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233 Cards in this Set

  • Front
  • Back
What are somesthetic senses?
Sensations produced by the skin, muscles, joints, viscera, and organs of b
what are the three types of somesthetic senses?
Skin senses (touch, pain, pressure, heat, cold)

Kinesthetic senses(receptors in muscles/joints that detect position/movement)

Vestibular senses (receptors in inner ear for balance, gravity, acceleration)
Pain
What is the warning system
Sharp, acute pain that is carried by large nerve fibers
Signals that body damage may be occurring (e.g., cuts, burns, etc.)
Allows us to take steps to prevent injury
Pain
what is the reminding system
Slower, nagging, aching pain that is carried by small nerve fibers
Is typically more widespread (e.g., lower back pain)
Reminds the brain that the body has been injured
Sensory conflict theory
Motion sickness occurs when there is a mismatch between sensations from the eyes, the vesitbular system, and the body
-e.g., after spinning and stipping, fluid in semicircular canals is still spinning, but head is not
Sensory adaption
Sensory receptors respond less with constant exposure to a given stimulus
Gate control theory
Pain messages pass through neural "gates" in the spinal cord
-Some messages are blocked while others are allowed to pass through and reach the brain
-If gate is closed by one pain message, other messages may not be able to pass through
Counterirritation
A form of "gate control" in which messages from large, fast nerve fibers close the spinal pain gate directly
-Prevents slower, "reminding system" pain from reaching the brain
-This may explain acupuncture's efficacy
Selective attention
Awarding priority to a particular incoming sensory message by voluntarily focusing on a specific sensory input
-can think of as s bottleneck (or narrowing) in the information chennel between the senses and the brain
--When one message enters the bottleneck, it prevents other messages from passing through
--This bottleneck can be widened or narrowed
Size constancy
The perceived size of an object remains the same, even though the size of its image on the retina has changed
Shape constancy
The perceived shape of an object is unaffected by changes in its retinal image
Depth perception
The ability to visualize 3-dimensional space and to accurately judge distances
-Critical for most everyday tasks
Depth cues
Features of the environment that provide info about distance and 3-D space
Binocular cues
depth cues requiring two eyes
Monocular cues
depth cues requiring just one eye
Retinal disparity (Binocular cue)
A discrepancy in the images that reach the right and left eyes
-Each eye receives a slightly different view of the world
Stereoscopic vision (Bincocular depth cue)
3-D sight that results from the fusion of these two images(retinal disparity)
Convergence(Binocular depth cue)
Wwhen you look at an object that lies within 50 feet of you, your eyes have to turn inward(converge) in order to bring the object into focus
Accomodation(Binocular depth cue)
The bending of the eye's lens in order to focus on nearby objects
Pictorial depth cues(Monocular depth cue)
Features found in paintings, drawing, and photos that provide info about space, depth, and distance
-These cues give the illusion of 3-d dimensions in a two-dimensional space
The Moon Illusion
Perceiving the moon as larger when it is low in the sky
-Occurs because there are many depth cues on the horizon(e.g. houses, trees, landscape) and very few depth cues in the night sky
-Can apply to other objects besides the moon
The Ponzo Illusion
We judge the size of an object based on its background
-This helps to explain the Moon illusion
Perceptual Construction
A mental model of external events
-Bottom-up processing: Using low-level features (e.g., individual components, etc.) to create perception
-Top-down processing: Basing perceptions on existing knowledge that organizes features into a unified whole
Perceptual Learning
Changes in the brain that alter how we process sensory info
-Past experience plays a key role in this
Illusion
A misleading or distored perception
Hallucination
An imaginary sensation, in which people perceive objects or evens that do not exist
Reality testing
The process of obtaining additional information to check the accuracy of perceptions
Consciousness
All of the sensations, perceptions, memories, and feelings that you are aware of at any given moment
Waking consciousness
Normal, clear, organized alertness
Altered state of consciousness (ASC)
A condition marked by changes in the quality and pattern of mental activity
-May be caused by substance use, sensory overload, sleep loss, high feve, monotonous stimulation, (e.g., a long drive), etc.
