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90 Cards in this Set
- Front
- Back
Any relatively permanent change in behavior that can be attributed to experience.
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Learning
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Any event that increases the probability that a particular response will occur.
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Reinforcement
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Any identifiable behavior.
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Response
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Events that precede a response
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Antecedents
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Effects that follow a response.
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Consequences
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An innate, automatic response to a stimulus; for example, an eye blink.
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Reflex
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A form of learning in which reflex responses are associated with new stimuli.
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Classical conditioning
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Learning based on the consequences of responding.
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Operant conditioning
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A stimulus that does not evoke a response.
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Neutral stimulus
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A stimulus that evokes a response because it has been repeatedly paired with an unconditioned stimulus.
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Conditioned stimulus
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A stimulus innately capable of eliciting a response.
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Unconditioned stimulus
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A learned response elicited by a conditioned stimulus.
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Conditioned response
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The period in conditioning during which a response is reinforced.
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Acquisition
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Reinforcement that occurs when an unconditioned stimulus closely follows a conditioned stimulus.
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Respondent reinforcement
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Classical conditioning in which a conditioned stimulus is used to reinforce further learning; that is, a CS (conditioned stimulus)is used as if it were a US.(unconditioned stimulus)
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Higher order conditioning
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Perspective that explains learning in terms of information imparted by events in the environment.
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Informational view
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An anticipation concerning future events or relationships.
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Expectancy
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The weakening of a conditioned response through removal of reinforcement.
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Extinction
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The reappearance of a learned response after its apparent extinction.
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Spontaneous recovery
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The tendency to respond to stimuli similar to, but not identical to, a conditioned stimulus.
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Stimulus generalization
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The learned ability to respond differently to similar stimuli.
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Stimulus discrimination
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An intense and unrealistic fear of some specific objection or situation.
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Phobia
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An emotional response that has been linked to a previously nonemotional stimulus by classical conditioning.
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Conditioned emotional response
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Reducing fear or anxiety by repeatedly exposing a person to emotional stimuli while the person is deeply relaxed.
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Desensitization
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Classical conditioning brought about by observing another person react to a particular stimulus.
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Vicarious classical conditioning
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Learning based on the consequences of responding.
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Operant conditioning
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Responses that lead to desirable effects are repeated; those that produce undesirable results are not.
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Law of effect
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Any event that reliably increases the probability or frequency of responses it follows.
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Operant reinforcer
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Any event that reliably increases the probability or frequency of responses it follows.
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Operant reinforcer
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An apparatus designed for the study of operant conditioning in animals; a Skinner box.
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Conditioning chamber
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Applying reinforcement, punishment, or other consequences only when a certain response is made.
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Response-contingent reinforcement
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The assembly of a series of responses into a chain of actions leading to reinforcement
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Response chaining
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In conditioning, a behavior repeated because it seems to produce reinforcement, even though it is actually unnecessary.
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Superstitious behavior
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Gradually molding responses to a final desired pattern.
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Shaping
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A series of steps or ever-closer matches to a desired response pattern.
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Successive approximations
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The weakening or disappearance of a non-reinforced operant response.
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Operant extinction
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Using misbehavior to gain attention.
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Negative attention seeking
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Occurs when a response is followed with a reward or other positive event.
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Positive reinforcement
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Occurs when a response is followed by an end to discomfort or by the removal of an unpleasant event.
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Negative reinforcement
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Occurs when a response is followed with pain or an otherwise negative event or when a response is followed with the removal of a positive reinforcer (response cost).
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Punishment
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Punishment that occurs when a response leads to the removal of a positive reinforcer.
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Response cost
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Unlearned reinforcers; usually those that satisfy physiological needs.
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Primary reinforcers
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Direct electrical stimulation and activation of brain tissue.
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Intracranial stimulation
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A learned reinforcer; often one that gains reinforcing properties through association with a primary reinforcer.
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Secondary reinforcer
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Reinforcers, such as attention and approval, provided by other people.
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Social reinforcer
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Symbolic rewards, or secondary reinforcers (such as plastic chips, gold stars, or points), that can be exchanged for real reinforcers.
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Token reinforcer
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Reinforcement based on receiving attention, approval, or affection from another person.
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Social Reinforcer
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Information on the effects a response has had that is returned to the person performing the response (also known as knowledge of results).
