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28 Cards in this Set
- Front
- Back
Indirect Measurement
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interviews, rating scales, questions, surveys
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Direct Measurement |
observation of the behavior and recording it as it occurs
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Behavioral Definitions
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operational, includes verbs describing behavior, objective + unambiguous, does not rely on internal states (happy, sad), does not use labels (bad or good)
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Operational
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describes what the behavior looks like so two independent observers can recognize + record the same behavior
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Indirect Outcome Recording
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measures results that produces an observable product in the environment. main advantage is that it's easy to use
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Direct Outcome Recording
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instead of relying on memory data is gathered immediately as the behavior occurs or as it produces results
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Event Recording
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behavior is observed continuously throughout the observation period, and each instance of the behavior is recorded immediately as it occurs. Must meet two criteria: Does the behavior look the same every time? Does the behavior have a clear beginning and end?
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Frequency Recording
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used for behaviors that have a clear beginning and end, tally the number of times the behavior occurs
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Intensity
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magnitude or force of response (only record if this is the aspect of the behavior you are trying to change)
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Duration |
how long a behavior persists, should be used if you are trying to decrease how long a behavior lasts |
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Latency
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time that occurs between the SD and the response (ex. how long to respond to a peer's question). You record this when the goal is to decrease the time between SD and response
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Partial Interval Recording
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involves checking off an interval if the behavior occurs at ANY point within the interval - even if it only occured for 1 second. You can use this for self-stimulatory behaviors or behaviors that don't look the same every time. An overexaggeration of the behavior, you use this method to decrease behavior
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Whole Interval Recording
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involves checking off the interval if the behavior occurs throughout the WHOLE interval. Use when it is difficult to tell when the behavior begins or ends, when it occurs at such a high rate it is difficult to keep count. An under-exaggeration of behavior, you use this method to increase behavior.
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Momentary Time Sampling Recording
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data is less representative than intervals, looking for a behavior's occurrence during a specific part of the interval and recording if it is occurring at that precise moment. Ex: setting a timer to go off every minute for a 30 minute interval, only checking for behavior and marking it down as the timer goes off.
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Reinforcement
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follows a behavior that increases that behavior
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Punishment
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follows a behavior that decreases that behavior
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Positive Reinforcement
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addition of a pleasant stimulus
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Negative Reinforcement
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removal of an aversive stimulus
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Positive Punishment
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addition of an aversive stimulus
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Negative Punishment
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removal of a pleasant stimulus
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Motivating Operations.
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Variables in the environment that alter the relative value of a particular reinforcer at a particular time
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Deprivation
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when a person hasn't had access to a particular reinforcer for a significant period of time, makes it more potent
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Immediacy
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the time between the occurrence of the behavior and the delivery of the reinforcer. The more immediate, the more effective
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Size
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the magnitude of the reinforcer changes the effectiveness. You want to not give too much or the reinforcer will lose its value, but too little will not be motivating enough
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Contingency
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when the reinforcer is delivered only for the target behavior it is more effective
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Schedules of Reinforcement
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specifies how often particular behaviors receive reinforcement
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Continuous schedule
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used for learning new behaviors, the behavior is reinforced every time
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Intermittent Schedule
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used to maintain behavior once a skill is acquired. Behavior is only reinforced some of the time. They generate high response rates and prevent behavior from stopping.
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