• Shuffle
    Toggle On
    Toggle Off
  • Alphabetize
    Toggle On
    Toggle Off
  • Front First
    Toggle On
    Toggle Off
  • Both Sides
    Toggle On
    Toggle Off
  • Read
    Toggle On
    Toggle Off
Reading...
Front

Card Range To Study

through

image

Play button

image

Play button

image

Progress

1/38

Click to flip

Use LEFT and RIGHT arrow keys to navigate between flashcards;

Use UP and DOWN arrow keys to flip the card;

H to show hint;

A reads text to speech;

38 Cards in this Set

  • Front
  • Back

Classical Conditiong

A learning process that occurs when two stimuli are repeatedly paired; a response that is at first elicited by the second stimulus which is eventually elicited by the first stimulus alone.

ex: Pavlov theory

UCS, UCR, CS, CR

Generalization & Discrimitnation

Generalization: After conditioning, the tendency to respond to a stimulus that resembles one involved in the original conditioning.



Discrimination: The tendency to respond differently to two or more similar stimuli.

Spontaneous recovery

The reappearance of a learned response after its apparent extinction

Shaping

Modifies behavior by reinforcing behaviors that approximate the target behavior (operant response).

Positive/Negative Punishment

Positive: Stimulus Presented -> Response decreases


Negative: Stimulus Removed -> Response decreases

Schedules of Reinforcement

Fixed-Ratio (FR) Schedule : schedule of reinforcement where a response is reinforced only after a specified number of responses.

Fixed Interval (FI) Schedule: schedule of reinforcement where a response is reinforced only after a specified number of responses.


Variable-Ratio (VR) Schedule: schedule of reinforcement where a response is reinforced after an unpredictable number of responses.



Variable-Interval (VI) Schedule: a schedule of reinforcement where a response is rewarded after an unpredictable amount of time has passed.

Opponent Process

Theory of color perception that assumes that the visual system treats pairs of colors as opposing/antagonistic.

Taste Aversion

Can occur when eating a substance that is followed by illness.

Continuous Reinforcement

Reinforcement schedule in which a particular response is always reinforced.

Primary Reinforcers

Primary reinforcers are biological. Food, drink, and pleasure are the principal examples of primary reinforcers.

REM

Rapid Eye Movement. Loss of reflexes. Increased pulse rate and brain activity. It is the most important sleep. Dreaming occurs in this state.

REM Rebound

You go into REM sooner when you sleep and you stay there longer.

Activation - Synthesis

Theory suggests that dreams are caused by the physiological processes of the brain.

Artificial Concept

Concepts defined by rules, such as word definitions and mathematical formulas.

Incubation

A process of unconscious recombination of thought elements that were stimulated through conscious work at one point in time, resulting in novel ideas at some later point in time.

Ex: "Sleeping on it"


Meditation


1. Quiet Environment
2. Comfortable Position
3. Mental Device
4. Passive Attitude

Mental Set

Tendency to only see solutions that have worked in the past.

Heuristic

A mental shortcut that allows people to solve problems and make judgments quickly and efficiently.

Natural Concept

A concept acquired not from a definition but through everyday perceptions and experiences; also known as a fuzzy concept.

Algorithm

Often expressed in the form of a graph, where each step is represented by a square. Arrows then branch off from each step to point to possible directions that you may take to solve the problem.

Concept

A mental category used to represent a class or group of objects, people, organizations, events, situations, or relations that share common characteristics or attributes.

Protoype

Prototypes are used to enhance memory and recall, since you can keep a prototype of something and then match new, similar things to the prototype in order to identify, categorize, or store this new thing.

Conscious, Pre-Conscious, and Unconscious

Conscious: is whats in your head at this given moment

Pre-Conscious: isn't readily in your head, bust easy to bring to the surface (ex: your mother's name)

Unconscious: are things that you're unaware of, but still effect you in everyday life.

Stages of Sleep

Stage 1: Light sleep(very slow brain waves; this stage lasts between 5-10 minutes).

Stage 2: The brain begins to produce bursts of rapid, rhythmic brain wave activity known as sleep spindles. (Lasts for about 20 minutes)

Stage 3: People become less responsive and noises and activity in the environment may fail to generate a response. It also acts as a transitional period between light sleep and a very deep sleep.

Stage 4: Most dreaming occurs during the fourth stage of sleep, known as rapid eye movement (REM) sleep.

Delayed Reinforcement

Reinforcement is delayed whenever there is period of time between the response producing the reinforcer and its subsequent delivery.

Secondary Reinforcers

Secondary reinforcers acquire their power via a history of association with primary reinforcers or other secondary reinforcers.

Ex: Money, Grades in school, etc.

Vicarious Reinforcement

Occurs when you imitate the behaviors of someone who has been reinforced for that behavior.

Functional Fixedness

Often prevents us from thinking of alternative solutions to problems and different uses for objects.

Ex: Box of matches, candles, tacs

Time Out

Behavior therapy technique for the control of problem behavior based on operant conditioning principles. Generally the technique involves removing source of reward and/or reinforcement for any behavior that is unwanted.

Partial Reinforcement

Reinforcement schedule in which a particular response is sometimes, but not always reinforced.

Positive and Negative Reinforcements

Positive: (Stimulus presented) -> Response Increases

Negative: (Stimulus removed) -> Response Increases

Discrimitave Stimulus

A stimulus that signals when a particular response is likely to be followed by a certain type of consequence.

Stimulus Control

Situations in which a behavior is triggered by the presence or absence of some stimulus.

Extinction and Aquisition

Extinction: is the weakening and eventual disappearance of a learned response

Aquisition: First stages is learning when a response is established/the period of time when the stimulus comes to evoke a conditioned response.


Observational Learning

Learning that occurs through observing the behavior of others.

Ex: Imitation
Modeling (Amount of exposure to the model, Percieved similarity, model is reinforced - vicarious reinforcement)

Operant Conditioning

A situation where an animal learns to operate on its environment to obtain an award of avoid a punishment.


Ex: Learning by consequence

Social Learning

People learn from one another, via observation, imitation, and modeling.