Tentative Thesis: Technology is the best advancement in education in the 21st century.
Works Cited
Bissell, Ahrash N. "Architecture and Impact of an Open, Online, Remixable, and Multimedia
Rich Algebra 1 Course." Journal of Asynchronous Learning Networks 16.5 (2012): 49
59. ERIC. Web. 26 Mar. 2016.
Ahrash Bissell in “Architecture and Impact of an Open, Online Remixable, and Multimedia Rich Algebra I Course,” illustrates how an online math course can solve many of the problems students face when learning algebra the traditional way. Bissell starts off by showing that the current math education system is failing to prepare students. He then …show more content…
Games keep players interested by using showing the gamers possible rewards and how much they need these rewards. This motivation causes gamers to think in different ways, to come up with new ways to reach the goal, and to make decisions. Johnson argues “It’s now what you’re thinking about when you’re playing a game, it’s the way you’re thinking that matters” (493). Games challenge students’ brains to grow and learn. When used in education, Games can increase student involvement in learning, increase motivation to learn, and increase students’ brain …show more content…
“Flipping” a classroom is done when the teacher videos the lectures for students to watch at home, and conversely homework is done during class time. According to the article, this flip gives teachers more time to help struggling students while letting advanced students work ahead. This new arrangement of flipped classroom is credited with “fostering better relationships, greater student engagement, and higher levels of motivation” (Tucker). Without technology it would not be possible to create this creative and beneficial learning