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122 Cards in this Set

  • Front
  • Back
Five personality dimensions
Conscientiousness, agreeableness, neuroticism, openness to experience, extraversion
Internal locus of control
less neurotic people do this, they believe their own behavior dictates events. People with internal locus of control have better health, higher mental well-being, lower blood pressure, more social support at work and stronger relationships with their supervisors
External locus of control
neurotic people, believe events occur around them are driven by luck, chance or fate
accomplishment striving
conscientious employees, desire to accomplish task-related goals as a means of expressing personality
communion striving
agreeable people, desire to obtain acceptance in personal relationships as a means of expressing personality
zero acquaintance situations
extraversion is easiest to judge in situations where two people have just met
status striving
extraverted people, desire to obtain power and influence within social structure
positive affectivity
extraverted employees, tendency to experience pleasant, engaging moods such as enthusiasm, excitement, elation
negative affectivity
neuroticism, tendency to experience moods such as hostility, nervousness, annoyance
differential exposure
neuroticism, people appraise day-to-day situations as stressful
differential reactivity
neurotic people are less likely to believe they can cope with stressors they experience
Myers-Briggs Type Indicator
created to test a theory of psychological types created by Carl Jung. Extraversion, Sensing, Thinking, Judging
RIASEC model
Realistic, Investigative, Artistic, Social, Enterprising, Conventional
Hofestede's Dimensions
Individualism-Collectivism, power distance, uncertainty avoidance, masculinity-feminity, short term vs long-term orientation
parallel teams
composed of members from various jobs who provide recommendations to managers about important issues that run parallel to the organizations production process
Action teams
I.E. sports teams work together for one season, surgical teams for one surgery, flight crews for one flight
Five stages of team progression
1. Forming 2.Storming 3.Norming 4.Performing 5.Adjourning
Punctuated Equilibrium team process
initially teams make assumptions and establish a pattern of behavior, at the midway point of the project the members realize they have to change their task paradigm to complete it on time. The new framework dominates their behavior until completion
pooled interdependance
lowest degree of required coordination, members complete tasks independently then work is piled up. IE fishing boat, each member has their own fishing pole and fish are thrown into large pool
sequential interdependance
different tasks are done in a prescribed order, the group is structured so members specialize in different tasks. 1>2>3>4>output
reciprocal interdependence
A=B>C=D>output
comprehensive interdependance
all members work together, highest level of interaction and coordination to accomplish work
goal interdependance
members have a shared vision, a small boat and each person has a paddle, if everyone wants to go the same direction, they'll paddle in the same direction
outcome interdependance
team members share the rewards that the team earns, pay, bonuses, recognition
leader-staff teams
leader makes decisions for the team and provides direction and control over members who perform assigned tasks
team task roles
orienter-establishes direction of team, devils advocate-offers challenges to teams status quo, energizer-motivates team members to work harder
individualistic roles
teams social climate. aggressor-puts down fellow teammates, recognition seeker-takes credit for team successes, dominator-manipulates teammates to acquire control and power
team building roles
social climate, harmonizer-resolves differences, encourager-praises work of teammates, compromiser-helps see alternative solutions
disjunctive tasks
one member of the group can answer all the questions so they have the most influence and effectiveness
conjunctive tasks
teams performance depends on the weakest link, the speed is dependent on the slowest member
additive tasks
contributions resulting from the abilities of every member add up to determine performance
value in diversity problem-solving approach
diversity in knowledge leads to better team performance
similarity-attraction approach
people are more attracted to others who are perceived as more similar
surface-level diversity
diversity by observable attributes, race, ethnicity, sex, age
deep-level diversity
diversity in attitudes, values and personality
team viability
likelihood that the team can work together effectively into the future
hybrid outcome interdependence
members receive rewards that are dependent on both their teams performance and their own performance
process gain
getting more from the team than you would expect according to the capabilities of its individual members
process loss
getting less from the team than you would expect based on capabilities
coordination loss
the time and energy lost by coordinating activities instead of accomplishing activities
production blocking
members have to wait on one another before they can do their part of the task
motivational loss
the loss in team productivity when team members don't work as hard as they could
social loafing
the feelings of reduced accountability in a team cause members to exert less effort than if they worked alone
taskwork processes
activities that members related directly to the accomplishment of team tasks
nominal group technique
brainstorming individually, then combining ideas as a group
Factors that account for effective decisions
decision informity, staff validity, hierarchical sensitivity
decision informity
whether members posses adequate information about their own task responsibilities
staff validity
the degree to which members make a good recommendation but fail to do so because of a lack of ability, insight, or good judgement
hierarchical sensitivity
the degree to which the leader weights the recommendations of the members
Three taskwork processes
creative behavior, decision making, boundary spanning
boundary spanning
three types of activities; ambassador, task coordinator, scout
boundary spanning; ambassador activities
communications that intend to protect the team, support the team or obtain important resources for the team
boundary spanning; task coordinator activities
communications intended to coordinate task-related issues
boundary spanning; scout activities
things team members can do to obtain information about technology, competitors or the marketplace.
