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45 Cards in this Set

  • Front
  • Back
What is consumer behaviour?
The totality of consumers' decisions with respect to the acquisition, consumption and disposition of goods, services, time and ideas by human decision-making units over time.
Absolute Threshold
The minimum amount of stimuli able to be detected by an individual
Differential Threshold
The ability to detect changes between two different stimuli
Weber's Law
The greater the initial stimulus, the greater the degree of change necessary for it to be noticed
Schema
A set of beliefs
Maslow's Hierarchy of Needs
Physiological: "Nurofen goes straight to the source of pain"
Safety: Lloyd's Life Insurance "cash if you die cash if you don't"
Love/Belonging: Nokia "Connecting People"
Esteem/Ego: Jaguar "370 horse power leaves people no choice but to talk behind your back"
Self-Actualisation: Adidas "Impossible is Nothing"
Social vs Non-Social Needs
Social: Externally directed and relate to other individuals - need for status, support, love
Nonsocial: achievement not based on other people - need for sleep, control, variety, novelty
Functional needs
Motivate search for offerings that solve consumption related problems
Social functional needs: modeling, support (hiring a nanny)
Nonsocial: order, safety (buying a car with air bags)
Symbolic needs
Relate to how we perceive ourselves, are perceived by others, how we relate to others
Social: achievement, belonging, status, need to avoid rejection
Nonsocial: self-control, independence
Hedonic needs
Relate to sensory pleasure - good taste, luxury brands, perfume, pretty things
Social: sex, play
Nonsocial: sensory stimulation, cognitive stimulation, novelty
Characteristics of needs
Never fully satisfied
Exist in hierarchy
Can conflict: approach-approach (ie. burger vs burrito), approach-avoidance (ie. weight loss vs ice-cream), avoidance-avoidance (ie. medicine vs hospital)
Mehrabian-Russell model (PAD)
Pleasure: degree to which a person feels good, happy, satisfied
Arousal: feelings of excitement, stimulation or feelings of boredom
Dominance: the extent to which an individual feels in control
Physical: desire to stay in or avoid store
Explor...
Pleasure: degree to which a person feels good, happy, satisfied
Arousal: feelings of excitement, stimulation or feelings of boredom
Dominance: the extent to which an individual feels in control
Physical: desire to stay in or avoid store
Exploratory: willingness to explore or avoid
Communication: willingness to talk to sales personnel or ignore them
Satisfaction: degree of enhancement or hindrance of satisfaction
Semiotics
Correspondence between signs and symbols and their role in the assignment of meaning
Classical Conditioning
Product placement - we associate products with positive emotions due to film
Social marketing - associate disgust with smoking
Product placement - we associate products with positive emotions due to film
Social marketing - associate disgust with smoking
Instrumental/Operant Conditioning
We learn to perform behaviours with positive outcomes and avoid those with negative outcomes
Made deliberately to obtain a goal
May happen over a period of time as a shaping process
We learn to perform behaviours with positive outcomes and avoid those with negative outcomes
Made deliberately to obtain a goal
May happen over a period of time as a shaping process
Observational Learning
Learning occurs when new knowledge is acquired or existing knowledge is modified by experience
Dimensions of attitudes
Valence
Strength/Intensity
Certainty/Confidence
Accessibility/Salience
Complexity/Ambivalence
Commitment/Persistence/Resistence
Dual Mediation Hypothesis
ELM
Framework for organising, categorising and understanding the basic processes underlying the effectiveness of persuasive communications.
Framework for organising, categorising and understanding the basic processes underlying the effectiveness of persuasive communications.
Central Route processing
The attitude formation and change process when effort is high.
Peripheral Route processing
The attitude formation and change process when effort is low.
Peripheral Cues
Music, celebrity endorsements, visuals - feature providing information in absence of effortful thinking
SCREM
Source - attractiveness, trustworthiness, expertise
Channel - passive vs active consumer engagement
Receiver - mood, personal relevance
Environment - distraction, repetition of message
Message - quality of arguments, number of arguments, message length
Steps in the Decision Making Process
Problem Recognition
Information Search
Options Assessment/Judgement
Purchase Decision
Post-Purchase Evaluation
Feedback
A model of Habitual Purchasing Behaviour
Complex Decision Making
dual-mediation hypothesis
Explains how attitudes toward the ad influence brand attitudes.
Limitations of Maslow
Physiological - appetite for certain foods
Intensity of needs are culture bound
Motivations arent always driven by personal needs, rather by societal needs - ie. ethical consumption
Unconscious motives lead to unconscious desires - ie. smell of food leads to hunger
Hidden motives - desires might be surface indicators of more basic needs - ie. desire for icecream indirect expression of need for love
Cognitive dissonance
Tendency to focus on the bad aspects of a chosen products and lose out on good qualities of not chosen one
approach-avoidance conflict
A conflict that occurs when a given behaviour or outcome is seen as both desirable and undesirable because it satisfies some needs but fails to satisfy others.
avoidance-avoidance conflict
A conflict that occurs when the consumer must choose between two equally undesirable options.
Perceived risk
The extent to which the consumer is uncertain about the consequences of an action e.g., buying, using, or disposing of an offering.
personal relevance
Something that has a direct bearing on the self and has potentially significant consequences or implications for our lives.
Describe consumer characteristics that may affect retrieval of product information.
An expert consumer is more likely to have highly elaborated semantic networks concerning products than an average consumer has. Because her networks include many categories containing many products, as well as detailed information about each product, an expert is far more likely than an average consumer to retrieve information about products. Also, a consumer is more likely to retrieve product information when she is in a positive, upbeat mood, or when the product information matches her mood.
Ambivalence
When our evaluations regarding a brand are mixed (both positive and negative).
attitude toward the act (Aact)
How we feel about doing something.
attitude toward the ad (Aad)
Whether the consumer likes or dislikes an ad.
Behaviour (B)
What we do.
behavioral intention (BI)
What we intend to do.
Antecedents of motivation to process information
Involvement (personal relevance)
Personal responsibility for processing the message
Need for cognition
Antecedents of ability to process information
Consumer knowledge
Amount of distraction
Repetition of message
episodic memory
Knowledge we have about ourselves and our personal experiences.
consumer memory
A personal storehouse of knowledge about products and services, shopping, and consumption experiences.
semantic memory
Knowledge about an entity that is detached from specific episodes - facts.
confirmation bias
Tendency to recall information that reinforces or confirms our overall beliefs rather than contradicting them, thereby making our judgment or decision more positive than it should be.