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55 Cards in this Set

  • Front
  • Back

Heuristics

"Rules of thumb" that people use to make judgments and decisions



Mental shortcuts that reduce the cognitive burden associated with decision making

Perceptual Heuristic

Consumers pay attention to certain stimuli but not others



Ex: Tim Horton's new sized drink - consumption increased 30% because people thought they consumed less



Ex: Bottomless bowls, eat more; Pour and drink more in tall, narrow glass rather than wide

Availability Heuristic

Mental shortcut which relies on immediate examples that come to mind when evaluating a specific topic, concept, method or decision (think: the media, news)



Ex: People reading a list of people, we are more likely to remember the famous people listed since they're familiar

Representativeness Heuristic

Used when making judgments about the probability of an event under uncertainty, comparing mental prototypes (stereotypes)



Ex: Sarah loves to listen to new age music and read horoscopes. Is she a holistic healer or a school teacher? Most would say the first, but probability wise, it's probably the second

Confirmation Bias

Tendency to search for, interpret or remember information that confirms ones beliefs or hypotheses



Ex:

Hindsight Bias

When consumers feel like they "knew it all along" and believe an event is more predictable after it comes known than it was before it became known



Related to post-purchase regret?



Ex: Senior management uncovered "warning" signs that they should have noticed after termination of an employee

Willful Ignorance

Consumers avoid requesting information to preserve their feelings



Implications - mangers whose products contain positive ethical information should make it readily available, managers who are the opposite needn't worry because it's unlikely that the consumer is going to ask

Price Expectations

Assuming that the higher priced product is higher quality



Ex: Jeans from Walmart vs. designer jeans

Marketing and Value Creation

Creating value through pricing, advertising, packing and ambience

Context Effects

Influence of environmental factors on one's perception of a stimulus



Ex: Serving food on a smaller plate makes it seem like you're eating more



Ex: Willing to spend more for a smaller set with everything in tact, than a larger set with the same things in tact, but also some broken pieces


Context Effect - The Attraction Effect

When you want the consumer to choose X over X and Y, you add a slightly defective version of X (X'), making it the more attractive option



Ex: Faces

Context Effect - The Compromise Effect

Marketers add an extreme option to make consumers choose the "middle" option



Ex: Adding a 17" computer to the list of a 13" and 15" so people buy the 15"

Prospect Theory

Describes the way people choose between probabilistic alternatives that involve risk, where probabilities are known



People make decisions based on the potential value of losses and gains rather than the final outcome

Diminishing Sensitivity

The property that changes in a variable have less impact the farther the variable is from a reference point



Ex: If you had $20 and lost $10 it would seem like a bigger loss to you than if you had $100 and lost $10 regardless of the fact that the total loss is the same

Loss Aversion

When people are very interested in avoiding loss more than acquiring gains.



Losing money disturbs you more than if you receive money



Ex:

Framing

People are more likely to react in different ways to a situation depending on if its presented as a loss or a gain



Ex: People choose a surgery with a survival rate of 90% over a survey with a mortality rate of 10%

Symbolic Consumption

Consuming something for what it means not for what it does

Purely functional consumption

Consuming something for its specific function

Mere experiential consumption

Consuming for sensory pleasure or stimulation

Personal Meanings

Connect WITH the product


-express self-identity


-symbolizes personal history, achievements


-Enhances consumer's appearance



Connect THROUGH products


-represents interpersonal ties (gifts, symbols of family history)


-facilitates interpersonal ties


Cultural Meanings (list)

Consumption Community


Cultural Bedrock


Social Role/Identity

Consumption Community

Sense of belonging, shared rituals among users

Cultural bedrock

Meanings with solid, enduring foundations or values (Nike, just do it), Historical moments (VW Beetle w/ Hippies) or cultural archetype (Marlboro Man)

Social Role/Identity

Emblematic of well-known roles (businesspeople, housewife, hipsters)

Cultural Resonance


"Cultural Branding"

Idea - sometimes our worldview and the social/economic reality don't match. At those times a good marketing strategy creates a message/story (the myth) that helps to resolve this conflict



An iconic brand is the performer of and container for a resonant identity myth that addresses an acute contradiction in society

Budweiser MYTH MARKET example

Identity project - white, middle class American men as the successful breadwinners


Prevailing ideology - suburban good life


Contradiction - crisis of manhood, consumers cannot be men of action when America loses the economic battle



Myth market - men of action hero - working men are men of action too, their hard work is crucial for America's comeback