teamwork processes
interpersonal activities that facilitate the accomplishment of the teams work but do not directly involve task accomplishment
transition processes
teamwork activities that focus on preparation for future work. mission analysis, goal specification
action processes
monitoring progress, systems monitoring, helping behavior, coordination
interpersonal processes
processes are important before, after or during taskwork. motivating and confidence building, affective management
relationship conflict
disagreements among members in terms of interpersonal relationships or incompatibilities with respect to personal values or preferences
task conflict
disagreements among members about the team's task, conflict could be beneficial to teams if it stimulates conversations that result in development but research shows task conflicts results in reduced team effectiveness
information richness
the amount and depth of information that gets transmitted in a message. face-to-face levels have the highest level.
network structure
the pattern of communication that occurs regularly among each member of the team
team states
specific feelings or thoughts that coalesce in minds of team members as a consequence of their experience working together
groupthink
members try to maintain harmony by striving toward consensus without ever offering, seeking or seriously considering alternative viewpoints
potency
the degree to which members believe the team can be effective across a variety of situations and tasks
mental models
the level of common understanding among team members with regard to important aspects of the team and its task
transactive memory
how specialized knowledge is shared among members in a manner that results in an effective system of memory for the team
transportable teamwork competencies
knowledge, skill and abilities that are trained to help team members develop general competencies
cross-training
team members are trained in the duties and responsibilities of their teammates, so members know how each person contributes to form a system
personal clarification
shallowest level of crosstraining, members simply receive information regarding the roles of other team members
positional modeling
the second level of cross-training, team members observing members doing their job
positional rotation
third level of cross-training, members get actual experience carrying out the responsibilities of their teammates
team process training: action learning
a team is given a real problem that's relevant to the organization then held accountable for analyzing the problem, developing an action plan and carrying out the action plan
team process training: team building
requires team members to work together to develop team processes, usually through playing paintball or whirlyball
legitimate power
org power: a position of authority inside the org, "formal authority", they usually have a title that show their power
reward power
org power: someone has control over the resources or rewards another person wants
coercive power
org power:someone has control over the punishments in an organization.
expert power
personal power: derives from a person's expertise, skill, or knowledge in which others depend
referent power
personal power: others have a desire to identify and be associated with a person, admiration or loyalty toward a specific individual
substitutability
contingency factors: the degree to which people have alternatives in accessing resources. leaders have access to resources that others don't, used to gain influence
discretion
contingency factors: managers have the right to make decisions on their own
centrality
contingency factors: how important a person's job is and how many people depend on that person
visibility
contingency factors: how aware others are of a leaders power and position
rational persuasion
use of logical arguments and hard facts to show the target that the request is worthwhile
inspirational appeal
influence tactic designed to appeal to the targets values and ideals
consultation
influence target is allowed to participate in deciding how to carry out or implement a request
collaboration
influence by attempting to make it easier for the target to complete the request
ingratiation
influence by using favors, compliments or being friendly
personal appeals
influence when the requestor asks for something based on personal friendship or loyalty
exchange tactic
influence when the requestor offers a reward or resource to the target in exchange for the request
apprising
influence when the requestor clearly explains why performing the request will benefit the target personally
pressure
influence by coercive power through threats and demands
coalitions
influence when the influencer enlists other people to help influence the target
internalization
influence response when the target of influence agrees with and becomes committed to the influence request
compliance
influence response when targets are willing to do what the leader asks, but they do it with a degree of ambivalence
resistance
influence response when the target refuses to perform the request
organizational politics
actions by individuals that are directed toward the goal of furthering their own self-interests
political skill
effectively understand others at work and use that knowledge to influence others in ways that enhance org objectives
competing
conflict resolution that one person gets their goals met by using coercive power
avoiding
conflict resolution when one party wants to remain neutral
accommodating
conflict resolution when one party gives in to the other and acts in a completely unselfish way, leaders use this when the issue is not important to them
collaboration
conflict resolution when both parties work together to maximize outcomes
compromise
conflict resolution when conflict is resolved through give and take concessions
distributive bargaining
negotiation win-lose bargaining, aka negotiating for a car
integrative bargaining
win-win strategy, mutual agreement between parties
autocratic decision style
makes the decision alone without asking for opinions
consultative decision style
the leader presents the problem to individual employees or a group of employees
facilitative decision style
the leader presents the problem to a group of employees and seeks consensus
delegative decision style
leader gives an individual employee or group of employees the responsibility to make a decision
initiating structure
leader defines and structures the roles of employees in pursuit of goal attainment
life cycle theory of leadership
initiating structure and consideration depends on the readiness of the employees in the work unit
transformation leadership
inspiring followers to commit to a shared vision that provides meaning to their work while also serving as a role model who helps followers develop their own potential and view problems from new perspectives
laissez-faire
there is no leadership
pg497
leadership styles
centralization
top managers within a company have the authority to make final decisions
formalization
when there are many specific rules and procedures used to standardize behaviors and decisions.
mechanistic organizations
efficient, rigid, predictable and standardized organizations that thrive in stable environments
organic organizations
flexible, adaptive, outward focused, thrive in dynamic environments
fragmented culture
employees are distant and disconnected from each other
mercenary cultures
employees think alike but arent friendly to one another
networked cultures
all employees are friendly but everyone thinks differently
communal culture
friendly employees who all think alike