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16 Cards in this Set

  • Front
  • Back

*Any defined, observable & measureable bx which is the focus of analysis & intervention


*Targeted for development, strengthening, replacement & weakening, to get under stimulus control, or for maintenance or generalization

Target Behavior

*Cannot do: skill deficit


- Does not do at all




*Does but not independently (only w/assistance)




*Does but does not initiate


- only when told to do


- may be performance problem




*Does, but not well enough (lacks mastery)



*Does well enough, but lacks fluency




*Does but only under limited circumstances (problem w/generality)




*Does at wrong time/place (problem w/stimulus control)




*Will not do (performance problem)




*Does too much (behavior excess)

Common Problems with Behavior



*The extent to which target bx are appropriate, intervention procedures are acceptable, & important & significant changes in target & collateral bx are produced




*Are the goals I want to achieve shared by the peoplke in the setting & society?




*Will I produce reults that are satisfactory to consumers?




*Will they be effective in achieving the desired outcomes?




*Are the targeted bx likely to be maintained (reinforced) in the target environment?




*Are the interventions I'm considering likely to be acceptable to participants & consumers?




*Observe competent peers (highly capable performers of the skill)




*Interview experts




*Social validity pencil/paper questionnaires

Social Validity

Stokes & Baer (1977)




*The occurrence of relevant bx under different conditions (across participants, settings, people, bx &/or time) w/out the scheduling of the same events in the those conditions as had been scheduled in training conditions




*Thus, generalization may be claimed when no extra training manipulations are needed for extra training changes, or may be claimed when some extra manipulations are necessary but their cost/extent is clearly less than that of direct intervention




*Generalization may not be claimed when similar events are necessary for similar effects across conditions

Generalization

*The extent to which performance of the target bx is improved in environments different than the original training environment




*Even though this typically refers to the setting, it may be persons not involved in the training, & other physical stimuli



*The environment may contain some components of the bx change plan but not all

Stimulus Generality

*The extent to which the learner performs a variety of functional responses in addition to the trained response

Response Generality

Non-Examples


*Train & hope: after a bx change is effected through experimental manipulations, any existent generalization is assessed & noted but not actively pursued




*Sequential modification: bx change is effected through manipulations & generalization is assessed, if absent or deficient, the same manipulations are introduced in the non-generalized conditions

Generalization Programming Techniques

Introduce to Natural Reinforcement Contingencies




*Transfer control from trainer to stable, natural contingencies


*This goal is mostly accomplished by choosing bx to teach that will meet maintaining reinforcement contingencies after training


- reinforcement trap


*Sometimes the environment will need to be re-structured &/or other persons will have to be trained to reinforce


*The client may be trained to recruit reinforcement

Generalization Programming Techniques

Train Sufficient Exemplars




*Train in multiple settings


*Use multiple trainers


*Train multiple stimuli


Generalization Programming Techniques

Train Loosely




*Training is conducted w/relatively little control over the stimuli presented & the correct responses allowed, so as to maximize sampling to relevant dimensions for transfer to other situations & other forms of the bx


*Vary as many of the non-critical dimensions of the antecedent stimuli as possible during training

Generalization Programming Techniques

Use indiscriminable contingencies




*Use variable reinforcement schedules


*Delay reinforcement


*Hide (out of sight observing)

Generalization Programming Techniques

Program Common Stimuli




*Use stimuli in training which are found in the natural settings

Generalization Programming Techniques

Mediate Generalization




*Establish a response as part of the new learning that is likely to be used in other problems as well (i.e. teach a tactic which can be used for other things as well)




*Most common mediator: language

Generalization Programming Techniques

Train to Generalize




*Reinforce generalization


*Use instructions to facilitate generalization

Generalization Programming Techniques

*Gradually approximate the antecedent stimulus conditions of the target environment by fading in natural distracters w/in the training




*Select antecedent stimuli for the training environment that can be altered to gradually approximate the stimuli in the target environment




*Gradually change the nature of consequent stimulus conditions from contrived to natural reinforcers & punishing stimuli




*Gradually approximate the schedule of consequent stimuli in the target environment w/in the training environment




*Gradually approximate the consequent stimulus conditions of the target environment by delaying reinforcement w/in the training environment or by varying the types of reinforcement w/in the training environment




*Arrange contingencies w/in the target environment to promote generality




Place & Train


*Select antecedents to be used during DI that can be gradually altered to approximate the stimuli in the target environment


*Vary prosthetic instruments (e.g. bicycle, eating utensils, keyboard) to promote response generalization

Programming for Generalization

*The extent to which the learner continues to perform the target bx after a portion or all of the intervention has been terminated


*The durability of treatment effects

Maintenance