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24 Cards in this Set

  • Front
  • Back

Conceptual knowledge

Knowledge that enables us to recognise objects and events and to make inferences about their properties

Concepts

Mental representation/meaning of class, objects, events ect.

Catagory

The way we organise concepts

Categorising by definition

Good for the majority of things however never a encompasses the full scope of the concept

Categorising by prototype

Comparing an object to the prototype that represents the typical member of the category


Family resemblance- things in a particular category resemble one another in a number of ways -> allows for variation


Strong relationship between prototypicality and family resemblance

High/low typicality

Closely resembles the category prototype


Does not closely resemble the category prototype

Typicality effect

Ability to judge highly prototypical objects more rapidly than low prototypical object

Categorising by exemplar

Compares objects similarity like the prototype approach however while the prototype is a single example to which the object is campers against the exemplar approach is the object being compared to many examples within the category


Takes into account larger variations eg. Flightless birds such as penguins, represented as exemplars

Prototype vs exemplar

Prototype is essential in early learning, once our knowledge increase exemplar strengthens


Prototype better for larger categories


Exemplar better for smaller categories

Three levels of categories

Superordinate/global level - furniture - loss of information


Basic level - table


Subordinate/specific level - kitchen table - gain little information

Categorising; semantic network

Items higher in the model are faster to retrieve than lower items eg. Bird vs canary

Connectionism

Approach to creating computer models for representing cognitive processes


Units/circle are inspired by neurons


Shows input/output and hidden units joining them

Connection weight

How signal sent from one unit to another either increases or decreases

Sensory-function hypothesis

Our ability to differentiate living things and artefacts depends on a semantic memory system that distinguishes sensory attributes and a system that distinguishes function


Definition may be too simplified

Semantic category approach

Specific neural circuits in the brain for specific j

Multiple-factor approach

Instead of focusing on only one property or feature to distinguish between objects and animals, people use multiple factors to divide concepts within categories

Animals are more associated with

Colour and motion

Artefacts are more associated with

Performance action

Mechanical device is associated

Both motion and performance

Crowding

Animals tend to share many properties in contrast, artefacts share fewer properties


Therefor people who have category-specific impairment for living animals may not have the category-specific impairment but rather just find it hard to distinguish between these similar properties

Embodied approach

Our knowledge of concepts is based on reactivation of sensory and motor processes that occur when we interact with the object


Using a hammer -> sensory activate in response to the shape, size, colour, motor areas used with a hammer

Mirror neurons

Fires both when an animals acts and observes an action

Semantic somatotopy

Correspondence between words related to specific parts of the body and the location of brain activity

The hub and spike model

Semantic dementia - general loss of knowledge for all concepts -> equally deficient in identifying living things and artefacts


Damaged anterior temporal lobe ATL


The model suggests ares of the brain that are associated with specific functions are connected to the ATL which serves as a hub that integrates information from these areas


ATL damage causes general semantic dementia