Study your flashcards anywhere!

Download the official Cram app for free >

  • Shuffle
    Toggle On
    Toggle Off
  • Alphabetize
    Toggle On
    Toggle Off
  • Front First
    Toggle On
    Toggle Off
  • Both Sides
    Toggle On
    Toggle Off
  • Read
    Toggle On
    Toggle Off
Reading...
Front

How to study your flashcards.

Right/Left arrow keys: Navigate between flashcards.right arrow keyleft arrow key

Up/Down arrow keys: Flip the card between the front and back.down keyup key

H key: Show hint (3rd side).h key

A key: Read text to speech.a key

image

Play button

image

Play button

image

Progress

1/15

Click to flip

15 Cards in this Set

  • Front
  • Back

Bringing our training to higher levels

1) consistent training


2) extra classes


3) person who is always first for class


4) give 100% during class


5) personal charts for training outside of class


6) every 'event' type of student


7) traveling student


8) read all material pertaining to the MSK training program


9) accept every fellow student of situation for the positive

Scoring Types (Judging)

Objective


- example: power breaking - competitor either breaks or doesn't break required boards to move to the next level




Subjective


- involves opinion of each individual judge on many different aspects of competitor's performance like: form, harmony, grace of movement and degrees of power


- examples: poomse and free sparring

Free Sparring Judging

Considerations:


- Form of Technique


- Focus of Technique


- Area Struck


- Power of Technique

Corner Judging

Corner judge can make following calls verbally:


- Flag (for a "point" or "warning")


- Equipment (for equipment that needs fixing)




Match stopped for a call (point or warning), corner judge can make following decisions:


- Point (in direction of scoring contestant)


- No Point (crossing arms - negates one "for" call)


- No See (hand over eyes)


- Warning (same as "point")


- No Warning (same as "no point")




Responsibilities: any equipment that needs attending, protect competitors from injury, crowd control, assisting the center judge

Model Concept - Domians

Psychomotor domain - Body


- includes the physical aspects of TKD study: fitness, coordination, power, balance, speed, and agility




Affective domain - Spirit


- development of the five tenets of MSK: indomitable spirit, self-control, perseverance, integrity, and courtesy




Cognitive domain - Mind


- includes thought processes, develop growing aptitude in techniques and teaching skills that the student is mastering (developing the mental aptitude required for TKD)

Poomse Judging

Considerations when scoring subjectively:


1) age/rank


2) ability


3) performance compared to fellow competitors


4) order in performance


5) poomse performed




Outside influences:


1) judging one's own student


2) audience interference


3) style or poomse performed


4) any physical characteristics deemed desirable or not


5) other judges influence


6) fatigue from judging

Five components of health-related physical fitness

- muscular strength


- muscular endurance


- cardio-respiratory endurance


- flexibility


- body composition

Lining up in the number one position

1) lining up the class


2) bringing the class to attention


3) signaling 'bowing in' between students and instructors


4) assisting instructor before, during and after class


5) setting the top example for the class


6) signalling 'final bow' at end of class


7) making sure school is clean before and after




Student is dynamic, knowledgeable and tactful

Model Concept - Levels

Level One - White to Orange belts


- physical fitness


- basic body movements


- proper respect of body contact


- sincere atmosphere and appreciation of fellow student




Level Two - Green to blue belt


- principles of movements


- competition rules


- history and philosophy of martial arts




Level Three - Upper belts


- strategies of movement (how to move with purpose) for free sparring, poomse and breaking




Level Four - Black belts


- program construction, methods/techniques of teaching (only the most dedicated students)

Model Concept - Level (Diagram)

Model Concept - Domains (Diagram)

Red to Black

250 credits




1 credit: class, assisting


2 credits: teaching


5 credits: demo


10 credits: tournament, presentation


15 credits: college course related to martial arts


20 credits: publication, convention, EXPO


50 credits: camp, world tour

Balance, Stability and Mobility

Balance: primarily physiological, but dynamic and static balance of the body are important to all. Objective focus is important for balance.




Stability: degree body resists being upset or moved


Enhancing stability:


1) center of gravity (COG) over base of support (BOS)


2) enlarge BOS


3) lower COG over BOS


4) quickly adjust COG over BOS


5) increase mass




Mobility decreases with stability - finding the right balance

Sparring tools and targets

Tools (Valid points)


1) fore fist


2) foot sword


3) ball of foot


4) heel


5) instep


6) inside heel




Targets (Valid points)


1) side of head gear


2) chest area


3) stomach area


4) sides

Sparring prohibited acts

Warnings:


1) running out of the ring


2) holding


3) stalling


4) showing back


5) pretending injury


6) ducking


7) low kick/punch


8) blind attack


9) pushing


10) intentionally falling


11) attacking unauthorized area




Deduction:


1) attacking fallen opponent


2) head butting


3) throwing opponent


4) intentionally attacking unauthorized area




Disqualification:


1) injuring face


2) unsportsmanlike conduct


3) attacking after "kaleo"


4) intentionally attacking unauthorized area