Biological/Circadian rythyms
SLEEP- consistent, cyclical pattern of biological activity that repeats itself roughly every 24 hours
-Explains jet lag and other travel-related symptoms
-Is influenced by externam time markers such as daylight, darkness, etc
Sleep deprivation
Sleep loss; being prevented from getting the needed or desired amount of sleep
-Can normally be corrected by one good night of sleep
Hypersomnia
Excessive daytime sleepiness
Electroencephalograph (EEG)
A device that detects, amplifies, and records brain waves(electrical activity in the brain)
Sleep stages
Levels of sleep identified by change in brain wave patterns and behavior
Beta waves
-Small, fast brain waves
-Are associated with alertness
Alpha waves
-Large, slow brain waves
-Are associated with relaxation and falling asleep
Delta waves
-Largest, slowest waves
-Are associated with deepest sleep
Stages of Sleep
Stage 1
Light sleep; heart rate slows and breathing is irregular; brain waves are small and irregular
-May be marked by hypnic jerk(twitching of reflexes)
Stages of Sleep
Stage 2
Body temperature drops; sleep spindles(bursts of brain-wave activity) appear
-This marks the true boundary of sleep
Stages of Sleep
Stage 3
Period of deeper sleep marked by large, slow delta waves
Stages of Sleep
Stage 4
Deepest sleep, almost pure delta waves; occurs within an hour of falling asleep
REM sleep
-Period of notbale brain activity marked by fast, irregular EEG patterns (-90 minutes/night)
-Associated w/ vivid dreams, imagery. emotions
-Body is typically immobilized during REM sleep
Non-REM sleep
-Typically a dream-free zone
-Increases following physical exertion and may help the body recover from fatigue
Temporary insomnia
Brief period of insomnia triggered by stress, worry, or excitement
Chronic insomnia
Sleeplessness that persists for more than 3 weeks
Drug-dependency insomnia
Sleeplessness that follows withdrawal from sleeping pills
Sleepwalking
Occurs during non-REM sleep
Sleeptalkng
Occurs during non-REM sleep
Nightmares
Bad dreams that occur during REM sleep
Night terrors
A state of panic that occurs during non-REM sleep; may include hallucinations
-Most common during childhood
Sleep apnea
Breathing interruptions, lasting from 20 seconds to 2 minutes; is associated with snoring
-Causes hypersomnia
-Treatments: Surgery, sleeping mask, weight loss
SIDS (Sudden Infant Death Syndrome)
The sudden, unexplained death of an infant that otherwise appeared to be healthy
-Occurs in infants up to 6 months old
-Positioning infants to sleep on their backs is beleived to prevent SIDS
How many times per night do most people dream?
4-5
REM rebound
Occurrence of extra REM sleep following REM sleep deprivation
Functions of REM sleep
-Facilitates processing of emotional events
-Helps us sort and integrate memories
-Assists with problem-solving efforts
Psychodynamic Dream Theory (Freud)
Emphasizes internal conflicts and unconscious forces
Wish Fulfillment
Freudian belief that dreams are expressions of unconscious desires
-Much evidence to refute this
Dream Symbols
Images in dreams that have a deeper symbolic meaning (e.g., images that represent hidden ideas, desires, emotions, etc.)
Activation-Synthesis Hypothesis
-Dream content is influenced by motor commands in the brain that occur during sleep, but are not carried out
-Is reflected in dreams that involve movement (e.g., running, floating, flying, etc.)
Psychoactive drugs
Substances that are capable of altering attention, memory, judgment, self-control, mood, perception, sense of time, etc.
-Influence activity of brain cells by mimicking or altering neurotransmitters
-they activate the brain's reward circuitry
Stimulant
A substance that increases activity in the body and nervous system
-e.g., caffeine, nicotine, hallucinogens, cocaine, amphetamines
Depressant
A substance that decreases activity in the body and nervous system
-e.g., alcohol, narcotics, barbiturates
Physical dependence
Physical addiction, which is indicated by the following conditions:
-Drug tolerance: Reduced physical response to the drug with repeated exposure (more of the drug is required to achieve the same effect)
-Withdraw symptoms: physical illness that follows the withdrawal of a drug
Psychological dependence
Dependence that is based on emotional/psychological needs
Amphetamines
Synthetic stimulants that excite the nervous systemk rapidly produce drug tolerance
-accelerate the use of bodily resources but do not supply energy
-Large does cause nausea, vomiting, dangerously high blodd pressure, heart attacks, and strokes
-Street forms such as crystal meth also cause lesions, depression, tooth decay etc.
