• Shuffle
    Toggle On
    Toggle Off
  • Alphabetize
    Toggle On
    Toggle Off
  • Front First
    Toggle On
    Toggle Off
  • Both Sides
    Toggle On
    Toggle Off
  • Read
    Toggle On
    Toggle Off
Reading...
Front

Card Range To Study

through

image

Play button

image

Play button

image

Progress

1/14

Click to flip

Use LEFT and RIGHT arrow keys to navigate between flashcards;

Use UP and DOWN arrow keys to flip the card;

H to show hint;

A reads text to speech;

14 Cards in this Set

  • Front
  • Back

Teach the Person to:


1. Identify and consequate bx


2. Arrange contingencies to support self-management (e.g. engage in commitment responses to display &/or reinforce target bx)


3. Identify & display alternative responses &/or incompatible w/target bx


4. Identify private & public precursors, discriminative stimuli & EOs


5. Identify immediate & delayed "+" or "-" consequences of engaging in target bx


6. Self-monitoring (collect/graph own data)

Teaching Self-Management

*The personal application of behavior change tactics that produces a desired change in bx

Self-Management Definition


(Cooper, Heron & Heward)

*A procedure whereby a person systematically observes his behavior and records the occurrence or nonoccurence of a target bx (also called self-recording or self-observation)

Self-Monitoring

*A system whereby participants earn generalized conditioned reinforcers (e.g. tokens, chips, points) as an immediate consequence for specific behaviors; participants accumulate tokens and exchange them for items and activities from a menu of backup reinforcers

Token Economy Definition


(Cooper, Heron & Heward)

*Bx change system involving:


1. Target bx to be reinforced


2. Medium of exchange


- Generalized conditioned reinforcers &


back-up reinforcers

Token System

*A component of some token economy systems in which participants advance up (or down) through a succession of levels contingent on their behavior at the current level. The performance criteria and sophistication or difficulty of the behaviors required at each level are higher than those of preceding levels; as participants advance to higher levels, they gain access to more desirable reinforcers, increased privileges, and greater independence.

Level System Definition


(Cooper, Heron & Heward)

*Bx program that:


1. Targets multiple topographic response classes


2. For a group of similar individuals who occupy the same living/work space


3. Utilizes delayed & verbally mediated contingencies

Level Systems (Molar Systems)

Best used when:


*Multiple bx change targets


*Bx similar population


*Similar target environments


*Target population bx is controlled somewhat by delayed or mediated contingencies



Level Systems Uses

*Simplify staff training


*Provides systematic rather than arbitrary guidelines for decisions


*Can offset the individual differences that control decisions


*May be used to fade out a token economy program

Level Systems Advantages

Components:


*Small group instruction


*Frequent active student responding


*Teacher follows script


*Uses instructional objectives


*Teach more in less time


*Focus: general case teaching


*Examples & non-examples used


*Frequent monitoring: criterion-referenced tests

Direct Instruction

Components:


1. Uses rate of response


2. Fluency- not just mastery


3. Standard celeration chart


4. Direct measurement & continuous monitoring


5. Descriptive & functional definitions of bx & process


6. Emphasis on building bx



Precision Teaching

Components:


1. Structured instructional materials


2. Frequent ASR


3. Self (student) pacing


4. Unit tests


5. 100% mastery


6. Optional lectures


7. Undergraduate proctors

Personalized System of Instruction

Consists of Instructional Trials Which:


1. Are initiated by the learner, initiated responses to naturally occurring activities


2. End w/delivery of naturally occurring consequences as reinforcement

Incidental Teaching


AKA "naturalistic teaching"

*An antecedent intervention in which an appropriate communicative behavior is taught as a replacement bx for problem bx usually evoked by an EO; involves differential reinforcement of alternative bx

Functional Communication Training (FCT)