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23 Cards in this Set

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  • Back

Associative learning

Learning - relatively permanent change in an organism's behavior due to experience.




This - learning that two events occur together

Classical conditioning

type of learning in which an organism comes to associate stimuli, thus anticipating events




Ivan Pavlov led to this.

Ivan Pavlov

Studied salivary secretion in dogs


-put food in dog's mouth -> salivates


-dog salivated to stimuli associated with food.


-important form of learning is going on



Pavlov's experiment

-Pair neutral stimulus with food presentation




-will dog associate two stimuli? neutral strimulus and food.




-will neutral make dog salivate anticipating food.


it does.



Acquisition

-initial learning of stimulus-response relationship




-before conditioning, Neutral stimulus (NS) doesn't produce Conditioned Response (CR)




-paring NS and Unconditioned stimulus (US) makes NS become Conditioned Stimulus (CS) to produce CR




-Strength of CR grows as strong as UR

Timing of Stimulus presentation during Acquisition

-Strength of CR depends on timing of presentationg of CS and US




-mostly, presenting CS half-second before US produces strongest response.






CS as a "signal" that US is about to occur. (caution sign of hairpin turn, effective if post before turn)

High-order conditioning

-occurs when NS with existing CS, causing same CR




-dog salivates to tone.


Tone is CS -> pair NS with tone -> NS becomes associated with tone -> salivated to NS.




-Get an F -> angry at professor, class, office, car, etc.

Extinction & Spontaneous Recovery

if CS repeatedly presents without US, CR weakens.




extinction - diminishing of CR




spontaneous recovery - reappearance, after a pause, of an extinguished conditioned response.

Generalization

If dog responded to sound of tone, it responded to sound of different tone.




-this is the tendency to respond to stimuli similar to conditioned stimulus.




ex. Dog conditioned to salivate to middle C, farther you get from it, the weaker the response.




Child bitten by large gray dog -> fear of dogs, esp. large gray ones.




More similar to CS -> stronger response.

Discrimination

learned ability to distinguish between CS and other irrelevant stimuli




ex. Dog salivate to "middle C" -> generalized responses to other tones.


-Discrimination trials


play middle C and present food (makes CS)


play other tones do not present food (makes CS-)


CS- becomes associated with absence of food.


CS- inhibiting the associated response


Non middle C notes inhibit salivation response

Operant Conditioning

organisms associate their behaviors with consequences




Behaviors followed by desirable consequences increase in frequency




Behaviors followed by undesirable consequences decrease in frequency

Compare Operant & Classical Conditioning

similarities: acquisition, extinction, spontaneous recovery, generalization, discrimination




Classical conditioning


- Respondent behavior - behavior that occurs as automatic response to some stimulus




Operant conditioning


-operant behavior - behavior that "operates" on the environment producing consequences

B. F. Skinner

-most influential behaviorist




-Behaviorism - Disregard cognition - psychology is based on observable behavior




-Committed to finding way to objectively measure behavior




-Influences pavlov, work resembles Thorndike's

E. L. Thorndike

Law of effect - rewarded behavior is likely to recur




Ex. Puzzle box


-put cat inside


-reward outside box to entice escape


-cat stumbles across solution


-cat took less and less time each time in box




Skinner designed operant chamber (skinner box)

Shaping behavior

behavior that's reinforced will increase


But what if it is never performed?




shaping - reinforcers guide behavior toward close and closer approximations of desired behavior



Reinforcers: Positive vs. Negative

Reinforcer - event the strengthens or increase frequency of preceding response




Positive reinforcer - stimulus PRESENTED after response -> increase in rate of response. (paycheck)




Negative reinforcer - stimulus that causes increase in rate of response, removes stimulus (seatbelt sound)

Reinforcers: Primary vs. Conditioned

Primary reinforcer - stimulus that is innately satisfying, like one that satisfies biological need (water, food)




Conditioned (secondary) reinforcer - stimulus that works because of its association with a primary reinforcer (money)





Reinforcers: Immediate vs. Delayed

timing between response and reinforcement is important




Behavior that is strengthened is one that occurs just before reinforcer is presented




if you wait too long -> reinforce some behavior that happened to occur between desired behavior and time of reinforcement

Reinforcement schedules

Continuous reinforcement


- Behaviors are reinforced every time they occur


-Learning occurs rapidly, but so does extinction




Partial (intermittent) reinforcement


-only reinforce some response


-initial learning slower


-more resistant to extinction


-4 different schedules: fixed-ratio, variable-ratio, fixed interval, variable-interval

Partial Reinforcement schedules

Fixed-ratio schedules - reinforce behavior after a set number of responses




Variable ratio - reinforce after an unpredictable number of responses




Fixed-interval - reinforce the first response after a fixed time period




Variable-interval - reinforces first response after VARYING time intervals

Punishment

Decreases behavior




Positive punishment - spanking




Negative punishment - take away toy

Observational Learning

in higher animals , learning doesn't have to occur through direct experiences




This is learning by observing and imitating others




Involves modeling, process of observing and imitating specific behavior




humans with fashion, phrases, tradition


monkeys with imitating monkey button presses




Mirror neurons - neurons that fire when performing certain actions or when observing another doing so. Provides neural basis for our ability to imitate.



Albert Bandura's Experiment

-Preschool child working on drawing


-adult playing with tinker toys


-adult gets up for 10 minutes and pounds, kicks, and throws a large "Boba" doll around room


-adults yells "sock nose" "hit him down" " kick him"


-when children are frustrated, lash out on doll, imitating same acts and using same word of adult.




Bandura:


-likely to imitate unpunished action, models we perceive to be similar - models who seem successful or admirable