Amphetamine psychosis
Loss of contact w/ reality because of amphetamine use
Cocaine
Powerful central nervous system stimulant drived from leaves of coca plantl was once used as an anesthetic; is highly addictive
-Produces feelings of alertness, euphoria, well-being, power, unlimited energy, and pleasure
-Differes from amphetamines in that effects last only 15-30 minutes
-Withdrawal causes depression, fatigure, anxiety, paranoia, and anhedonia(inability to feel pleasure)
MDNA (Ecstasy)
Chemically similar to amphetamine; is created via small variations in a drug's structure
-Produces rush of energy, makes ppl feel closer to others, and heightens sensory experiences
-Causes brain to release extra serotonin
-May cause severe liver damage, hyperthermia (elevated body temp), and heart arrythmias, which can lead to collapse
Caffeine
Supresses fatigue or drowsiness and enhances feelings of alertness
-Most frequently used psychoactive drug in America
-Present in soda, chocolate, coffee, tea, energy drinks
-Causes brain to release extra serotonin
-May cause sweating, verbosity, tinnitus, tremors
Caffeinism
Excessive use of caffeine that leads to physiological dependence and other discomforts (e.g., insomnia, irritability, loss of appetite, racing hearbeat)
Nicotine
Natural stimulant found mainly in tobacco
-Is third most frequently used psychoactive drug in the U.S. (behind caffeine and alcohol)
-Can cause stomach pain, vomiting, diarrhea, etcl large doses can cause convulsions, respiratory failure, and death
-Is associated w/ many different cancers
Barbiturates
Sedatives that inhibit brain activity
-May be prescribed for sleep disorders and anxiety (e.g., pentrobarbital, amobarbital, secobarbital, tuinal)
-Overdoes can cause loss of consciousness, depressed heart rate and breathing, and death
GHB (Gamma-Hydroxybutyrate)
Central nervous system depressant that relaxes and sedates; is a combo of degreasing solvent and drain cleaner
-May result in nausea, loss of muscle control, and loss of consciousness, breathing failure, and death
-Addictive and deadly
Tranquilizers
A substance that reduces anxiety and relieves tension (e.g. Valium, Xanax, Halcion, Librium)
-Can cause drowsiness, shakiness, and confusion
-Rohypnol(roofies)=cheap form of Valium
Alcohol
A substance that reduces inhibitons and produces feelings of relaxation and euphoria
-Large amounts impair the brain to the point of loss of consciousness
Binge drinking
Consuming 5 or more drinks in a short period of time(4 drinks for women)
Drug interaction
A combined effect of two drugs in which one drug intensifies the effect of another
-Often lead to fatal overdoses
-Combining alcohol w/ barbiturates or tranquilizers is especially risky
Learning
Relatively permanent or stable behavioral change that results from experience
Reinforcement
Any event that increases the probability that a behavior will occur
Response
Any identifiable behavior
-Internal responses(e.g., heart rate, breathing)
-Observable responses(e.g., blinking, smiling)
Antecedents
Events that precede a response
Consequences
Events that follow a response
Classical Conditioning(Pavlovian)
-Begins w/ a stimulus that reliably triggers a response
Learning that occurs when reflex responses are associated w/ new stimuli
-e.g. salivating when you hear the doorbell(signaling that the Papa John's delivery guy has arrived)
Unconditioned stimulus
A stimulus that innately produces a response (no learning is involved)
-e.g., meat powder
Unconditioned response
Innate reflex response that results elicited by the unconditioned stimulus
-e.g., salivation in the presence of meat powder
Neutral stimulus
A stimulus that does no provoke a response
-e.g., sound of bell ringing
Conditioned stimulus
A stimulus that produces a response because it has been repeatedly linked w/ an unconditioned stimulus
-e.g., the bell ringing(when paired w/ meat powder)
Conditioned response
A learned response elicited by a conditioned stimulus
-e.g., salivation in response to the bell ringing
Acquisition (training)
The period in conditioning during which a response is reinforced
-e.g., linking the sound of the bell w/ meat powder
Higher order conditioning
Conditioning in which a conditioned stimulus is now used to reinforce further learning
-The conditioned stimulus is now used in place of the unconditioned stimulus(b/c response to it has become so well learned)
-e.g.,linking clapping sound w/ sound of bell
Informational view
The process of looking for relationships between events
Expectancy
Expectations about how events are interconnected
-e.g., expect a tetanus shot to hurt; thus, your muscles tense up right beforehand
Extinction
The weakining of a conditioned response through removal of reinforcement
-e.g., if Pavlov's dogs repeatedly hear the bell in isolation (w/ no meat powder following it), eventually salivation will cease
-It takes time to reverse the conditioning
Spontaneous recovery
Sudden reappearance of a learned response after its apparent extinction
-e.g., dog abruptly begins to salivate to the bell again
Stimulus Generalization
The tendency to respond to stimuli that are similar, but not identical, to a conditioned stimulus
-e.g., responding to a phone ringing when the conditioning stimulus was a bell
Stimulus Discrimination
The learned ability to respond differently to similar stimuli
-e.g., learning to responding differently to different types of bells (alarm clock, doorbell, microwave, etc.
