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14 Cards in this Set

  • Front
  • Back

3 Major Trends of Media and Information

Massive Open Online Content


Wearable Technology


Ubiquitous Learning

is an online course, content, or other resource aimed at unlimited participation and made available in an open access forum using the web.

Massive Open Online Content

it is designed with the distance learner in mind, empowering users to learn using a flexible and self-directed approach.

Massive Open Online Content

The Purposes of MOOC:

1. Higher Education


2. Workplace Connection


3. Lifelong Learning

electronics that can be worn on the body. either as an accessory or as part of material used in clothing.

Wearable Technology

One of the major features it is ability to connect to the Internet, enabling data to be exchanged between a network and the device.

Wearable Technology

learning is anytime and anywhere.

Ubiquitous Learning

This is something that people cannot escape from because the society is full of information, ready to be consumed.

Ubiquitous Learning

it implies a complete immersion experience that shuts out the physical world using a head-mounted display or headset.

Virtual Reality (VR)

in the virtual world, users can move around in all directions, manipulate objects, and more.

Virtual Reality (VR)

it enhances, or augments, the real world with digital information.

Augmented Reality (AR)

it adds digital elements to a live view often by using the camera on a smartphone.

Augmented Reality (AR)

it combines elements of both AR and VR, where real-world and digital objects interact.

Mixed Reality (MR)

Blends imagination and reality so that users can both see and interact with the real world and the virtual environment simultaneously,

Mixed Reality (MR)