Essay about The Unknown

1742 Words Aug 8th, 2013 7 Pages
REVIEW OF RELATED LITERATURE This chapter presents concepts, principles and facts related to the study. Related systems are also included as reference to gain more information and ideas to the study.

Related Concepts
The Android platform is the product of the Open Handset Alliance, a group of organizations collaborating to build a better mobile phone led by Google. Android is a complete operating environment based upon the Linux® V2.6 kernel. Initially, the deployment target for Android was the mobile-phone arena, including smart phones and lower-cost flip-phone devices (Ableson, 2009) Initially, Google Inc. bought Android Inc., new comers who make software for mobile phones. Then to develop Android, formed the Open
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Smartphones have advanced functionality in addition to the standard functionality offered on a feature phone, such as the ability to send and receive text messages.

Interactive Learning
Interactive learning is a more hands-on, real-world process of relaying information in classrooms. Passive learning relies on listening to teachers lecture or rote memorization of information, figures, or equations. But with interactive learning, students are invited to participate in the conversation, through technology (online reading and math programs, for instance) or through role-playing group exercises in class (Scholastics, n.d). Republic Act No. 10533
Under the K to 12 program, children are required to enroll in kindergarten before they can begin six years of primary education. Two years will be added to the four-year high school curriculum.
The law also mandates the use of the mother tongue as the medium of instruction from kindergarten to third grade before English is introduced.
The additional years will serve as a specialization period for senior high school students, whether in vocational skills, music, arts or sports. They will be prepared in middle-level skills development, entrepreneurship, employment and tertiary education (Porcalla, 2013).

Mobile Game
Mobile games—more precisely, mobile network games—are narrowly defined as games conducted in handheld devices with network functionality. The two key elements of this definition are

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