Media negatively impacts its viewers, resulting in violent behavior through desensitization, creating fearful and aggressive attitudes, while reducing their ability to be creative, which will only worsen in the future due to the magnification and importance on violence in society today. Violence and aggression were once seen as shameful; however acts of aggression have increased by 46% since the 1970’s and by 2030 are expected to increase by another 24% (American Psychological Association, 2012). Movies, television screens and video games have all glorified violence and many various forms of aggression. At a very young age, children's minds are incredibly easy to influence, their brains absorb everything …show more content…
This form of art is intended to allow individuals to express their feelings and show their emotions. On the contrary, what they do not realize is that listening to violent music, has a lasting negative impact on their brain, which has increased dramatically over the years. David Merril, a student from the Massachusetts Institute of Technology set up an experiment to see how music would affect the ability of mice to learn new skills. One group of mice listened to classical music from the 90’s and the other heavy metal hits from the last five years. The mice were timed as they went through the maze listening music. He did this to determine if music affected the speed of their learning. Unfortunately, the experiment had to stop because the mice listening to the modern day rock music had all become homicidal. They killed and cannibalized each other. He conducted another experiment with a different set of mice. One set of mice listened to Mozart for ten hours and they showed a significant improvement in their ability to solve the maze. The other set that listened to top ten hits from February 2006 became worse at the maze then they were in the beginning of the experiment (Psych Futures, 2010). This shows that the music that is listened to has a tremendous impact on the …show more content…
All while they are highly impacting teenager’s minds negatively, and in some cases given them ideas of how to commit serious crimes in society. A professor from Iowa State University, Douglas Gentile, conducted a study to document video games played by adolescents and the level of parental monitoring. For this research, six hundred and seven eighth and ninth grade students participated from four different schools. He examined the associations among violent video game exposure, hostility, arguments with teachers, school grades, and physical fights. Gentile learned that children whose parents limited the amount of time spent playing video games are the children who do better in school, get into fewer fights yet have an improvement in visual attention. Professor encourages parents to only allow their children one to two hours of media access per day. It will benefit them much more than negatively impact their lives (Academic Press, 2006). Showing how over indulgence in video games leads to very aggressive actions which causes harm to others in society; both physical and verbal. As well, playing too much can inhibit individuals from attaining their full potential academically, ultimately reducing their contributions to society both in the short and long term. In another experiment, Robert Weis and Brittany C. Ceranksky of Denison