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52 Cards in this Set

  • Front
  • Back
a purchase is a _______
response to a problem
the decision process (4)
problem recognition
information search
evaluation of alternatives
product choice
rational perspective (3)
integrate information
weigh pluses and minuses
arrive at decision
constructive processing
-evaluates the effort needed to make the choice

- chooses a strategy based on effort required
behavioral influence perspective
concentration on low involvement conditions

impulse buying
experiential perspective
stresses the totality of the product or service

affective responses

gestalt -- the whole
extended problem solving
traditional decision making perspective

car
limited problem solving
use simple decision rules

candy bar
habitual decision making
little to no conscious effort

automaticity
automaticity
choices made with minimal effort and without conscious control
problem recognition
a difference between current state and desired or ideal state
need recognition
running out of gas

the actual state moves down
primary demand
encouraged to use a product or service regardless of the brand

microwave ovens
secondary demand
encouraged to use a specific brand

only works if there is a primary demand
information search
the process by which the consumer surveys the environment for appropriate data to make a reasonable decision
prepurchase search
recognize need, then search for information
ongoing search
browsing just for the fun of it, or because they like to stay up to date on whats happening
internal search
using our previous knowledge and experience
brand switching
changing if the current brand satisfies needs

people get bored

sprite - remix
mental accounting
decisions influenced by the way a problem is posed

(framing)

if i got a ticket for free or paid for it, then it snows
sunk-cost fallacy
having paid for something, reluctant to waste it
loss aversion
place more emphasis on loss than gain


backup on computer
insurance


losing money is more unpleasant than gaining money
prospect theory
utility is a function of gains and losses

100 paycheck spending habits vs 100 lottery winnings
greater search activity when (3)
purchase is important
need to learn more
relevant information is easily obtained
the consumers prior expertise
search greatest among consumers who are moderately knowledgeable

people with no knowledge dont know what they are searching for
selective search
more focused and efficient

in contrast, novices are more likely to rely on the opinions of others
perceived risk (5)
monetary - money
functional - performing the function
physical - health
social - self esteem/confidence
psychological - status
evoked set
already in memory plus prominent in the retail environment
categorization
mentally placing a product with a set of other comparable products

comparing 35mm cameras to 35 mm cameras, not Polaroids
product positioning
success depends on convincing the consumer that the product should be considered in the category

orange juice is not just for breakfast
identifying competitors
many products compete for membership in a category

symphony and ballet
exemplar products
products which are a good example of a category
locating products
categorization affects expectations of where the product can be located

frozen dog food failed because people couldnt see buying dog food in people food section
evaluative criteria
judging the merits of competing options

determinant attributes--
determinant attributes
attributes used to differentiate among choices
heuristics
mental rules-of-thumb that lead to a speedy decision

under 5 dollars

close to campus

buy domino, the brand of sugar my mom always bought
product signal
visibly communicates some underlying quality

car dealers--clean shiny cars represent quality

driving away in a clean shiny piece of shit
covariation
perceived associations among events that may or may not influence one another

assume association between quality and price, brand names, country of origin, etc
market beliefs
price-quality relationship

you get what you pay for (not always justified)
nationalists
feel close to their own culture,

american made cars
internationalists
feel close to three or more outside cultures

jap cars, german cars
disengaged
no attachment to any culture
country of origin
is an important piece of information in the decision making process

strong associations of certain items with certain countries
stereotypes
germans beer
japs technology
ethnocentrism
preference for products or peoples of ones own culture
inertia
bought out of habit because less effort is required
brand parity
consumers beliefs that there are no significant differences between brands

gasoline
noncompensatory decision rules
choice shortcuts where a product with a low standing on one attribute cannot make up for this position by being better on another attribute

if its not this level of quality im not even going to consider it
compensatory
want full basement, doesnt have, but has awesome living room
lexographic rule
brand best on most important attributes

compare two brands on most important attributes until the tie is broken
the elimination by aspects rule
evaluated on important attributes

must meet cutoffs

really would like to have a tv timer
the conjunctive rule
failure to meet one cutoff results in rejection

might postpone if cant find something that meets everything or sacrifice your standards