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96 Cards in this Set

  • Front
  • Back

Network Characteristics (6)

Simple


Fair


Reliable


Robust


Transparent


Manageable

Advantages of Network

Vendors Connected


Share Resources


Addition/Removal


Access Security


Time Date Stamps


Simple Back-Up


High Speeds


Nodes

- An electrical device that is part of a network


- Capable of creating, receiving or transmitting information

Hosts

- Devices on a network with their own IP addresses


- Printers, Computers, Servers, Routers

Peer Devices

- Computers that act as both client and server

Mainframe Computers

- Analysing data traffic


- Transaction Processing


- Large organisations


- Huge storage options

Terminals

- Simple computers that represent a mainframe in digital form

Network Segments

- Routers create them


- Makes a group of devices into its own categories

Network Backbone

- The first line of contact from ISP to server, router, computer


- Carrying internet traffic to devices

LAN

- Local Area Network


- A network confined from one room to an entire building (small geographic location)


- Cabled and wireless devices connected to a medium (router or server etc.)

Why have LANs

- Sharing info locally


- Communication


- Organisation


- Profit

Network Documentation

- Something that defines or describes the current network infrastructure


- Microsoft Visio is an example

Hub

- Central connection for devices


- All hosts are connected through copper cabling


- All data being sent, goes through the hub and is broadcast on every port

Limitations of Hub

- Half-Duplex


- All data will be broadcast out all ports


- Collisions and Broadcast Storm

4 Port Router

- Central connecting device


- Special communications link to the internet


- Allowing the host to send data to and receive from devices


- Link between Router and internet is where a LAN ends

Switches

- Switch will recognise frames and pays attention to destination MAC address


- Learns on which port packets are received


- Does not broadcast its information to any other device

How Do Switches Function

- Learns on which port information arrives


- Makes record in switching table and works keeps associated MAC address

Managed vs Unmanaged Switch

Managed:


- Allows users to configure:


- Duplex, Speed, QoS


- More expensive



Unmanaged:


- Everything is already fully automated


- If it stops working very difficult to fix again

Speed + Duplex

- 10/100/1000


- New Switches are still backwards compatible but older ones will not work

Speed + Duplex Unmanaged Switch

- Unmanaged will detect what speed is coming through the port and set the port to that speed


- Half-Duplex data transfer

Speed + Duplex Managed Switch

- Speed set manually depending on model


- Duplex can be set manually as well, it is not limited to half duplex

5 Switching States

Listening


Learning


Forwarding


Blocking


Disabled

Switches Listening

- Builds active topology


- Listens to switch ID and MAC Address

Learning

- Begins building tables


- The port cannot forward data currently

Forwarding

- Sending and receiving data


- Port performs normal operations

Blocking

- A port that would cause a loop if it were sending data, so it only receives, removes the possibility of a loop

Disabled

- A port that is manually isolated from the network

Single Collision Domain

- Network that has packet collisions


- Two devices send a packet at the same time, reducing network efficiency


- Hub environment same collision domain


- Switch or router are in a separate collision domain

Broadcast Domain

- Domain in which a broadcast is forwarded


- Broadcast domain contains all devices that can reach eachother by the data link layer OSI Layer 2



Broadcast Domain Switch

- A switch makes all of its ports part of the same Broadcast Domain

Broadcast Domain Router

- All ports on a router are in different broadcast domains

Network Adapter

- NIC (Network Interface Card), allowing you to send and receive data from your device


RJ-45 Patch Cable

- This port will allow the most common wired connections to be accessible by that device

Serial Data Transfer

- Data is transferred to LAN in a serial fashion over twisted-pair cabling


- Serial data transfer is a single-bit stream (one at a time)

Serial Data Transmission Speed

- Bits are transmitted one per clock cycle


- Single bits across a single transmission medium

Serial Data Transmission Data Throughput Is Limited 3 Types of Bits

- Synchronisation bits


- Start and Stop bits


- Error Correction bits

Serial Data Transmission Types of Communication

- Synchronous and Asynchronous communication


- Used in Ethernet networks


Serial Data Transmission Devices

- Keyboards


- Mice


- Modems


- Other Devices

Parallel Data Transmission Speed

- Multiple bits are transmitted per clock cycle


- Bits move across multiple transmission media

Parallel Data Transmission Data Movement

- Data throughout improved because non-data bits do not travel with data bits


Parallel Data Transmission Uses + Devices

- Printers + Scanners


- PC System Bus


- SCSI Data Bus


- PC Card Bus

Ethernet

- The set of rules that govern transmission of data between network adapters


- All network adapters and central devices must all use Ethernet cables to communicate


Types of Ethernet

- 802.3u Fast Ethernet that runs at 100Mbps


- 802.3 or a Gigabit Ethernet



All Types of Transfers

- Broadcast


- Unicast


- Multicast


- Anycast

Broadcast

- All data is sent to all hosts on the network

Unicast

- Sends data to only one host

Multicast

- Data sent to all members of multicast group

Anycast

- Anycast sends data to nearest group member, which then forwards it to others in the network

