given for a response emitted after a fixed interval of time
variable interval schedule
reinforcement schedule in which reinforcement is given for a response emitted after a variable interval of time
fixed ratio schedule
reinforcement schedule in which reinforcement is given after a fixed number of responses
variable ratio schedules
reinforcement schedule in which reinforcement is given after a variable number or responses

slot machines
observational learning
learning that occurs through watching others, not through reinforcement

bobo dolls