Phobia
An unrealistic, irrational fear that persists in the absence of danger
Conditioned emotional response
An emotional response that has been linked to a previously non-emotional stimulus by classical conditioning
Desensitization
Gredual exposure to feared stimuli while the person is calm and relaxed
-Eventually extinguishes fears, phobias, etc.
Vicarious classical conditioning
Classical conditioning that occurs by ovserving another person's reactions to a particular stimulus
-This may influence young children's likes/dislikes fears, attitudes, etc.
Operant conditioning
Learning that is based on the consequences (outcomes) of responding
-Responses may be followed by rewards, punishment, or nothing
-These outcomes determine the likelihood of the response occurring in the future
Law of Effect
The probability of a response occurring is altered by the effect that it has
-Responses that lead to positive effects (rewards) tend to be repeated
-Responses that produce undesirable results are not repeated
Operant reinforcer
(Positive Reinforcement)
Any outcome that follows a response and consistently increases the probability of it occurring again
-What is reinforcing for one person may not necessarily be reinforcing for another person
When is operant reinforcement most effective?
When it rapidly follows the desired response
-The response and reinforcement must occur close enough in time that they appear to be related
Supersitious behaviors
Behavior that is repeated because it appears to produce reinforcement, even though in actuality the behavior is unnecessary
-e.g., the various rituals basketball players display at the free throw line
Shaping
Gradually molding responses to fit a desired pattern
-Successive approximations: Rewarding each step that leads up to the desired response
-e.g., to teach rat to press a bar:
-First reward him for facing the bar
-Then reward him for taking a step toward the bar
-etc
Operant extinction
Learned responses that are not reinforced gradually fade away
Positive reinforcement
Wwhen a response is followed by a reward or other positive event
Negative reinforcement
When a response is followed by the removal of an unpleasant event or the cessation of discomfort
-e.g., taking aspirin to make your headace go away; hitting the snooze to make the alarm clock stop beeping
Punishment
When a response is followed by an aversive (undesirable) consequence
-e.g., spanking a child for bad behavior
Response cost
Removal of a positive reinforcer after a response is made
-e.g., taking away a child's allowance for bad behavior
Learning
Relatively permanent or stable behavioral change that results from experience
Response
Any identifiable behavior
Reinforcement
Any event that increases the probability that a behavior will occur
Conditioning
The process by which learning occurs
Primary reinforcers
Non-learned reinforcers; usually satisfy physiological needs (e.g., food, water, sex, etc.)
Secondary reinforcers
A learned reinforcer (e.g., praise, approval, success, money, grades, etc.)
Token reinforcer (secondary reinforcer)
Tangible secondary reinforcer(e.g., poler chips, credits, gold stars, punch card, etc.)
Social reinforcer
Reinforcement based on provision of social rewards (e.g., attention, approval, affection)
Feedback (aka knowledge of results)
Information about the effects a response has had (e.g., sound effects in video games)
-Significantly improves learning and performance
-Especially important for complex skills (e.g., learning a new language, playing sports, learning music, etc.)
