• Shuffle
    Toggle On
    Toggle Off
  • Alphabetize
    Toggle On
    Toggle Off
  • Front First
    Toggle On
    Toggle Off
  • Both Sides
    Toggle On
    Toggle Off
  • Read
    Toggle On
    Toggle Off
Reading...
Front

Card Range To Study

through

image

Play button

image

Play button

image

Progress

1/32

Click to flip

Use LEFT and RIGHT arrow keys to navigate between flashcards;

Use UP and DOWN arrow keys to flip the card;

H to show hint;

A reads text to speech;

32 Cards in this Set

  • Front
  • Back

the successful implementation of creative ideas in organizations

Organizational innovation

a cycle that begins with the birth of a new technology and ends when that technology reaches its limits and is replaced by a newer, substantially better technology

Technology cycle

a pattern of technological innovation characterized by slow initial progress, then rapid progress, and then slow progress again as a technology matures and reaches its limits

S-curve pattern of innovation

patterns of innovation over time that can create sustainable competitive advantage

Innovation streams

the phase of an innovation stream in which a scientific advance or unique combination of existing technologies creates a significant breakthrough in performance or function

Technological discontinuity

the phase of a technology cycle characterized by technological substitution and design competition

Discontinuous change

the purchase of new technologies to replace older ones

Technological substitution

competition between old and new technologies to establish a new technological standard or dominant design

Design competition

a new technological design or process that becomes the accepted market standard

Dominant design

the inability of a company to competitively sell its products because it relies on old technology or a nondominant design

Technological lockout

the phase of a technology cycle in which companies innovate by lowering costs and improving the functioning and performance of the dominant technological design

Incremental change

workplace cultures in which workers perceive that new ideas are welcomed, valued, and encouraged

Creative work environments

a psychological state of effortlessness, in which you become completely absorbed in what you’re doing and time seems to pass quickly

Flow

an approach to innovation that assumes a highly uncertain environment and uses intuition, flexible options, and hands-on experience to reduce uncertainty and accelerate learning and understanding

Experiential approach to innovation

a cycle of repetition in which a company tests a prototype of a new product or service, improves on that design, and then builds and tests the improved prototype

Design iteration

a full-scale, working model that is being tested for design, function, and reliability

Product prototype

the systematic comparison of different product designs or design iterations

Testing

formal project review points used to assess progress and performance

Milestones

work teams composed of people from different departments

Multifunctional teams

an approach to innovation that assumes that incremental innovation can be planned using a series of steps and that compressing those steps can speed innovation

Compression approach to innovation

change based on incremental improvements to a dominant technological design such that the improved technology is fully backward compatible with the older technology

Generational change

a large decrease in organizational performance that occurs when companies don’t anticipate, recognize, neutralize, or adapt to the internal or external pressures that threaten their survival

Organizational decline

forces that produce differences in the form, quality, or condition of an organization over time

Change forces

forces that support the existing conditions in organizations

Resistance forces

getting the people affected by change to believe that change is needed

Unfreezing

the process used to get workers and managers to change their behaviors and work practices

Change intervention

supporting and reinforcing new changes so that they stick

Refreezing

the use of formal power and authority to force others to change

Coercion

change created quickly by focusing on the measurement and improvement of results

Results-driven change

a three-day meeting in which managers and employees from different levels and parts of an organization quickly generate and act on solutions to specific business problems

General Electric workout

a philosophy and collection of planned change interventions designed to improve an organization’s long-term health and performance

Organizational development

the person formally in charge of guiding a change effort

Change agent