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28 Cards in this Set

  • Front
  • Back
Indirect Measurement
interviews, rating scales, questions, surveys

Direct Measurement

observation of the behavior and recording it as it occurs
Behavioral Definitions
operational, includes verbs describing behavior, objective + unambiguous, does not rely on internal states (happy, sad), does not use labels (bad or good)
Operational
describes what the behavior looks like so two independent observers can recognize + record the same behavior
Indirect Outcome Recording
measures results that produces an observable product in the environment. main advantage is that it's easy to use
Direct Outcome Recording
instead of relying on memory data is gathered immediately as the behavior occurs or as it produces results
Event Recording
behavior is observed continuously throughout the observation period, and each instance of the behavior is recorded immediately as it occurs. Must meet two criteria: Does the behavior look the same every time? Does the behavior have a clear beginning and end?
Frequency Recording
used for behaviors that have a clear beginning and end, tally the number of times the behavior occurs
Intensity
magnitude or force of response (only record if this is the aspect of the behavior you are trying to change)

Duration

how long a behavior persists, should be used if you are trying to decrease how long a behavior lasts

Latency
time that occurs between the SD and the response (ex. how long to respond to a peer's question). You record this when the goal is to decrease the time between SD and response
Partial Interval Recording
involves checking off an interval if the behavior occurs at ANY point within the interval - even if it only occured for 1 second. You can use this for self-stimulatory behaviors or behaviors that don't look the same every time. An overexaggeration of the behavior, you use this method to decrease behavior
Whole Interval Recording
involves checking off the interval if the behavior occurs throughout the WHOLE interval. Use when it is difficult to tell when the behavior begins or ends, when it occurs at such a high rate it is difficult to keep count. An under-exaggeration of behavior, you use this method to increase behavior.
Momentary Time Sampling Recording
data is less representative than intervals, looking for a behavior's occurrence during a specific part of the interval and recording if it is occurring at that precise moment. Ex: setting a timer to go off every minute for a 30 minute interval, only checking for behavior and marking it down as the timer goes off.
Reinforcement
follows a behavior that increases that behavior
Punishment
follows a behavior that decreases that behavior
Positive Reinforcement
addition of a pleasant stimulus
Negative Reinforcement
removal of an aversive stimulus
Positive Punishment
addition of an aversive stimulus
Negative Punishment
removal of a pleasant stimulus
Motivating Operations.
Variables in the environment that alter the relative value of a particular reinforcer at a particular time
Deprivation
when a person hasn't had access to a particular reinforcer for a significant period of time, makes it more potent
Immediacy
the time between the occurrence of the behavior and the delivery of the reinforcer. The more immediate, the more effective
Size
the magnitude of the reinforcer changes the effectiveness. You want to not give too much or the reinforcer will lose its value, but too little will not be motivating enough
Contingency
when the reinforcer is delivered only for the target behavior it is more effective
Schedules of Reinforcement
specifies how often particular behaviors receive reinforcement
Continuous schedule
used for learning new behaviors, the behavior is reinforced every time
Intermittent Schedule
used to maintain behavior once a skill is acquired. Behavior is only reinforced some of the time. They generate high response rates and prevent behavior from stopping.