Game Title:
The Great Console War
Intended Audience:
The primary audience for this game is gamers and anyone else who has an interest in the business behind the video game industry.
High Concept:
In this game, players take the role of a major video game company during the launch and lifetime of a new video game console. Players first start the game by designing their own video game console and a series of launch titles. After the launch of each console, players must compete against each other for console sales and resources such as cash, fans, and third party support. Whichever player has the most console sales at the end of the game wins.
Genre:
This is a hex based strategy game similar to Sid Meier’s Civilization …show more content…
In this game players act as the head of both the console division, and game design (E.X Phil Spencer, or Shuhei Yoshida. The length of the game is 20 turns (or five years with four quarters each) and represents the lifetime of each system. During each turn of the game, the player must make decisions on how they want to run their company such as what games and peripherals to put into development. Each decision the player makes can positively or negatively affect how their company and by extension, their console will perform in the market.
Story:
The game starts in an alternate reality in the year 2019 and it is the beginning of the ninth generation of video game consoles. Each player plays as a new entrant in to the console market and must conceptualize, design, and release a new video game console. The eventual goal of the game is to have the largest market share of the video game industry by the end of the console generation.
Settings/Environments:
The board of the game is tile based, and represents the player’s current market share in the industry. The actual design that is on the tiles will be based on a world map in order to represent to players how popular their system is in the