Continuous reinforcemtn
Every correct response is followed by reinforement
Partial reinforcement
A pattern in which some (but not all) responses are reinforced
Schedule of reinforcement
A plan for determining which responses will be reinforced
Partial reinforcement effect
Partial reinforcement produces responses that are highly robust and therefore resistant to extinction
-Is due primarily to the inability to predict which responses will be reinforced (e.g., playing slot machines)
What are Ratio schedules based on?
the number of correct responses that occurs between reinforcemtns
Fixed ratio schedule
Reinforcement is given after a set number of correct responses
-e.g., reinforcement for every 5th correct response, etc.
Variable ratio schedule
The number of correct responses required for reinforcement varies w/in a given range
-e.g., reinforcement for every 3rd-7th correct responses(Everages to every 5th response, but actual number varies)
-Is less predictable and therefore more effective
What are interval schedules based on?
The passage of times that occurs between reinforcements
Fixed interval schedul
The first correct response that occurs after a set amount of time has passed is reinforced
-e.g., correct responses that occur at least 30 seconds after the last reinforced response are reinforced
Variable interval schedule
The first correct response made after a varied amount of time has passed is reinforced
-e.g., correct responses that occur an average of 30 seconds after the last reinforced response are reinforced but actual time interval varies
Punisher
Any consequence that reduces the frequency of a target behavior (e.g., spanking, reprimad, fines, loss of priveleges, probation, etc.
What are the three keys to effective punishment?
Timing, Consistency, Intensity
Aversive stimulus
(Punishment Concepts)
Stimulus that is uncomfortable or unpleasant (e.g., excessive heat/cold, shock, etc.)
Escape Learning
(Punishment Concepts)
Learning to make a response to end an aversive stimulus
Avoidance learning
(Punishment Concepts)
Learning to make a response to postpone or prevent discomfortp
Memory
An active system that receives, encodes, stores, alters, and recovers info
Encoding
The conversion of info into a form in which it can be stored in memory
Storage
The process by which info is retained for future use
Retrieval
The process of recovering info that has been stored in memory
Sensory Memory
The intitial memory process; retaines an exact copy of what you see/hear for a few seconds or less
Icon
A fleeting mental image that retains visual info for less than a second
Echo
A brief flurry of activity in the auditory sytem that sores sound for up to 2 seconds
Selective attention
Focusing on a selected portion of a sensory input
-This determines what info will move on to short-term memory
Short-Term Memory (STM)
aka working memory(mental scratchpad that is used for thinking and problem solving)
-Holds small amounts of info briefly
-You determine what info is placed in STM by focusing on that info(selective attention)
Storing phonetically
(STM)
Short-term memories are most often stored by sound
-Very sensitive to interruption or interference
Long-Term Memory (LTM)
Stores info relatively permanently
-unlimited capactiy
-Info is stored on the basis of its meaning and importance
-The more you know, the easier it is to add new info to LTM
-Is easiest to link info from STM with existing info in LTM
Digit span (STM)
Test of attention and STM
-How many digits can you remember?
-e.g., read these numbers once, then close your eyes and see how many you can remember in order
Information bits (STIM)
Meaningful units of information(e.g., letters, numbers, words, or phrases)
Recoding (STM)
Reorganizing/modifying information in STM
Information Chunks
Information bits that are grouped into larger chunks
-chunking
Maintenance rehearsal
Silently repeating or mentally reviewing information to keep it in STM
Elaborative rehearsal
Linking new info to knowledge that is already in LTM
Constructive processing (LTM)
"Gaps" in memory are filled in using logic, reasoning, or new information
Pseudomemories (LTM)
False memories that a person believes are true or accurate
-Can be a serious problem in eyewitness testimony
Network model
A model of memory that view it as an organized system of linked idea
-May be arranged according to rules, categories, images, similarity, meaning, etc.
-Closer links are remembered faster than further ones.
Procedural memory (LTM)
Memory for learned skills, tasks, and actions
-e.g., riding a bike, swinging a golf club, driving, making an omelette
Declaritive memory (LTM)
Memory for specific factual infomration
-e.g., names, faces, dates, ideas, trivia
Semantic memory (LTM)
A mental dictionary or encylopedia of basic knowledge about the world
-e.g., basic language, names of objects, months of the year, basic math skills, etc.
