Collateral Learning In Video Games

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Today, most people have a television in their household. It is now almost a staple in any home as much as a couch or a dinner table. However, it wasn’t always that way. From its beginnings, the TV was seen as mostly a distraction and way in which the youth of society could numb their minds and become brainless, or so it was thought. It wasn’t until a long enough time had past, did the TV finally become respected enough that it. Thus is the life of most electronics, past or present, and oddly enough, the same arguments and points are always used until on the latest technology, until it can proven wrong. This is where the connection between Neil Postman’s article on television and Steve Johnson’s article of video games is made because while Johnson …show more content…
Steve Johnson quoted John Dewey’s writing:
“The greatest of all pedagogical fallacies is the notion that a person only learns that particular thing he is studying at the time. Collateral learning in the way of formation of enduring attitudes . . . is much more important than the [lesson] that is learned.”
From this, Johnson draws the conclusion that collateral learning, in video games, “goes beyond the explicit content of the experience”(494). That statement shows that even more so than all of the previously mentioned reasons about why gaming is good for you, there is an underlying idea that is learned from it that has the longest lasting power. Similarly, Postman quoted the John Dewey, coming to the conclusion that “the most important thing one learns is always something about how one learns”(423). With these two Just like any other way of education, whether it be by reading, orating or simply observing, videogames ultimately pack just as powerful of a punch through the collateral ideas. And this is where middle ground is met. Regardless to what degree either side supported the idea that videogames are useful, they both know that there is just something about video games that allow it to be useful as a mean to

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