How Video Games Can Be Beneficial For Teenagers Essay example

924 Words Oct 30th, 2016 4 Pages
In Bernstein 's article "Gaming the Console", she argues that it is okay for teens to play video games; she even goes on to say that playing video games can be beneficial for teenagers. However, she informs her audience that there are certain aspects of gaming that teens should be wary of: this includes prioritizing game time over school work and playing with inherent personality issues. Bernstein develops this thesis successfully by integrating visual and verbal texts effectively; each of the three photos in the article complements its surrounding text, appeals to her targeted demographic and reinforces her thesis.
The cover photo serves its purpose well: it attracts the targeted audience and aids the text to hint at Bernstein’s following argument about video games. The boy on the front page photo seems to be completely consumed by a video game given that his tongue is sticking out, a sign of intense concentration; this complements the point Bernstein brings up on the same page, “[p]laying a…game…is like a jolt of adrenaline to your system”. The photo and the text work together to address the all-consuming nature of the medium. Furthermore, the boy is leaning off to the side in the photo, this gaming position is relatable to other gamers, most of which are teenage boys, like the boy in the photo; these gamers are Bernstein’s target audience. This relatability complements the text’s hailing function as well; the first page text is written in second person: “are video games…

Related Documents