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47 Cards in this Set
- Front
- Back
Four phases of the project Life cycle |
1. Concept Study/Organizational commitment 2. Development 3. Implementation 4. Product Completion and Operation |
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Project Milestone |
Specific Events in the life of the project |
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Work Breakdown Structure |
Defines the hierarchy of project tasks, subtasks, and work Packages |
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Activities |
Pieces of work that consume time |
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Statement of Work |
A written description of the objectives to be achieved |
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Task |
A further subdivision of a project- usually shorter than several months and performed by a single group or organization |
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Work Package |
A group of activities combined to be a single organizational unit |
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Gantt Charts |
Provide easily understood visual presentation Shows time involved and sequence of activities |
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Earned Value Management EVM |
- Way to measure the amount of work actually performed on a project - Way to forecast a projects cost and completion date using historical and statistical projections - Way to tell how well a project is performing compared to original plan - Way to forecast how well it will perform in the future |
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Schedule Variance SV |
SV=BCWP-BCWS |
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Schedule Performance Index SPI |
SPI= BCWP/BCWS |
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Cost Variance CV |
CV= BCWP/AC |
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Lead Time |
Time needed to respond to a customer order |
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Customer order Decoupling Point |
Where inventory is positioned to allow entities in the supply chain to operate independently |
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Lean manufacturing |
Means of achieving high levels of customer service with minimal inventory investment |
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TOF: Make-to-Stock |
-Balance level of inventory against level of customer service against level of customer service - Easy with unlimited inventory but that costs money - Examples, TVs clothing Packaged food |
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Assemble to Order |
A primary task is to define a customers order in terms of alternative components since these are carried in inventory Must have a design that enables high flexibility -Examp- Dell computers |
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Make/Engineer-to-order |
Customer order decoupling point could be in either raw materials at manufacturing site, or supplier inventory - May not be possible to preorder parts |
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Production process Mapping |
Develop high-level map of a supply chain process Helps one to understand material flows and where inventory is held First step in analyzing flow of materials through production process |
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Little's Law |
Flow of items through a production process described using littles law - Inventory= Throughput Rate* Flow time - Througouput- Long term average rate of flow through process -Flow Time - time for a single unit to traverse entire process - Inventory- Mat's held by firm for future use |
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Total Average Value of Inventory |
sum of value at cost of Raw WIP and FG inventory |
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Inventory Turns formula |
COGS/ Average Aggregate Inventory Value |
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Days of Supply |
Average aggregate value of inventory/(COGS/365) |
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Production System Design: Project Layout |
-Product remains in fixed location - High degree of task ordering common -Project layout may be developed by arranging materials according to their assembly priority |
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Production System Design Work Center |
-Arrange workcenters in a way that optimizes the movement of material - Optimal Placement often means placing workcenters with large interdepartmental traffic adjacent to each other - Sometimes referred to as a department and is focused on a particular type of operation |
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Production System Design Manufacturing Cell |
Formed by allocating dissimilar machines to cells that are designeed to owrk on similar products |
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Production System Design Assembly line and Continuous layout |
Designed for the special purpose of building a product by going through a series of progressive steps |
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Organization of Production Processes: Continuous |
Assembly line flow is continuous |
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Organization of Production Processes: Assembly line |
work processes are arranged according to progressive steps by which the product is made |
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Organization of Production Processes: Manufacturing Cell |
dedicated area where the products that are similar in processing requirements are produced |
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Organization of Production Processes: Job Shop |
Similar equipment or functions are grouped together, product in fixed location equipment is moved to product |
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Assembly Line Design: WS Cycle Time |
A uniform time interval in which a moving conveyor passes a series of workstations; time between succesive units coming off the line |
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Assembly Line Design: Assembly line Balancing |
Assigning tasks to a series of workstations so that the cycle time is met and idle time is minimized |
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Assembly Line Design: Precedence relationship |
Order in which tasks must be performed in an assembly process |
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Task Splitting possibilities (4) |
-Split or Share Tasks - Use Parallel Workers -Use more skilled workers - Work overtime or redesign |
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Trade Offs |
-Choice of specific equipment to use in production processes an be based upon analysis of trade offs- choice between specialized and general equipment -Specialized equip may require higher initial investment -General often has lower investment but lacks efficiency of specialized machine |
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Break even Analysis |
One way of choosing between two options - Understand how profits/losses change for each option as total number of units varies -best when processes have a significant initial investment and when production costs vary in proportion to the number of units produced |
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Service Layouts: Free Flow |
Pros: -Encourage browsing, increase impulse purchases, flexible, visually appealing Cons: -Loitering, possible, confusion, wasted floor space, cost, difficult to keep clean |
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Service Layouts: Grid Layout |
Pros: -Encourage customer familiarity/ repeat, low cost, easy to clean, self service, shoe store Cons: - Plain uninteresting, limited browsing, rushed shopping behavior, limited creativity |
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Service Layouts: Loop and Spine |
Pros: - Both increase customer sightlines and exposure to prodducts, but encourage customer to circulate |
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Virtual services- new role of customers |
- Pure virtual customer contract: companies enable customers to interact with one another in an open environment; IE ebay, second life - Mixed virtual and actual customer contact: customers interact with one another in a server moderated environment such as product discussion groups. youtube wiki |
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Service Blueprinting |
-standard tool for service process desing |
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Average Utilization |
Y/U |
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Average time in line=Lq |
Y^2/U(U-Y)=Lq |
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Average number in system=Ls |
Y/U-Y=Ls |
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Average Waiting Time Line |
Lq/Y |
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Average wait time in system |
Ls/Y |