Introduction
A study done in Chicago, Illinois, required third graders and adults to play a version of the n-back game testing memory. Researchers noticed that as a result, not only long-term and working memory had improved, but also other cognitive abilities such as fluid intelligence. While long-term memory is information you remember and store in your mind, working memory “is the capacity to manipulate [that] information,” and fluid intelligence is “the capacity to solve novel problems, to learn, to reason, to see connections and to get to the bottom of things.” To confirm this correlation, teachers along with …show more content…
In Can Technology Improve Large Class Learning? By Denise Stanley, reviews the effects of participation of university students with I-clicker technology on learning. The use of the I-clickers allowed students to answer anonymously, allowing all students to be involved without fear of answering incorrectly. From this study, Stanley concluded that “attendance and active learning go together to increase student performance” and that the “response technology boosts overall attendance and promotes active engagement” meanwhile also discouraging cheating and academic dishonesty (Stanley). The study revealed that participation as well as motivation played an important role in improvement among students, as results showed students who had been more involved in answering had better exam scores than those who didn’t. While the study neglected factors of students’ speed of learning and styles or instructor’s teaching, the overall conclusion based on the results suggests that the technology had not only boosted performances, but also engagement in