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67 Cards in this Set

  • Front
  • Back

Local Applications

fast changing, and because they are fast changing, they are
not part of the infrastructure, but draw from it.

Model for describing organizational IT

IT Components layer

Includes the technology components - computers, printers, operating systems, etc.

Human IT Infrastructure layer

Consists of experts' knowledge, skills, experience, and standard to "bind" IT components into services that people can understand

Shared IT Services layer

the services that users can draw upon and share to conduct business; examples: websites, wireless apps, firewalls, data processing facilities, etc.

Shared and Standard IT Applications

Top of the IT infrastructure and include stable applications such as accounting, budgeting, and HR

Social Informatics

A body of research that examines the social aspects of computerization


- Understanding the impact technology


- The development of new uses for technology


- Informatics is the interdisciplinary study of the design, application, use and impacts of information technology

Knowledge

Actionable information, allows us to reduce what we need to know

Network

Enables knowledge, Examples: Business, the Government, Media, Museums, etc.

Information Overload

Not a new cultural condition and was a concern well before the internet, the web, and other digital technologies. Information overload is the result of filter failure.

The First Machine Age

Industrial Revolution, late 18th century, developments in mechanical engineering, chemistry, metallurgy, etc. Steam engine technology replaced muscle power. Progress is driven by technology for the first time. Challenges associated with the First Machine Age included pollution and child labor.

The Second Machine Age

(Our current digital age): Computer and digital advances. Technology is replacing mental power. This is a move into new territory. Challenges associated with the Second Machine Age include the difference between special skills and ordinary skills, as well as the "right" education.

Hardware

includes the physical elements of the computing system.

Software

includes the programs that provides the instructions for the computer to execute

Internet

Vast, uncontrolled but standards-compliant networks of computer (and the network itself with routers, hubs, edge switches, LANs, WANs, MANs and so on) that is available almost anywhere in the world. Basically, when you sign on the Internet, you become a part of it.

WWW

(World Wide Web, W3, web) A collection of online "documents" on Internet servers worldwide. WWW documents are written in HTML. In order to use the WWW, you must have a WWW browser.

Web 1.0

Involves passive content consumption of online materials. Mostly the read-only web.

Web 2.0

a perceived or proposed second generation of the web. This is where the web has evolved and improved over time and now offers better and more up to date services like blogs, wiki's, social networking sites etc.

Seven Principles of Web 2.0

- Web as platform


- Harnessing collective intelligence


- Rich user experiences


- Data is the next Intel inside


- Lightweight programming models


- Software above the level of a single service


- End of the software release cycle


- Core competencies of Web 2.0 companies

Web 3.0

Referring to third generation of Internet-based services that collectively comprise what might be called 'the intelligent Web,' such as those semantic web, microformats, natural language search, data-mining, machine learning, recommendation agents, and artificial intelligence technologies, and which emphasize machine-facilitated understanding of information

The Semantic Web

- Expressing meaning - bringing structure to the meaningful content of the web


- Knowledge representation


- Ontologies - collections of information


- Agents


- Evolution of knowledge

Social Networks

link people in one way or another through available technologies. Social network tools are commonly thought of as Web 2.0 technologies

Cloud Computing

enables individuals to access digital infrastructure, platforms, and application from any device

Significant aspects of Vannevar Bush's Memex

- It described "collaborative hypertext" for the first time


- It focused on individual use with private files and the precursor to the digitized library


- It predicted the ability to sit at a desktop, find resource materials in researching a topic (the English long bow), project them on a screen, the ability to analyze them and add comments of one's own


- The Memex is generally considered to be the prototype for the WWW

Emerging Technology Innovations

- Intelligent personal assistants


- Language translation


- Digital sensors


- Supercomputers (think Watson)


- Robots


- 3D Printers


- Wearable devices

Information

- Knowledge, that is, information exists in the context of understanding or meaning


- Information is facts that are known to be true


- Information is evaluated, validated, or useful data

Data

string of identified but unevaluated symbols; we said descriptive but unstructured, unpurposed.

Information

Evaluated, validated, or useful data; we said purposed, structured.

Knowledge

Information in the context of understanding; we said allowing action or capacity for action

Baldwin Effect

responding to change through use of (tacitly held) acquired knowledge

Characteristics of Authority of Sources

- Trustworthiness


- Credible


- Reliable


- Scholarly/ Academic/ Professional


- Official


- Authoritative

Navigation

- Geocentric


- Egocentric

Noosphere

Sphere of human though from Teilhard de Chardin. A metaphor and the web could be thought of as an artificial noosphere.