Broadcast Transmission

- All Nodes receive the data that one computer has sent to the server

Unicast Transmission

- Node sends data to server, all other clients ignore this transmission

Multicast Transmission

- Server sends transmission to multicast group all of which receive the data


- Other hosts outside the group ignore this transmission

Anycast Transmission

- Server sends transmission to nearest group member, the receiving computer will send it to its nearest group member

Data Transfer Rate

- Bit rate, defines how many bits per second transfer over a network


- 10Mbps (Lower case b) bits


- 10MB stored data for bytes (Capital B)

10Base Standards

100BaseT


100 is speed


Base is signal type


Media is the method / cable anything T is copper G is fiber optic

Baseband Transmission

- Near 0 frequency range


- Digital Signalling


- Uses all of the available bandwidth

Broadband Transmission

- Uses more than one frequency (FDM)


- Frequency-Division Multiplexing


- Analogue Signals


- Shares available bandwidth

IP Addresses

- This address allows each device to send and receive information to eachother


- Defines the device and the network it lives on

IP Address Makeup

- Split into 2 parts the network portion 192.168.2(first 3 octets)


- While the final number dictates the host number

Subnet Mask

- A group of 4 numbers that defines what IP network the computer is a member of

Host Devices IP Addresses

- On most computers come from a network adapter


- While switches and routers also have their own

Wired LAN

- Devices connected by copper based twisted-pair cables


- STP or UTP

WLAN

- Wireless Local Area Network


- Access point that is mobile and can connect other wirelessly connected devices

WAP

- Central connecting device of the network


- Phones, Laptops, many other devices all can access wireless

Virtual LAN

- Group of hosts with a common set of requirements that communicate as if all of them were part of one switch despite physical location

Perimeter Network

- DMZ (Demilitarised Zone)


- Set up seperateley from a companys private LAN and the internet


Back-to-back Configuration

- There are firewalls separating the DMZ from an organisations LAN


- More secure way to protect against hacking

3 Leg Perimeter

- One firewall between the DMZ and an organisations LAN


All Types of Topologies

- Star


- Token Ring


- Mesh


- Ring

Star Topology

- One central device is connected too by all other devices

Mesh Topology

- Makes up the internet


- Every computer connects to all other computers on the network so it will likely take the fastest route possible

Ring Topology

- LAN Environment each computer connected in a loop


- FDDI Fiber Distributed Data Interface

Token Ring

- A token goes from each computer and continues in a cycle, this will ask the computer if they are sending anything then move onto the next one


Frames

- A group of bytes packaged by a network adapter


- These are created and move in Layer 2 of the OSI model

Ethernet Standards High or Low

10Mbps is 802.3 or 802.3a with 1 letter



Gbps or higher is 802.3 followed by two letters

Types of Media Access

- Central device determines media access (speed of network data transfer)


Polling - Controlled Media

- Each device is contacted


- Each node is guaranteed media access

Polling - Demand Priority

- Node Signal:


- Ready to transmit


- Idle


- High priority

Contention (First Come First Served)

- CSMA/CD and CSMA/CA

IEEE 802.3

CSMA/CD : Wired


CSMA/CA : Wirelesa

CSMA/CA Classroom

- Check if anyone is transmitting, if a device set a timer to try again


- Used for wireless communication due to inability to send and receive on the same channel

CSMA/CD Chat Room

- Checks if transmissions are not being sent, to send new transmission


- If collision is detected timer set to send it again



- Used in wired communications

Token Passing

- Token is a signal that gives the node permission to communicate


- Collisions are eliminated in this scenario and bandwidth fully utilised


- If computers want many short tasks they will have to wait for the token


Token Bus

- Virtual ring ( not actually shaped in a ring)


- Each computer knows the address of its neighbour in the ring


- Protocol 802.4 standard

Multiplexing

Centralised Computing

- The older type of computing


- Where there was one super computer and the rest were terminals


- Terminals were just keyboards with a display

Distributive Computing

- Every device or workstation has its own processing power

Terminal Services and Remote Sessions

- Thin-client computers do not have a hard drive and store an operating system and RAM


- Blending both forms of computing together

Client Server Model

- Architecture that distributes applications between servers


- Windows Server 2016

Client Server Networks

- Server provides:


- Processing power


- Management Services


- Administrative Function

Different Types of Servers

- File Server


- Print Server


- Database Server


- Network Controller


- Messaging Server


- Web Server


- CTI (Computer Telephone Integration)

Tower

Smaller servers ideal for an office or smaller environment


Can be easily upgraded and modified, and still can do always-on operation

Rack Mount

Rack Server designed to be installed into server cabinets for high density computing


1U up to 5U

Blade Servers

Blade Servers offer high density mounting of devices


They are easy to maintain and can still grow with to suit business needs

Peer-to-peer Networking

Each computer is treated as an equal


Some computers can also provide services to a small group of computers

Peer-to-Peer Networks

- Resourcing sharing, processing, and communications control

P2P

- These now refer to file sharing networks


- Applications like Skype and Spotify