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30 Cards in this Set

  • Front
  • Back
Unifying central concern of the film
First part of the story, introduces characters
story begins in the middle of things
In Media Res
Personal struggle between central character and another character
External Conflict
Psychological conflict within the central character
Internal Conflict
undergoes important change in personality, attitude, or outlook as a result of action in the film
Developing Character
remains essentialy the same throughout the film
Static Character
2-dimensional predictable character, lacks complexity
Flat Character
unique, individualistic characters who are more complex
Round Character
A story in which every object, event, and person has an abstract meaning
Something that stands for something else
Has no place within the context of the scene itself but is imposed artificially by the film maker
Extrinsic metaphor
emerge directly from context of scene and is more natural and subtle
Intrisic metaphor
most of set in shadow
Low-key lighting
more light than shadow
High-key lighting
camera as sideline observer
Objective POV
Camera as participant
Subjective POV
brings us close to the action so we feel involved
Indirect-Subjective POV
when we are supposed to see the action in an unusual way
Director's POV
moving the camera's line of sight in a horizontal plane
moving the camera's line of sight in a vertical plane
one continous shot focusing the camera lens on objects in different planes of depth
Rack focus
use of special lenses that allow the camera to focus on objects 2 ft. away and several hundred feet away
Deep focus
when the camera is placed below eye-level, makes it look bigger
Low-angle shot
Camera placed above eye-level
High-angle shot
distance between object in foreground and one in background seems much greater that it actually is
Wide-angle lens
at beginning to provide broad picture of the setting
Establishing shot
alternating quickly between two actions taking place at two locations
Parallel cuts
series of images and sounds that form a visual poem
Dramatic technique dealing with subconsionce and look non-realistic