Pacman 1945 is an altered version of Pacman, it has a ghost system similar to the original of Pacman. It plays similar to the original Pacman but not exactly. With some slight changes and the new given name, Pacman 1945, it is trying to portray a different and better experienced game. What Pacman 1945 differs from Pacman are these features; gameplay, player movement, playing grounds, interface and artificial intelligence.
The first feature which comes up immediately is the gameplay. The original Pacman game takes place of playing the character Pac-Man through a maze, eating pac-dots (also known as pellets) and avoiding ghosts. But Pac-Man has the choice of eating the large pac-dots …show more content…
For those who were kept the same are the Blinky, Pinky and Clyde. Inky were made different. Blinky simply follows the player no matter what. Pinky, follows a block infront of the Pac-Man and Clyde just follows Pac-Man when Clyde isn’t in the range of Pac-Man, but doesn’t follow Pac-Man when he is in range. What a strange personality. As for Blinky, the change which have been made in Pacman 1945 is to allow more randomness. Since there are already three ghosts trying to follow Pacman, making some kinds of randomness would be a good choice. Making situations where Pac-Man would be able go in the course of Inky or vice versa. This would made a better experience for the player, without making them pressured of all four ghosts chasing them. Furthermore, for each type of ghosts, there are multiple of three’s making a well spread of enemies in a large …show more content…
The point of this is to show that it isn’t a 100% copy of the original game. It’s altered and for this reason it doesn’t have the same music as the original Pacman. In addition, with this kind of music (remix) it’s a good theme to keep up with this kind of shooter game. It immerses game experience more with the difficulty that the game provides. Furthermore the remix has been a big hit to people. So making using a remix would be a great choice for this game.
UI
The UI system is built very simple where the first screen the player will see is the Main Menu, containing the necessary information to proceed to the next stage of the game and the necessary information to understand and play the game. When the game is being played, the UI is very simple, allowing the player to only focus on the game since the game is very simple and not much information is required for the player the notice. Hence the game information is located on the bottom border of the game. Another aspect of the UI is when the game comes to an end. It shows a very simple UI which contains the available options the player can choose from and on the right it shows that the game is at the state of ‘Game Over !”. For such a simple game, there isn’t the need to overflow the game interface will paragraphs and gigantic numbers since they aren’t required at all. Furthermore, this will give a negative experience for the player at first sight