The Effects Of Gaming On Children By Sir Isaac Newton Essay

829 Words Aug 30th, 2015 4 Pages
The Effects of Gaming on Children
For every action, there is an equal and opposite reaction. This concept is the Third Law of Motion that was solidified by Sir Isaac Newton in 1687. This idea is also a perfect example of cause and effect because an action causes a reaction. The effect, in this case, is the reaction. In today’s world, there are many examples of cause and effect that a person can relate too. For example, take a look at the all too common Smartphone craze. A new phone is developed and released. This in turn, can compel someone to stand in line for days just to get their hands on one. Thus, showing the cause and effect. Video games also have cause and effect situations. Such as a child defeating a game’s boss then the child beats the game. Thus, allowing the feeling of joy and happiness. On the other hand, they also have adverse effects. So even though video games may be fun and exciting for a child to play, the effects of playing them have led to higher obesity risks, increased aggression and hurtful behaviors, as well as decreased school performance.
Obesity has become a spotlight issue in countries all over the globe. As reported by Cynthia L. Ogden and her fellow authors, seventeen percent of children as well as one-third of adults in America alone are considered obese. (806) This is unfortunate because most of the younger population has grown up in the digital era and most likely play video games on regular basis. To show how playing video games correlates…

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