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47 Cards in this Set

  • Front
  • Back

Four phases of the project Life cycle

1. Concept Study/Organizational commitment


2. Development


3. Implementation


4. Product Completion and Operation

Project Milestone

Specific Events in the life of the project

Work Breakdown Structure

Defines the hierarchy of project tasks, subtasks, and work Packages

Activities

Pieces of work that consume time

Statement of Work

A written description of the objectives to be achieved

Task

A further subdivision of a project- usually shorter than several months and performed by a single group or organization

Work Package

A group of activities combined to be a single organizational unit

Gantt Charts

Provide easily understood visual presentation


Shows time involved and sequence of activities

Earned Value Management EVM

- Way to measure the amount of work actually performed on a project


- Way to forecast a projects cost and completion date using historical and statistical projections


- Way to tell how well a project is performing compared to original plan


- Way to forecast how well it will perform in the future

Schedule Variance SV

SV=BCWP-BCWS

Schedule Performance Index SPI

SPI= BCWP/BCWS

Cost Variance CV

CV= BCWP/AC

Lead Time

Time needed to respond to a customer order

Customer order Decoupling Point

Where inventory is positioned to allow entities in the supply chain to operate independently

Lean manufacturing

Means of achieving high levels of customer service with minimal inventory investment

TOF: Make-to-Stock

-Balance level of inventory against level of customer service against level of customer service


- Easy with unlimited inventory but that costs money


- Examples, TVs clothing Packaged food

Assemble to Order

A primary task is to define a customers order in terms of alternative components since these are carried in inventory


Must have a design that enables high flexibility


-Examp- Dell computers

Make/Engineer-to-order

Customer order decoupling point could be in either raw materials at manufacturing site, or supplier inventory


- May not be possible to preorder parts

Production process Mapping

Develop high-level map of a supply chain process


Helps one to understand material flows and where inventory is held


First step in analyzing flow of materials through production process

Little's Law

Flow of items through a production process described using littles law


- Inventory= Throughput Rate* Flow time


- Througouput- Long term average rate of flow through process


-Flow Time - time for a single unit to traverse entire process


- Inventory- Mat's held by firm for future use

Total Average Value of Inventory

sum of value at cost of Raw WIP and FG inventory

Inventory Turns formula

COGS/ Average Aggregate Inventory Value

Days of Supply

Average aggregate value of inventory/(COGS/365)

Production System Design:


Project Layout

-Product remains in fixed location


- High degree of task ordering common


-Project layout may be developed by arranging materials according to their assembly priority

Production System Design


Work Center

-Arrange workcenters in a way that optimizes the movement of material


- Optimal Placement often means placing workcenters with large interdepartmental traffic adjacent to each other


- Sometimes referred to as a department and is focused on a particular type of operation

Production System Design


Manufacturing Cell

Formed by allocating dissimilar machines to cells that are designeed to owrk on similar products

Production System Design


Assembly line and Continuous layout

Designed for the special purpose of building a product by going through a series of progressive steps

Organization of Production Processes:


Continuous

Assembly line flow is continuous

Organization of Production Processes:


Assembly line

work processes are arranged according to progressive steps by which the product is made

Organization of Production Processes:


Manufacturing Cell

dedicated area where the products that are similar in processing requirements are produced

Organization of Production Processes:


Job Shop

Similar equipment or functions are grouped together, product in fixed location equipment is moved to product

Assembly Line Design:


WS Cycle Time

A uniform time interval in which a moving conveyor passes a series of workstations; time between succesive units coming off the line

Assembly Line Design:


Assembly line Balancing

Assigning tasks to a series of workstations so that the cycle time is met and idle time is minimized

Assembly Line Design:


Precedence relationship

Order in which tasks must be performed in an assembly process

Task Splitting possibilities (4)

-Split or Share Tasks


- Use Parallel Workers


-Use more skilled workers


- Work overtime or redesign

Trade Offs

-Choice of specific equipment to use in production processes an be based upon analysis of trade offs- choice between specialized and general equipment


-Specialized equip may require higher initial investment


-General often has lower investment but lacks efficiency of specialized machine

Break even Analysis

One way of choosing between two options


- Understand how profits/losses change for each option as total number of units varies


-best when processes have a significant initial investment and when production costs vary in proportion to the number of units produced

Service Layouts:


Free Flow

Pros:


-Encourage browsing, increase impulse purchases, flexible, visually appealing


Cons:


-Loitering, possible, confusion, wasted floor space, cost, difficult to keep clean



Service Layouts:


Grid Layout

Pros:


-Encourage customer familiarity/ repeat, low cost, easy to clean, self service, shoe store


Cons:


- Plain uninteresting, limited browsing, rushed shopping behavior, limited creativity



Service Layouts:


Loop and Spine

Pros:


- Both increase customer sightlines and exposure to prodducts, but encourage customer to circulate

Virtual services- new role of customers

- Pure virtual customer contract: companies enable customers to interact with one another in an open environment; IE ebay, second life


- Mixed virtual and actual customer contact: customers interact with one another in a server moderated environment such as product discussion groups. youtube wiki

Service Blueprinting

-standard tool for service process desing

Average Utilization

Y/U

Average time in line=Lq

Y^2/U(U-Y)=Lq

Average number in system=Ls

Y/U-Y=Ls

Average Waiting Time Line

Lq/Y

Average wait time in system

Ls/Y