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38 Cards in this Set
- Front
- Back
Classical Conditiong |
A learning process that occurs when two stimuli are repeatedly paired; a response that is at first elicited by the second stimulus which is eventually elicited by the first stimulus alone. |
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UCS, UCR, CS, CR |
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Generalization & Discrimitnation |
Generalization: After conditioning, the tendency to respond to a stimulus that resembles one involved in the original conditioning.
Discrimination: The tendency to respond differently to two or more similar stimuli. |
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Spontaneous recovery |
The reappearance of a learned response after its apparent extinction |
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Shaping |
Modifies behavior by reinforcing behaviors that approximate the target behavior (operant response). |
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Positive/Negative Punishment |
Positive: Stimulus Presented -> Response decreases Negative: Stimulus Removed -> Response decreases |
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Schedules of Reinforcement |
Fixed-Ratio (FR) Schedule : schedule of reinforcement where a response is reinforced only after a specified number of responses. Variable-Ratio (VR) Schedule: schedule of reinforcement where a response is reinforced after an unpredictable number of responses.
Variable-Interval (VI) Schedule: a schedule of reinforcement where a response is rewarded after an unpredictable amount of time has passed. |
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Opponent Process |
Theory of color perception that assumes that the visual system treats pairs of colors as opposing/antagonistic. |
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Taste Aversion |
Can occur when eating a substance that is followed by illness. |
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Continuous Reinforcement |
Reinforcement schedule in which a particular response is always reinforced. |
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Primary Reinforcers |
Primary reinforcers are biological. Food, drink, and pleasure are the principal examples of primary reinforcers. |
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REM |
Rapid Eye Movement. Loss of reflexes. Increased pulse rate and brain activity. It is the most important sleep. Dreaming occurs in this state. |
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REM Rebound |
You go into REM sooner when you sleep and you stay there longer. |
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Activation - Synthesis |
Theory suggests that dreams are caused by the physiological processes of the brain. |
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Artificial Concept |
Concepts defined by rules, such as word definitions and mathematical formulas. |
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Incubation |
A process of unconscious recombination of thought elements that were stimulated through conscious work at one point in time, resulting in novel ideas at some later point in time.
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Meditation |
1. Quiet Environment |
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Mental Set |
Tendency to only see solutions that have worked in the past. |
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Heuristic |
A mental shortcut that allows people to solve problems and make judgments quickly and efficiently. |
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Natural Concept |
A concept acquired not from a definition but through everyday perceptions and experiences; also known as a fuzzy concept. |
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Algorithm |
Often expressed in the form of a graph, where each step is represented by a square. Arrows then branch off from each step to point to possible directions that you may take to solve the problem. |
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Concept |
A mental category used to represent a class or group of objects, people, organizations, events, situations, or relations that share common characteristics or attributes. |
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Protoype |
Prototypes are used to enhance memory and recall, since you can keep a prototype of something and then match new, similar things to the prototype in order to identify, categorize, or store this new thing. |
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Conscious, Pre-Conscious, and Unconscious |
Conscious: is whats in your head at this given moment |
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Stages of Sleep |
Stage 1: Light sleep(very slow brain waves; this stage lasts between 5-10 minutes). |
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Delayed Reinforcement |
Reinforcement is delayed whenever there is period of time between the response producing the reinforcer and its subsequent delivery. |
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Secondary Reinforcers |
Secondary reinforcers acquire their power via a history of association with primary reinforcers or other secondary reinforcers. |
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Vicarious Reinforcement |
Occurs when you imitate the behaviors of someone who has been reinforced for that behavior. |
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Functional Fixedness |
Often prevents us from thinking of alternative solutions to problems and different uses for objects. |
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Time Out |
Behavior therapy technique for the control of problem behavior based on operant conditioning principles. Generally the technique involves removing source of reward and/or reinforcement for any behavior that is unwanted. |
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Partial Reinforcement |
Reinforcement schedule in which a particular response is sometimes, but not always reinforced. |
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Positive and Negative Reinforcements |
Positive: (Stimulus presented) -> Response Increases |
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Discrimitave Stimulus |
A stimulus that signals when a particular response is likely to be followed by a certain type of consequence. |
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Stimulus Control |
Situations in which a behavior is triggered by the presence or absence of some stimulus. |
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Extinction and Aquisition |
Extinction: is the weakening and eventual disappearance of a learned response
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Observational Learning |
Learning that occurs through observing the behavior of others. |
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Operant Conditioning |
A situation where an animal learns to operate on its environment to obtain an award of avoid a punishment. Ex: Learning by consequence |
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Social Learning |
People learn from one another, via observation, imitation, and modeling. |