Study your flashcards anywhere!

Download the official Cram app for free >

  • Shuffle
    Toggle On
    Toggle Off
  • Alphabetize
    Toggle On
    Toggle Off
  • Front First
    Toggle On
    Toggle Off
  • Both Sides
    Toggle On
    Toggle Off
  • Read
    Toggle On
    Toggle Off

How to study your flashcards.

Right/Left arrow keys: Navigate between flashcards.right arrow keyleft arrow key

Up/Down arrow keys: Flip the card between the front and back.down keyup key

H key: Show hint (3rd side).h key

A key: Read text to speech.a key


Play button


Play button




Click to flip

14 Cards in this Set

  • Front
  • Back


Behaviour intended to harm another individual.


A reduction of the motive to aggress that is said to result from any imagined, observed, or actual act of aggression.


The process by which the mass media (particularly television) constructs a version of social reality for the public.

cycle of violence

The transmission of domestic violence across generations.


Reduction in emotion-related physiological reactivity in response to a stimulus.


Aggressing against a substitute target because aggressive acts against the source of frustration are inhibited by fear or lack of access.

frustration-aggression hypothesis

The idea that (1) frustration always elicits the motive to aggress and (2) all aggression is caused by frustration.

hostile attribution bias

The tendency to perceive hostile intent in others.


Explicit sexual material.

proactive aggression

Aggressive behaviour whereby harm is inflicted as means to a desired end (also called instrumental aggression)

reactive aggression

Aggressive behaviour where the means and the end coincide; harm is inflicted for its own sake.


In the context of aggression, rumination involves repeatedly thinking about and reliving an anger-inducing event, focusing on angry thoughts and feelings, and perhaps even planning or imagining revenge.

social learning theory

The theory that behaviour is learned through the observation of others as well as through the direct experience of rewards and punishments.

weapons effect

The tendency that the likelihood of aggression will increase by the mere presence of weapons.