Professor Hahn received a grant to study the relationship between childhood obesity and video game playing. Answer the following questions about Professor Hahn's research study: Professor Hahn could study the topic of how childhood obesity is connected to time spent playing video games by using a case study, conducting a survey, or using naturalistic observation. Firstly, Professor Hahn could use a case study to study this topic by executing personal interviews with children who play video-games varying amounts of time, directly observing correlations of weight and time spent playing video games, and studying records. The second way Hahn could study this topic would be by creating a survey. The survey would ask parents of children (who do…
In the article Excessive Computer Gaming data revealed 11.9% of participants fulfilled diagnostic criteria of addiction concerning their gaming behaviour and were truly addicted. Also, it is important to note Griffiths partook in this article, which means he not only contradicts himself once, but on numerous occasions. He may have not given an exact number in his claim on adolescence being truly addicted to gaming; however, he persuades the reader to believe that gaming is harmless, and the numbers of participants who are truly addicted are close to…
“The British Console” notes that consoles like the Wii and Kinect can increase their physical activities and motor skills. This is true but their information does not give the whole truth. The Wii only has certain games like baseball and Just Dance that make them work out. Their most popular games like Super Smash Bros Brawl don’t involve physical activity, just the moving of their fingers. Second is that the Wii is incredibly outdated, it's been about ten years since it came out.…
In a study by BGR.com they found that in 2014 ¨an average gamer spends 22 hours a week playing games¨, they also stated that they expected that number to rise dramatically by the year 2020. Just from past knowledge a person 13 years or older is either in school or at work anywhere from 8 to 16 hours a day. So, if the average gamer plays games 22 hours a week and goes to work 13 hours a day for 7 days that includes weekends, there are 168 hours in a week, so a gamer who goes to work 13 hours a day comes home plays games and goes to sleep for 6 hours everyday would only have 20 hours a week to eat, shower, drive, and spend time with their family, That's not a lot at all. In conclusion, the idea that video games are good for your mental development is absolutely false, not only do they not help your brain in anyway they take most of your time you have left after work to do anything with your family or do anything for that matter.…
With nearly 91% of today’s children ages two to seventeen playing video games, one can see that technology is influencing our kids dramatically (CNET).Video games on phones, iPads, and additional games are mainly stationary games that seem to be making many of today’s kids less active and less social as their eyes are glued to their devices. Unlike a gaming systems such as the Wii which only senses the remote moving, and can easily be fooled into saying one is moving, Xbox has created the Kinect which uses motion sensor cameras that allows users to be more personally interactive with their games and other people as the user is the “controller”(CNET). This system is great for one to buy for their children or teens because of the diversity of…
This is especially important in older children who can develop addictions to computer games (K, K, S, I, & Young-Min, 2015).…
The Correlation Between Video Games and Childhood Obesity Recently I moved out of my parents house and my little brother became a big gamer. He turned my old room into his new office/game room. When I go over to my parents house now I notice he’s constantly getting snacks and sodas but never coming out that room which led me to thinking about how unhealthy that has to be for him. I started doing some research on how often obesity in children is starting to occur and the reasons behind it.…
Today, many children spend a lot of time being inactive. A child spends approximately four hours a day watching television” (Hendrick, 1). Parents may pass off bad eating habits to their children and therefore causes them not eat healthy anymore. When a parent eats healthy their children will recognize what is healthy or not, but when parents have fast-food present everyday, the children will be learn to eat that constantly. They also let children play video games or be on their phones everyday for hours, which decreases the time that children are active outside.…
Edudemic.com says, ”More use of technology with less physical activity leads to obesity.” The Internet is a great place to find information and facts, but is also a great place for games too. If the child stays online too long without any physical fitness it can easily have a horrible effect on a body. Obesity has become very common in the United States, and has led to many diseases. As stated by Angela Fals, “In general, the youth of today prefers spending hours watching TV or playing with their tablet computer instead of heading outdoors to a park or getting active with friends.”…
Childhood obesity affects almost one in five kids and can cause a variety of physical and emotional problems. I talk to dozens of parents each week, and many of them express concern about their child’s weight but don’t know how to help. As parents, we can approach our children in seven healthy ways as we address their weight challenges and prevent child obesity. 1. Know the Dangers of Child Obesity Before we can help our kids get healthy, we need to know the dangers of child obesity.…
When playing most electronic devices children are in a sedentary position with the only occasional breaks to use the rest room or get a drink. Stephens and Dunckley also went on to say that “children today spend an average of 8 hours per day on tablets, iPad or other electronics, when the American Association of Pediatrics recommends only 2.” Children have no self-control when they see or do something they like they will continue to do it without thinking of consequences. The over usage they spend on electronic devices is 3x times what is recommended, that children could be spent outside burning calories. This however, is not the only reason electronic devices should be…
Children now a days spend lots of hours playing video games. Today that seems normal, due to all the technology kids can now play with out much physical activity being done. Before technology was as advanced there was not such a high percentage of obese children. With children eating more fast food or simply eating larger proportioned meals, and not having any kind of physical activity has lead to a huge jump in childhood obesity. Third event, childhood obesity leads to many health problems.…
Parents need to become more knowledgeable of content and exert greater supervision over the games their children are playing. In a study performed by Woodard and Gridina, they stated that, “While most parents (88%) report regularly supervising their children’s use of television, only about half (48%) report regularly supervising their children’s use of video games” (Woodard & Gridina). Why are parents worried about the programs that are on television more than the content in video games? Have parents become desensitized to the content of the video games which causes little worry of long term effects? With hundreds of theories that state why youth gun violence has become a major problem, it is hard to simply explain the correct answer.…
In the 2000s, online games became increasingly popular, while studies of Internet gaming addiction emerged, outlining the negative consequences of excessive gaming, its prevalence, and associated risk factors. “The establishment of specialized treatment centers in South-East Asia, the US, and Europe reflects the growing need for professional help” (Internet and Computer Addiction 2015). Internet Gaming Addiction is a modern-day psychological disorder that experts say is becoming more and more popular. Although Internet Gaming Disorder is listed as a “Condition for Further Study” in the DSM-5 (American Psychiatric Association, 2013), one could argue that due to it having the same effect as gambling addiction, Gaming Disorder could be classified…
Gaming today is widely known as part of our cultural scene. Computer and video games have come a long way since the days of Pac-Man, Frogger, Tetris, Super Mario, Angry birds and Tic-Tac-Toe, and so have those who have played them. Nowadays, games are enjoyed by all type of players and backgrounds and parents are more involved in making sure that the ones their children plays are age-appropriate. Although, the initial concern on playing video games is that it is not an active way for children and adult to spend their time, even though nearly 70percent of American households play video games. The evolution of video games has evolved over the years; the odyssey game was primitive, displaying only spot of light on the TV screen, and it required…