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Feedback
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During learning, feedback or information provided about the correctness of responses or other aspects of performance.
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Knowledge of results
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Any learning format that presents information in small amounts, gives immediate practice, and provides continuous feedback to learners.
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Programmed instruction
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Learning aided by computer-presented information and exercises.
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Computer-assisted instruction (CAI)
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A basic Computer-assisted instruction (CAI)format, typically consisting of questions and answers.
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Drill and practice
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Educational computer programs designed to resemble games to motivate learning.
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Instructional games
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Computer programs that stimulate real-world settings or situations to promote learning.
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Educational simulations
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Computerized instruction that combines text, sounds, videos, and interactive exercises.
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Interactive multimedia instruction.
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A rule or plan for determining which responses will be reinforced.
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Schedule of reinforcement
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A schedule in which every correct response is followed by a reinforcer.
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Continuous reinforcement
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A pattern in which only a portion of all responses are reinforced.
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Partial reinforcement
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Responses acquired with partial reinforcement are more resistant to extinction.
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Partial reinforcement effect
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A pattern in which a set number of correct responses must be made to get a reinforcer. For example, a reinforcer is given for every four correct responses.
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Fixed ratio schedule
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A pattern in which a varied number of correct responses must be made to get a reinforcer. For example, a reinforcer is given after three to seven correct responses; the actual number changes randomly.
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Variable ratio schedule
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A pattern in which a reinforcer is given only when a correct response is made after a set amount of time has passed since the last reinforced response. Responses made before the time interval has ended are not reinforced.
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Fixed interval schedule
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A schedule in which a reinforcer is given for the first correct response made after a varied amount of time has passed (measured from the previous reinforced response). Responses made before the time interval has ended are not reinforced.
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Variable interval schedule
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The tendency of stimuli present when an operant response is acquired to subsequently control when and where the response is made.
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Stimulus control
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The tendency to respond to stimuli similar to those present when an operant response was acquired.
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Operant stimulus generalization
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The tendency to make a response when stimuli previously associated with reward are present and to withhold the response when stimuli associated with non-reward are present.
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Operant stimulus discrimination
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Stimuli that precede rewarded and non-rewarded responses in operant conditioning and that come to exert some control over whether the response is made.
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Discriminative stimuli
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Occurs when a response is followed with pain or an otherwise negative event or when a response is followed with the removal of a positive reinforcer (response cost).
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Punishment
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Any event that decreases the probability or frequency of responses it follows.
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Punisher
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Intense punishment; punishment capable of suppressing a response for long periods.
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Severe punishment
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Punishment that has a relatively weak effect, especially punishment that only temporarily slows responding.
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Mild punishment
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Any stimulus that produces discomfort or displeasure.
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Aversive stimulus
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Learning to make a response in order to end an aversive (painful or uncomfortable) stimulus.
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Escape learning
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Learning that occurs when making a particular response delays or prevents the onset of a painful or unpleasant stimulus.
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Avoidance learning
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Higher level learning involving thinking, knowing, understanding, and anticipation.
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Cognitive learning
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A mental image of an area (building, city, country) that guides movement from one location to another.
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Cognitive map
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Learning that occurs without obvious reinforcement and that remains unexpressed until reinforcement is provided.
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Latent learning
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Learning that takes place mechanically, through repetition and memorization, or by learning rules.
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Rote learning
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Learning based on insight or understanding rather than on mechanical application of rules.
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Discovery learning
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Learning achieved by watching and imitating the actions of another or noting the consequences of those actions.
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Observational learning
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A person who serves as an example in observational learning.
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Model
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Any high-frequency response can be used to reinforce a low-frequency response.
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Premack principle
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Self-management based on keeping records of response frequencies.
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Self-recording
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A formal agreement stating behaviors to be changed and consequences that apply.
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Behavioral contract
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Inborn, unlearned behavior.
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Innate behavior
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Behavior patterns that occur with little variation in almost all members of a species.
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Species-specific behavior
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Behavior patterns that are typical of a species, but not automatic.
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Species-typical behavior
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Biological limits on what an animal or person can easily learn.
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Biological constraints
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Holds that people and animals are prepared by evolution to readily learn fears of certain stimuli.
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Prepared fear theory
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The tendency of learned responses to shift toward innate response patterns.
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Instinctive drift
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