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40 Cards in this Set

  • Front
  • Back
Groupthink
?
Prescriptive Decision Making
?
Descriptive Decision Making
?
Optimizing
Looking at all the options
Participative Decision Making (PDM)
- If people are involved with the decision making process, they are more likely to put more effort into the outcome.
Assimilation
Someone's way of getting into the organization and how they interpret and react to their surroundings.
Individualization
When a person wants to learn more about their surroundings and a specific skill.
Primary Socialization
deals with how we are formed culturally and socially in our primary setting.
- Parent- child, extended family, friends
- Our first relationships

- hard to change
Secondary Socialization
Deals with groups that we become a part of. Example: Girl Scouts
What are stressors that lead to burnout?
- too big of a work load.
- role conflict (having 2 or more role requirements that clash)
- role ambiguity (uncertainty about role requirements)
Emotional Labor- leads to Burnout.
- emotions (surface and deep) are hard to control.
- requirements sometimes hard to complete.
- Leads to burnout because you have to constantly keep putting on a "face" and fake what you're really feeling. You can't expose expose your real emotions.
Emotional Dissonance
- A display of emotions that are not truly felt.

- Dangers of emotional labor
- Major factor leading to burnout, job dissatisfaction, and turnover.
Emotional Contagion
- A type of empathy
- When an observer experiences emotions parallel to those of another person.
- "feeling with" another
- When a funeral director always feels sad around grieving people.
Empathic Concern (Empathy)
- Relating to a person's feelings but not obtaining those feelings.
- "feeling for" another
- A psychiatrist feels concerned for a hysterical patient and can "empathize" with them but doesn't feel hysterical or upset themselves.
4 coping strategies for Burnout
1.) Problem Centered
2.) Emotion Centered
3.) Appraisal Centered
4.) Communication Centered
Positive potential of conflict for individuals and organizations
?
Conflict Styles
Dual concerns model
- Concern for self vs. concern for others.

5 outcomes:
1. Avoidance
2. Competition
3. Compromise
4. Accommodation
5. Collaboration
Negotiation
-formal activity marked by clear rules marked for negotiation.
-involves "representatives"
- used to settle intergroup or inter-organizational conflicts.
Third-party intervention
- Someone else is brought in to help solve a conflict. They can be mediators, arbitrators, etc.
What are the three "I's" of Conflict?
1.) Incompatible Goals
2.) Interdependence
3.) Interaction
Incompatible Goals
People within an organization all have clashing goals.
Interdependence
Ex: two employees who are comparing notes about different bosses.

- They work together
Interaction
- Expression of incompatibility not the mere existence.

- If I confront somebody.
Issues vs Interests in Conflict
Issues is what you want.
Interest is why you want it.
Once you figure out the why you negotiate.
BATNA (Best Alternative to a Negotiated Agreement)
- have an escape route instead of relying on one source.
- Gives you a back up and leverage
-Alternatives
Emotional Labor
-jobs in which workers are expected to display certain feelings in order to satisfy organizational role expectations.

- When engaging, workers do either surface acting (past on a smile) or deep acting (sympathizing with stressed passengers).
3 Stages of Socialization
1. Anticipatory
2. Encounter
3. Metamorphasis
Encounter Stage
- the point of entry
- Can cause a lot of stress
- means letting go of old values, expectations and behaviors.
Anticipatory Stage
- occurs before the individual actually enters an organization.
- research you do before you apply.
- learning about what "work" means.
- learning about the particular organization.
Emotion and Systems, Cultural and Critical
Systems: seen as sense-making opportunities.
- might look at impact of network participation, and cybernetic models of burnout.
Cultural: expressed emotions seen as an aspect of the values and assumptions.
- Stress/burnout are socially created through interaction.
Critical: indicator of strain in relationship between employees and owners- conditions they create.
- goals to resist acception of stress and burnout
3 Theories of Technology (Media)
1.) Media Richness
2.) Social Information Processing Theory.
3.) Dual Capacity
Media Richness Chart
(Think of the chart)

-Over-kill, good choice, fail, don't use, rich, lean, unambiguous, ambiguous.
Symptoms of Groupthink
- you think everyone is unanimous in the same decision but others might have different opinions but you want cohesiveness within group.
Media Rich
Rich: face-to-face
Lean: cell phones
Leanest: e-mail

The situation influences what media you use to communicate information.
Transactional vs. Transformational Leaders
Transactional: a manager who is more like "because i'm paying for your paycheck, you have to do this."

Transformational: a real leader. Interested in the transformation of people they're leading. In the process, they transform themselves to help the people.
Small Group Decision Making
4 Phases-
1. Orientation: groups become aquainted
2. Conflict: solutions presented and debated
3. Emergence: arriving at a consensus
4. Reinforcement: decision supported
Encounter
- Sense making
- Learning the new rules and boundaries of the organization.
Metamorphosis
-Completion of the socialization process.
- finally being part of the company or organization.
Interpersonal Level
- When individual members have a conflict.
- Goal incompatibility
Coping Strategies
1.) Problem Centered: looking at what caused the problem, and figuring out how to fix or get of it.

2.) Appraisal:looking at the issue or conflict in a different aspect. (seeing it through someone else's eyes)

3.) Emotion Centered: trying to take your mind off the problem.

4.) Communication Centered: talking to someone about the conflict