Information Retriveal

the process and study of searching for documents, for information within documents, and for metadata about documents.

Measures of Information Retrieval Effectiveness

- Precision


- Recall

Modern information retrieval

Marcia Bates' model


Moore's Law

Observation made in 1965 that the number of transistors on a chip will double approximately every two years

Mooer's Law

An information retrieval system will tend not to be used whenever it is more painful and troublesome for a customer to have information than for him not to have it.

Recall

(Sensitivity) is the fraction of relevant instances that are retrieved

Precision vs. Recall

Both based on an understanding and measure of relevance. Example: Search engine finds 30 pages but only 20 are relevant while failing to find 40 additional relevant pages.


Precision = 20/30


Recall = 20/60

Information overload

the result of publishing barriers being removed and access to new information. Conditions and productivity problems are noted as side effects of information overload.

Paradox of Choice

We like the choices we have available to us, but all the choices we have available to us lead to bad decisions, anxiety, stress, dissatisfaction and even clinical depression.

Open Source Movement

- To make information open and accessible to all


- Richard Stallman's idea - "information is free"


- Linus Torvalds developed Linux, a free alternative to Microsoft's operating systems and Unix

Information Architecture

- Design of shared information environments


- Practice of organizing and identifying websites, documents and other web resources to allow usability and findability


- Structured process for applying design principles

Information Organization & Classification

Information can be organized and classified through taxonomies, ontologies, and folksonomies.

Taxonomy

Structured categorization of ideas and objects into parent/child relationships with single root nodes sitting atop all categories. Can be polyhierarchial.

Ontology

Taxonomy with inference rules. Example is Resource Description Framework (RDF). Subject, relationship, object.

Folksonomy

A user generated taxonomy used to categorize and retrieve web content such as Web pages, photographs, and Web links, using open-ended labels called tags. Tagging is intended to make a body of information increasingly easy to search, discover, and navigate over time.

Metadata

Data about data

The Semantic Web

a collaborative movement led by international standards body the World Wide Web Consortium (W3C). Promotes common data formats on the WWW.

Spimes

RFID chip in a candy bar

Top-down Information Architecture

Developing a broad understanding of the business strategies and user needs, before defining the high level structure of site, and finally the detailed relationships between content

Bottom-up Information Architecture

Understanding the detailed relationships between content, creating walkthroughs (or storyboards) to show how the system could support specific user requirements and then considering the higher level structure that will be required to support these requirements.

Categories that make an object a:


DOCUMENT

- Intention


- Process


- Perception


- Indexing

Information Challenges

- Language representation (words, language, classification)


- People

Push and Pull

Pull - we seek out information



Push - information comes to us

Search Engine Optimization (SEO):



STEP 1

Identify Keywords and phrases common to your product and integrate these words into webpage text


Search Engine Optimization (SEO):



STEP 2

Keep it simple

Search Engine Optimization (SEO):



STEP 3

Less flash, dropdown menus, etc. anything that visually distracts from finding information

Search Engine Optimization (SEO):



STEP 4

Keep code simple

Search Engine Optimization (SEO):



STEP 5

Create direct links to most popular pages

Search Engine Optimization (SEO):



STEP 6

Incorporate RSS feeds

Precision

Also called Positive Predictive Value - is the fraction of retrieved instances that are relevant

Blog aka Weblog

A web-based publication consisting primarily of periodic articles (normally in reverse chronological order). When compared to an RSS feed, you go to the blog content (pull); RSS feeds bring the content to you (push).

Intertwingularity

Coined the term, and every time we click on a hyperlink we experience intertwingularity. It's an era in which information blurs the boundaries, enabling multi-channel, cross-platform, transmedia, physio-digital user experiences.

Technological Convergence: Characteristics

- Different types of technologies used to perform similar tasks


- Combination of voice, data and video onto a single network through shared resources


Computer networks in which different operating systems are able to communicate via different protocols.

Ubiquitous Computing

Pervasive, mobile, embedded, invisible, and ambient. Calm computing is also included.



Ubiquitous - present, appearing, or found everywhere



ubiquitous computing can occur using any device, in any location, and in any format.