Episodic memory (LTM)
Autobiographical record of life events that are linked w/ specific times and places
-e.g., first date, first speeding ticket, your most recent birthday, what you did yesterday
Tip-of-the-tongue state
The feeling that certain info is available but not quite retrievable
Feeling of knowing
A preliminary sense that you will be able to remember something
-e.g., when game show contestants' faces light up before they hit the buzzer
Recall
Requires direct retrieval of facts or info with minimal external ecues (e.g., short answer questions)
-Serial position effect: The tendency to recall the first and last items in a list but forget the items in the middle
Recognition
Requires correct identification of learned information (e.g., multiple choice questions)
-Recognition is typically superior to recall
Relearning
The process of learning information again that was learned at an earlier time
-Memory traces allow this information to be learned more quickly than completely new info
-Savings score: Amount of time saved when relearning info (vs. learning new info)
Explicit memory
Past experiences or info that is consciously brought to mind
-e.g., info that you are aware of knowing
Implicit memory
Past experiences or info that lies outside of awareness
-e.g., info that you do not realize you know
Priming
Using cues to activate hidden memories and facilitate retrieval of info
-e.g., providing the first letters of each word in a solution
Mental images
Mental pictures or visualizations that aid memory
-How many stoplights are there between your dorm and your favorite pub?
Eidetic imagery
The ability to retain an image and to "project" it mentally for a short period
-Most common in childhood; fades by adulthood
-Chimps are apparently superior at this
Curve of forgetting
A graph that displays the amount of info remembered after varying lengths of time
-Forgetting is rapid at first, then slowly declines
-Meangingful info is retained longer
Encoding failure
Failure to store enough info for a memory to be created (encoded) in the first place
Memory decay
Loss of memories due to the fading or weakening of memory traces (changes in nerve cells or brain activity)
-Affects sensory memory and STM
Disuse
Memory traces weaken when memories are not used or retrieved often enough ("Use it or lose it")
Memory Cues
Details associated w/ a memory that may be used to enhance retrieval
State-dependent learning
When your bodily state provides a cue for later retrieval
-Memory retrieval may be enhanced when your bodily states during learning and retrieval match
Memory cues
Details associated w/ a memory that may be used to enhance retrieval
State-dependent learning
Wwhen your bodily states provides a cue for later retrieval
-Memory retrieval may be enhacned when your bodily states during learning and retrieval match
Interference
The tendency for new memories to impede the retrieval of older memories, and vice versa
Repression
The act of unconsviously pushing unwanted memories outside of awareness
Supression
An active, conscious effor to push something out of your awareness
Flashbulb memory
Memories created during times of high emotion that are especially vivid
-May be positive or negative
Consolidation
The process by which long-term memories are formed
-It takes a certain amount of time to move memories from STM to LTM
-Sleep helps to consolidate info in memory
Hippocampus
"Switching station" in the brain that transfers info between STM and LTM
-Damage to the hippocampus (via head injuries, etc.)
results in the inability to form new memories
Retrograde Amnesia
Inability to remember events that occurred after the injury or trauma
Recitation
Summarize/restate info while you are learning; this aids future retrieval efforts
Elaborative rehearsal
Link facts together and look for connections to existing knowledge
Organization
Organize concepts into chunks; create summaries for concepts and chapters
Spaced practice
Incorporate short breaks into your study sessions
Sensation
The process by which stimulation of the sensory receptors creates a sensory impression
-This produces neural impulses that make us aware of conditions inside or outside the body
Perception
The organization of sensations into meaningful patterns, which produces one's experience of sensory info
Sensory analysis
The process by which our senses divide sensory info into important elements
Perceptual features
Basic stimulus patterns or elements (e.g., lines, shapes, colors, designs, etc.)