Mental Accounting

The process by which people code, categorize and evaluate economic outcomes



The way a person frames a transaction in their mind

Sunk Cost Fallacy

When people make decisions about a current situation based on what they have previously invested in the situation



Ex: Patriots game in the freezing cold - free vs. paid tickets

Nudging Consumers

Nudge - any aspect of the choice architecture that alters people's behavior in a predictable way without forbidding any options or significantly changing their economic incentives



Ex: Grocery store design, arranging food, "flies" in urinals

Valuation

Tastes are created by the context and presentation of a product



Ex: Junk pearls become a "have to have" object

Numerical Cognition (list)

Price Partitioning


Transaction Decoupling

Price Partitioning

Separating one-time costs


Splitting costs so that product cost appears less



Ex: Instead of charging $39.99, charge $30 and $9.99 shipping

Transaction decoupling

Allows the consumer to tightly link the costs and benefits of the transaction and easily "assign" a purchase price and benefit from the transaction



Ex: One day ski lift ticket vs. four day ski lift ticket


Consumer can directly link the fun had each day

Price Knowledge

Consumers are rarely aware of the prices of commodity items and are thus susceptible to "sales" and "promotions"

Conformity

Tendency for an individual to behave as the group behaves

Compliance

Doing what the group or social influencer asks

Automaticity of Compliance

Giving a reason for an action creates a greater likelihood of compliance



Ex: "Can I use the copy machine I need to copy something" over "Can I use the copy machine"

Sources of Influence

Marketer vs. Non-marketer


Mass Media vs. Personal

Six Weapons of Influence

Reciprocity


Commitment and consistency


Social Proof


Liking


Authority


Scarcity

Types of Reference Groups (list)

Aspirational - groups we admire (celebrities, teachers)



Associative - groups we belong to (brand community, student)



Dissociative - groups we disapprove of (gangs, neo-Nazis)

Types of Influence (list)

Normative Influence - conformity through compliance



Informational Influence - reference groups as experts

Normative Influence - Types of Norms (list)

Descriptive Norms - perceptions of what behaviors are common or popular (most students drunk moderately)


WHAT PEOPLE ARE ACTUALLY DOING



Injunctive Norms - perceptions of which behaviors are accepted or rejected by by society (9 out of 10 students disapprove of binge drinking)


WHAT PEOPLE OUGHT TO BE DOING

Bystander Effect

Diffusion of responsibility



Ex: Kitty Genovese murder

Word of Mouth - why do we share?

Impression management


Emotion Regulation


Information acquisition


Social Bonding


Persuasion

What makes online content viral?

Social Currency


Triggers


Emotion


Public


Practical Value


Stories

Controversies in Marketing

Acquisition - targeting vulnerable consumers, addiction



Consumption - overeating and obesity



Disposition - trashing vs. recycling

Protecting Consumers

What consumers? - children, elderly, low knowledge



Government regulations on tobacco, comparison advertisements and pharmaceutical advertising

Unethical Marketing Practices


(examples at each level)

Product - labeling food as fresh when it contains preservatives


Price - price fixing, differential pricing


Promotion - misleading claims about effectiveness


Distribution - "bait and switch"


Packaging - Changing packaging to deceive consumers about thinking its the same quantity

Increasing vs. Decreasing Regulations

Pro of Increasing - Protect consumers


Pro of decreasing - decreases costs for organization, savings passed on to consumers


Con of increasing - increased costs for organization, passed on to consumers


Con of decreasing - may result in consumers being ripped off

Methods of Intervention/Protection

Government imposed - regulation


Industry self-regulation


Incentives - tax breaks for charitable donations


Complaints handling - usually self-regulatory but can be imposed


Consumer education - pamphlets, warning labels

Prosocial Behavior

Acting in a manner that benefits others



Consumer behavior research can be used to encourage these behaviors



Self-identity - material possessions can form part of the self



Product distortion - less likely to recycle

Social responsibility in marketing

Can encourage conservation behavior, giving to others, spending on others rather than just using the knowledge to make money

Happy Money - 3 strategies

Make it a choice


Make a connection


Make an impact



Increases consumer satisfaction and makes them more likely to continue the behavior

Endowment Effect

People value their own goods higher than ones that they don't own



Ex: Willing to pay less for a ticket than they would sell it for. People place more value on a ticket they own.

Numerical Cognition

Likelihood of wanting to pay $4,99 over $5.00