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12 Cards in this Set

  • Front
  • Back

Development Cycle Time

The time elapsed from project initiation to product launch, usually measured in months or years.

Partly Parallel Development Process

A development process in which some (or all) of the development activities at least partially overlap.

Concurrent Engineering

A design method in which stages of product development (e.g., concept development, product design, and process design) and planning for later stages of the product lifecycle (e.g., maintenance, disposal, and recycling) occur simultaneously.

Agile Development

A process commonly used in software whereby the overall product is broken down into smaller independent pieces that are worked on by autonomous, self-organizing teams. Features are developed and presented to customers quickly so that the overall product can be rapidly and continuously adapted.

Lead Users

Customers who face the same general needs of the marketplace but are likely to experience them months or years earlier than the rest of the marketand stand to benefit disproportionately from solutions to those needs.

Crowdsourcing

A distributed problem-solving model whereby a design problem or production task is presented to a group of people who voluntarily contribute their ideas and effort in exchange for compensation, intrinsic rewards, or a combination thereof.

Need Translation

Step 1- A clear, concise, and compelling need statement is articulated that reduces industry jargon to a minimum, and that brings the challenge down to its most basic science.

Connecting

Step 2 - The innovation challenge must be broadcast to the network of potential solution providers that have been selected as most suitable to respond.

Evaluation/Selection

Step 3 - Submitted proposals get an in-depth review, and the most interesting solution proposals get selected and collated in the form of a report.

Acquisition

Step 4 - The firm engages with the solution provider and negotiates an agreement to transfer knowledge, a license, patent, and so on. This usually involves a monetary or other compensation scheme.

Go/Kill Decision Points

Gates established in the development process where managers must evaluate whether or not to kill the project or allow it to proceed.

Three Dimensional Printing

A method whereby a design developed in a computer-aided design program is printed in three dimensions by laying down thin strips of material until the model is complete.