Sensory coding
The conversion (coding) of sensory info into neural messages that the brain can easily interpret
Sensory localization
Activation of different areas of the brain produces different sensory experiences
Visible spectrum
The range of electromagnetic energies to which the eyes respond
Hue
Basic color categories (e.g., red, orange, yellow, green, blue, indigo, and violet)
How vision works
Light enters through the pupil (opening in eyeball)
The cornea and the lens focus this light onto the retina (back of the eye)
Cornea
Transparent membrane in the front of the eye that bends light inward to focus incoming images
Lens
Projects incoming light rays onto a light-sensitive area in the back of the eye
-Accommodation: The process by which muscles attached to the lens alter the shap of the eye
Retina
The light-sensitive layer of cells on which images are projected
-Contains photoreceptors (light-sensitive cells)
Hyperopia (farsightedness)
-Occurs wen eye is too short
-Can see distant objects clearly, but nearby objects are blurred
Presbyopia
Farsightedness caused by aging
-Lens becomes less flexible and less able to accommodate
Myopia (nearsightedness)
-Occurs when eye is too long
-Can see nearby objects clearly, but distant objects are blurred
Astigmatism
-Occurs when the cornea or the lens is misshapen(relatively common)
-Eye has more than one focal point
-Part of vision is focused while another part is fuzzy
Rods
-Generate only black and white sensations(no color)
-Work best in dim light (more sensitive than cones)
-100 million
Cones
-Responsible for color sensations and fine details
-Work best in bright light
-6.5 million
Blind Spot
Area of the retina that lacks any visual receptors
Visual acuity
The sharpness of visual perception
-Rods and cones play a large role in this
Fovea
A small region of densely packed cones in the center of the retina (no rods)
-This area produces the sharpest images
Peripheral Vision
Vision at the edges of the visual field created by areas outside the voea (primarily rods)
-Creates vision 20 degrees from the retina's center
-Highly sensitive to movement
Trichromatic theory
-Three types of cones for red, green, or blue light
-Other colors are created from combos of these
-Black/white vision is produced by rods
-Applies to activity w/in the retina of the ey
Opponent-process theor
-Vision analyzes colors into "either or" messages
-Three coding systems: red or green, yellow or blue, and black or white
-Exciting one color in a pair (e.g., red) prevents the other color (e.g., green) from being stimulated
-Afterimages of the opposwite color may occur after the initial stimulus is removed
-Applies to activity in the optic pathways and the brain after info leaves the eye
Total color blindess
-Inability to perceive color
-Caused by non-functioning or nonexistent cones
-Perceive the world in black and white
Color weakness (Partial color blindness)
-Inability to perceive certain colors
-e.g., perceive red and green as the same color(yellowish-brown)
What is the Isihara test?
commonly used to measure color blindness and color weakness
Sound waves
Rythmic movement of air molecules
Pitch
Higher or lower tone of sound
-Is determined by frequency of sound waves (number of waves per second)
Loudness
Intensity of sound
-Is determined by amplitude of sound waves (phsyical height of the sound wave)
Pinna
Visible, external part of the ear
-Sound enters the ear and pinna acts as a funnel to concentrate sounds
Tympanice membrane
Eardrum
-Sound waves enter the ear canal and collide w/ the tympanic membrane, setting it into motion
Auditory Ossicles
Three small bones (hammer, anvil, and stirrup)
-When tympanic membrane is activated, it causes these bones to vibrate
Cochlea
Snail-shaped organ in the inner ear that contains fluid
-Oval window:Membrane on the cochlea that moves back and forth, creating waves in the fluid
Hair cells
Receptor cells in the cochlea that detect waves in the fluid and convert them to neural impulses
Organ of Corti
Center of cochlea that contains hair cells, canal, and membranes
Frequency theory
As pitch rises, tones are converted to nerve impulses of corresponding frequency
Place theory
-Higher and lower tones stimulate specific areas of the cochlea
-Higher tones register most strongly at the base of the cochlea
-Lower tones move hair cells near the outer tip of the cochlea
Conductive hearing loss
-Caused by poor transfer of sounds from the eardrum to the inner ear
-Can often be overcome w/ use of a hearing aid
Sensorineural hearing loss
-Caused by damage to the hair cells or auditory nerve
-Is often the result of exposure to very loud noises
-Can sometimes be overcome via a cochlear implant
Olfaction
Sense of smell
Gustation
Sense of taste
Four basic taste sensations
Sweet, salty, sour, bitter
-Most sensitive to bitter, then sour, then salty; least sensetive to sweet
-Potential 5th taste quality: umami(brothy/savory)
Taste buds
Taste receptor organs located primarily on the top side of the tongue, especially around edges