Collateral Learning In Video Games Analysis

Amazing Essays
Today, most people have a television in their household. It is now almost a staple in any home as much as a couch or a dinner table. However, it wasn’t always that way. From its beginnings, the TV was seen as mostly a distraction and way in which the youth of society could numb their minds and become brainless, or so it was thought. It wasn’t until a long enough time had past, did the TV finally become respected enough that it. Thus is the life of most electronics, past or present, and oddly enough, the same arguments and points are always used until on the latest technology, until it can proven wrong. This is where the connection between Neil Postman’s article on television and Steve Johnson’s article of video games is made because while Johnson …show more content…
Steve Johnson quoted John Dewey’s writing:
“The greatest of all pedagogical fallacies is the notion that a person only learns that particular thing he is studying at the time. Collateral learning in the way of formation of enduring attitudes . . . is much more important than the [lesson] that is learned.”
From this, Johnson draws the conclusion that collateral learning, in video games, “goes beyond the explicit content of the experience”(494). That statement shows that even more so than all of the previously mentioned reasons about why gaming is good for you, there is an underlying idea that is learned from it that has the longest lasting power. Similarly, Postman quoted the John Dewey, coming to the conclusion that “the most important thing one learns is always something about how one learns”(423). With these two Just like any other way of education, whether it be by reading, orating or simply observing, videogames ultimately pack just as powerful of a punch through the collateral ideas. And this is where middle ground is met. Regardless to what degree either side supported the idea that videogames are useful, they both know that there is just something about video games that allow it to be useful as a mean to

Related Documents

  • Decent Essays

    A common misconception of video games is its uselessness. However, scholars and researchers beg to differ as their research concludes endless skills and opportunities to acquire while indulging in video games. According to Long-term Studies, published in 2013, the more adolescent playing strategic…

    • 1302 Words
    • 6 Pages
    Decent Essays
  • Decent Essays

    I would also alter how fast the levels changed. Because that is what people have suggested after they gave my game a trial. Genre Video-game genres are used to organize video-games based on their gameplay interaction rather than visual or narrative differences. The genre of my video game is classic arcade. This type of game genre is a fast-paced action game (for PC or console), requiring hand-eye coordination skill to play.…

    • 1130 Words
    • 5 Pages
    Decent Essays
  • Decent Essays

    Video Gaming, a Global Phenomenon Technology is a key element in our society and it is here to stay. Preconceived notions have been made about whether or not our pop culture may act as a hindrance in our world. One of the most positive points that can be made by this was through the use of kids playing video games. Children playing video games acquire important skills such as academic success, decision-making and creativity. Video games, although they were fun, weren’t necessarily used for either algebra or English.…

    • 1713 Words
    • 7 Pages
    Decent Essays
  • Decent Essays

    Video Games Affect Biology

    • 1370 Words
    • 6 Pages

    As technology improved and gamers started defining exactly what they were looking for, video games morphed and molded into what we have today and will continue to do so until the demand for video games is all but fizzled out. As for the future of the gaming industry and what it has to hold, there is much speculation. As Michael Dolan from PBS stated in his article The Future of Video Gaming, “These days it seems almost everyone has a theory about the future of video games… Because game designers are inhibited only by creativity and available technology, the potential will grow as their capability to move more polygons cheaply comes to fruition — something that the computer industry is working on every day” (Michael Dolan). As of now, in the year 2016, we have the ability to simulate real life expeditions, procedures, and experiences as well as tabletop games and dungeon crawlers where the purpose is to explore,…

    • 1370 Words
    • 6 Pages
    Decent Essays
  • Decent Essays

    Perseverance Within the Industry It started when I was young, that I wanted to be within the video game industry. With that in mind, the game industry is a fun and exciting place to be in. To overcome each bump along the straight narrow road, I had to learn from the best. My professional that I decided upon was Chris Lena, a person who works on a Massively Multiplayer Online game (which stands for MMO) called Ever Quest. The perseverance that Chris Lena had to deal with when making the MMO was crucial since it was the first of its kind.…

    • 746 Words
    • 3 Pages
    Decent Essays
  • Decent Essays

    Control can be described as being able to manipulate and decide what happens on the screen of your digital device. On the other hand, flow is said to be getting the right feeling between tasks that are complicated to solve and those that are just uninteresting to engage with. (Kerr, Kücklich, & Brereton, 2006) Narrative is also an important part in new media where the narration of the characters in video games are part of the story that will draw the audience in. The narration in a game is a medium of storytelling that has one hurdle to overcome, interactivity. “Video games are the medium with the most untapped potential when it comes to storytelling.” (Parker, 2009) Unlike traditional media, where the creator can choose the content to be presented to the viewer, video game developers have to constantly think about how the players will react to a certain aspect of the game like the storyline or how the character is portrayed.…

    • 1367 Words
    • 6 Pages
    Decent Essays
  • Decent Essays

    As pointed out in the research, most people want a very concise answer to whether or not people should play video games and if they do more harm than good. The answer to that question is less than clear, and is generally no more than ‘possibly, possibly not.’ This is a very complex, multi-faceted; subject that requires a large additional research before it can be truly answered once and for all (Bavelier et al.,…

    • 966 Words
    • 4 Pages
    Decent Essays
  • Decent Essays

    He stresses that video games are good for us because they improve so much more than just hand-eye coordination. Johnson begins his essay by showing us the different types of arguments that people make about video games. For example, he makes a reference from Andrew Solomon’s essay “The Closing of the American Book” in which Solomon claims that those who read books are more likely to succeed, and those that don’t are headed towards disaster and more likely to become insensitive (Johnson 482). Johnson also goes on to ask what would be said if video games came before books? His answer is that we would think of books the same way we think of video…

    • 824 Words
    • 4 Pages
    Decent Essays
  • Decent Essays

    Video Games Controversy

    • 1243 Words
    • 5 Pages

    Tyler Koch ENG 106 Professor Neuendorf June 26, 2016 The Controversy of Video Gaming In the United States, spending time playing video games is widely frowned upon and looked at as a waste of time by many. There is still immense debate today on the affects video gaming has on the psychology of the human mind and whether or not it gives cognitive benefits. The world has improved in many progressive ways since video games first got released and are still benefiting people today. Video games have always allowed humans to have the capability of creating a completely virtual world and bring their users into that different state of reality. The effort put into video games shows how far technology has come and how limitless it can strive to becoming.…

    • 1243 Words
    • 5 Pages
    Decent Essays
  • Decent Essays

    However, when it comes to video gaming it teaches you more than you can imagine, but of course how will you know when you are too busy having fun. Today I will be informing you how video games are a great form of practice to develop oneself abilities, self conscious, and self exercise.…

    • 1024 Words
    • 5 Pages
    Decent Essays