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16 Cards in this Set
- Front
- Back
A highly complex activity with a range of physical and perceptual limitations, yet it is the primary source of information for the average person. |
Human vision |
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Are rich design stories, which can be used and reused throughout design. |
Scenarios |
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A multidisciplinary field of study focusing on the design of computer technology and, in particular, the interaction between humans (the users) and computers |
Human Computer Interaction (HCI) |
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Is much broader than HCI, because it includes all means of technology, system, and products, while HCI concerns. Interactive computing system. |
Interaction Design |
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The process of learning about ordinary users by observing them in action to understand in detail how they perform their tasks and achieve their intended goals. |
Task analysis |
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Primarily works on the resources available including the platforms, tools and people |
System Centered Design |
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Accomplish what is required. |
Usable |
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is about creating effective user interfaces. |
Useful |
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Here end users are involved for solving their problems and improve productivity. |
Participatory Design |
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Choosing which goals or constraints can be relaxed so that others can be met. |
Tradeoff |
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Is about creating interventions in often complex situations using technology of many kinds including PC software, the web and physical devices |
Interaction Design |
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Is focused on understanding tasks that require decision-making, problem-solving, memory, attention and judgement. |
Cognitive task analysis |
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Golden rule of Design |
Understand your Materials. |
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It's easy to understand good design compares to ______ |
Bad design |
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Limitations, capacities, tools platforms |
Understand Computers |
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UI |
Visual Design, Colors, Graphic Design , layouts , typography |