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32 Cards in this Set
- Front
- Back
the successful implementation of creative ideas in organizations |
Organizational innovation |
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a cycle that begins with the birth of a new technology and ends when that technology reaches its limits and is replaced by a newer, substantially better technology |
Technology cycle |
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a pattern of technological innovation characterized by slow initial progress, then rapid progress, and then slow progress again as a technology matures and reaches its limits |
S-curve pattern of innovation |
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patterns of innovation over time that can create sustainable competitive advantage |
Innovation streams |
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the phase of an innovation stream in which a scientific advance or unique combination of existing technologies creates a significant breakthrough in performance or function |
Technological discontinuity |
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the phase of a technology cycle characterized by technological substitution and design competition |
Discontinuous change |
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the purchase of new technologies to replace older ones |
Technological substitution |
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competition between old and new technologies to establish a new technological standard or dominant design |
Design competition |
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a new technological design or process that becomes the accepted market standard |
Dominant design |
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the inability of a company to competitively sell its products because it relies on old technology or a nondominant design |
Technological lockout |
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the phase of a technology cycle in which companies innovate by lowering costs and improving the functioning and performance of the dominant technological design |
Incremental change |
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workplace cultures in which workers perceive that new ideas are welcomed, valued, and encouraged |
Creative work environments |
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a psychological state of effortlessness, in which you become completely absorbed in what you’re doing and time seems to pass quickly |
Flow |
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an approach to innovation that assumes a highly uncertain environment and uses intuition, flexible options, and hands-on experience to reduce uncertainty and accelerate learning and understanding |
Experiential approach to innovation |
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a cycle of repetition in which a company tests a prototype of a new product or service, improves on that design, and then builds and tests the improved prototype |
Design iteration |
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a full-scale, working model that is being tested for design, function, and reliability |
Product prototype |
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the systematic comparison of different product designs or design iterations |
Testing |
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formal project review points used to assess progress and performance |
Milestones |
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work teams composed of people from different departments |
Multifunctional teams |
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an approach to innovation that assumes that incremental innovation can be planned using a series of steps and that compressing those steps can speed innovation |
Compression approach to innovation |
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change based on incremental improvements to a dominant technological design such that the improved technology is fully backward compatible with the older technology |
Generational change |
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a large decrease in organizational performance that occurs when companies don’t anticipate, recognize, neutralize, or adapt to the internal or external pressures that threaten their survival |
Organizational decline |
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forces that produce differences in the form, quality, or condition of an organization over time |
Change forces |
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forces that support the existing conditions in organizations |
Resistance forces |
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getting the people affected by change to believe that change is needed |
Unfreezing |
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the process used to get workers and managers to change their behaviors and work practices |
Change intervention |
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supporting and reinforcing new changes so that they stick |
Refreezing |
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the use of formal power and authority to force others to change |
Coercion |
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change created quickly by focusing on the measurement and improvement of results |
Results-driven change |
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a three-day meeting in which managers and employees from different levels and parts of an organization quickly generate and act on solutions to specific business problems |
General Electric workout |
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a philosophy and collection of planned change interventions designed to improve an organization’s long-term health and performance |
Organizational development |
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the person formally in charge of guiding a change effort |
Change agent |